diff options
author | James McLean <james@mcleanlabs.ca> | 2015-06-11 10:46:59 -0400 |
---|---|---|
committer | James McLean <james@mcleanlabs.ca> | 2015-06-11 10:46:59 -0400 |
commit | 237d6afa1602c414390e8f008580d288c3c7e694 (patch) | |
tree | 678b0ab27b66425ad2a292cea094661353c96f97 | |
parent | b19ed63eb6b3aa0fd9cdf54847deff96fd4830df (diff) | |
parent | c845c2a8276c61323416139790962a096a8d956e (diff) |
Merge branch 'master' of github.com:okamstudio/godot
45 files changed, 469 insertions, 44 deletions
diff --git a/demos/2d/space_shooter/asteroid.gd b/demos/2d/space_shooter/asteroid.gd new file mode 100644 index 0000000000..f21b9777bb --- /dev/null +++ b/demos/2d/space_shooter/asteroid.gd @@ -0,0 +1,49 @@ + +extends Area2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +const SPEED=-200 +const Y_RANDOM=10 + +var points=1 + + +var speed_y=0.0 + +func _process(delta): + + translate( Vector2(SPEED,speed_y) * delta ) + +func _ready(): + # Initialization here + speed_y=rand_range(-Y_RANDOM,Y_RANDOM) + pass + +var destroyed=false + +func destroy(): + if (destroyed): + return + destroyed=true + get_node("anim").play("explode") + set_process(false) + get_node("sfx").play("sound_explode") + #accum points + get_node("/root/game_state").points+=1 + +func is_enemy(): + return not destroyed + + +func _on_visibility_enter_screen(): + set_process(true) + #make it spin! + get_node("anim").play("spin") + + +func _on_visibility_exit_screen(): + queue_free() + pass # replace with function body diff --git a/demos/2d/space_shooter/asteroid.scn b/demos/2d/space_shooter/asteroid.scn Binary files differnew file mode 100644 index 0000000000..b881725ea4 --- /dev/null +++ b/demos/2d/space_shooter/asteroid.scn diff --git a/demos/2d/space_shooter/bg_gradient.png b/demos/2d/space_shooter/bg_gradient.png Binary files differnew file mode 100644 index 0000000000..3e71976dc6 --- /dev/null +++ b/demos/2d/space_shooter/bg_gradient.png diff --git a/demos/2d/space_shooter/big_star.png b/demos/2d/space_shooter/big_star.png Binary files differnew file mode 100644 index 0000000000..7726a7aa12 --- /dev/null +++ b/demos/2d/space_shooter/big_star.png diff --git a/demos/2d/space_shooter/enemy1.gd b/demos/2d/space_shooter/enemy1.gd new file mode 100644 index 0000000000..051798742a --- /dev/null +++ b/demos/2d/space_shooter/enemy1.gd @@ -0,0 +1,37 @@ + +extends Area2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +const SPEED=-200 + +func _process(delta): + get_parent().translate(Vector2(SPEED*delta,0)) + + +var destroyed=false + +func is_enemy(): + return not destroyed + + +func destroy(): + if (destroyed): + return + destroyed=true + get_node("anim").play("explode") + set_process(false) + get_node("sfx").play("sound_explode") + #accum points + get_node("/root/game_state").points+=5 + +func _on_visibility_enter_screen(): + set_process(true) + get_node("anim").play("zigzag") + get_node("anim").seek(randf()*2.0) #make it start from any pos + +func _on_visibility_exit_screen(): + queue_free() + diff --git a/demos/2d/space_shooter/enemy1.png b/demos/2d/space_shooter/enemy1.png Binary files differnew file mode 100644 index 0000000000..242d8f0055 --- /dev/null +++ b/demos/2d/space_shooter/enemy1.png diff --git a/demos/2d/space_shooter/enemy1.scn b/demos/2d/space_shooter/enemy1.scn Binary files differnew file mode 100644 index 0000000000..14298f0a59 --- /dev/null +++ b/demos/2d/space_shooter/enemy1.scn diff --git a/demos/2d/space_shooter/enemy2.gd b/demos/2d/space_shooter/enemy2.gd new file mode 100644 index 0000000000..4f632a053d --- /dev/null +++ b/demos/2d/space_shooter/enemy2.gd @@ -0,0 +1,56 @@ + +extends Area2D + +# member variables here, example: +# var a=2 +# var b="textvar" +const SPEED=-220 +const SHOOT_INTERVAL=1 +var shoot_timeout=0 + +func _process(delta): + translate( Vector2(SPEED*delta,0) ) + shoot_timeout-=delta + + if (shoot_timeout<0): + + shoot_timeout=SHOOT_INTERVAL + + #instance a shot + var shot = preload("res://enemy_shot.scn").instance() + #set pos as "shoot_from" Position2D node + shot.set_pos( get_node("shoot_from").get_global_pos() ) + #add it to parent, so it has world coordinates + get_parent().add_child(shot) + +var destroyed=false + +func is_enemy(): + return not destroyed + +func destroy(): + if (destroyed): + return + destroyed=true + get_node("anim").play("explode") + set_process(false) + get_node("sfx").play("sound_explode") + #accum points + get_node("/root/game_state").points+=10 + +func _ready(): + set_fixed_process(true) + # Initialization here + pass + + + + +func _on_visibility_enter_screen(): + set_process(true) + pass # replace with function body + + +func _on_visibility_exit_screen(): + queue_free() + pass # replace with function body diff --git a/demos/2d/space_shooter/enemy2.png b/demos/2d/space_shooter/enemy2.png Binary files differnew file mode 100644 index 0000000000..5b63033696 --- /dev/null +++ b/demos/2d/space_shooter/enemy2.png diff --git a/demos/2d/space_shooter/enemy2.scn b/demos/2d/space_shooter/enemy2.scn Binary files differnew file mode 100644 index 0000000000..1d31f9c30e --- /dev/null +++ b/demos/2d/space_shooter/enemy2.scn diff --git a/demos/2d/space_shooter/enemy_shot.gd b/demos/2d/space_shooter/enemy_shot.gd new file mode 100644 index 0000000000..238d24e4a2 --- /dev/null +++ b/demos/2d/space_shooter/enemy_shot.gd @@ -0,0 +1,32 @@ + +extends Area2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +const SPEED = -800 + +func _process(delta): + translate(Vector2(delta*SPEED,0)) + +func _ready(): + # Initialization here + set_process(true) + + +var hit=false + +func is_enemy(): + return true + +func _hit_something(): + if (hit): + return + hit=true + set_process(false) + get_node("anim").play("splash") + +func _on_visibility_exit_screen(): + queue_free() + diff --git a/demos/2d/space_shooter/enemy_shot.png b/demos/2d/space_shooter/enemy_shot.png Binary files differnew file mode 100644 index 0000000000..04287211a9 --- /dev/null +++ b/demos/2d/space_shooter/enemy_shot.png diff --git a/demos/2d/space_shooter/enemy_shot.scn b/demos/2d/space_shooter/enemy_shot.scn Binary files differnew file mode 100644 index 0000000000..13f5ae89e5 --- /dev/null +++ b/demos/2d/space_shooter/enemy_shot.scn diff --git a/demos/2d/space_shooter/engine.cfg b/demos/2d/space_shooter/engine.cfg new file mode 100644 index 0000000000..8047cebdd3 --- /dev/null +++ b/demos/2d/space_shooter/engine.cfg @@ -0,0 +1,22 @@ +[application] + +name="Simple Shooter" +main_scene="res://main_menu.scn" +icon="res://icon.png" + +[autoload] + +game_state="res://game_state.gd" + +[display] + +width=1024 +height=600 + +[input] + +move_up=[key(Up)] +move_down=[key(Down)] +move_left=[key(Left)] +move_right=[key(Right)] +shoot=[key(Space)] diff --git a/demos/2d/space_shooter/explosion.scn b/demos/2d/space_shooter/explosion.scn Binary files differnew file mode 100644 index 0000000000..4edcf709cb --- /dev/null +++ b/demos/2d/space_shooter/explosion.scn diff --git a/demos/2d/space_shooter/fire.png b/demos/2d/space_shooter/fire.png Binary files differnew file mode 100644 index 0000000000..1c68c36213 --- /dev/null +++ b/demos/2d/space_shooter/fire.png diff --git a/demos/2d/space_shooter/game_state.gd b/demos/2d/space_shooter/game_state.gd new file mode 100644 index 0000000000..26ef086f14 --- /dev/null +++ b/demos/2d/space_shooter/game_state.gd @@ -0,0 +1,24 @@ +extends Node + + +var points = 0 +var max_points = 0 + + +func _ready(): + var f = File.new() + #load high score + if (f.open("user://highscore",File.READ)==OK): + + max_points=f.get_var() + + + +func game_over(): + if (points>max_points): + max_points=points + #save high score + var f = File.new() + f.open("user://highscore",File.WRITE) + f.store_var(max_points) +
\ No newline at end of file diff --git a/demos/2d/space_shooter/icon.png b/demos/2d/space_shooter/icon.png Binary files differnew file mode 100644 index 0000000000..1df2bf5d9d --- /dev/null +++ b/demos/2d/space_shooter/icon.png diff --git a/demos/2d/space_shooter/level.scn b/demos/2d/space_shooter/level.scn Binary files differnew file mode 100644 index 0000000000..12a679f8b6 --- /dev/null +++ b/demos/2d/space_shooter/level.scn diff --git a/demos/2d/space_shooter/level_tiles.res b/demos/2d/space_shooter/level_tiles.res Binary files differnew file mode 100644 index 0000000000..8712b8c799 --- /dev/null +++ b/demos/2d/space_shooter/level_tiles.res diff --git a/demos/2d/space_shooter/level_tiles.scn b/demos/2d/space_shooter/level_tiles.scn Binary files differnew file mode 100644 index 0000000000..3fb91d8cb3 --- /dev/null +++ b/demos/2d/space_shooter/level_tiles.scn diff --git a/demos/2d/space_shooter/main_menu.gd b/demos/2d/space_shooter/main_menu.gd new file mode 100644 index 0000000000..52221aba1b --- /dev/null +++ b/demos/2d/space_shooter/main_menu.gd @@ -0,0 +1,20 @@ + +extends Control + +# member variables here, example: +# var a=2 +# var b="textvar" + +func _ready(): + + get_node("score").set_text( "HIGH SCORE: "+str( get_node("/root/game_state").max_points ) ) + # Initialization here + pass + + + + +func _on_play_pressed(): + get_node("/root/game_state").points=0 + get_tree().change_scene("res://level.scn") + pass # replace with function body diff --git a/demos/2d/space_shooter/main_menu.scn b/demos/2d/space_shooter/main_menu.scn Binary files differnew file mode 100644 index 0000000000..b87cc5d3a8 --- /dev/null +++ b/demos/2d/space_shooter/main_menu.scn diff --git a/demos/2d/space_shooter/meteorite.png b/demos/2d/space_shooter/meteorite.png Binary files differnew file mode 100644 index 0000000000..92fb4387df --- /dev/null +++ b/demos/2d/space_shooter/meteorite.png diff --git a/demos/2d/space_shooter/parallax.scn b/demos/2d/space_shooter/parallax.scn Binary files differnew file mode 100644 index 0000000000..f67277dc01 --- /dev/null +++ b/demos/2d/space_shooter/parallax.scn diff --git a/demos/2d/space_shooter/rail.gd b/demos/2d/space_shooter/rail.gd new file mode 100644 index 0000000000..803a09fe84 --- /dev/null +++ b/demos/2d/space_shooter/rail.gd @@ -0,0 +1,26 @@ + +extends Node2D + + +const SPEED=200 +# member variables here, example: +# var a=2 +# var b="textvar" + +func stop(): + set_process(false) + +var offset=0 + + +func _process(delta): + + offset+=delta*SPEED + set_pos(Vector2(offset,0)) + +func _ready(): + set_process(true) + # Initialization here + + + diff --git a/demos/2d/space_shooter/ship.gd b/demos/2d/space_shooter/ship.gd new file mode 100644 index 0000000000..fa444868a4 --- /dev/null +++ b/demos/2d/space_shooter/ship.gd @@ -0,0 +1,88 @@ + +extends Area2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +const SPEED = 200 + +var screen_size + +var prev_shooting=false + +func _process(delta): + + var motion = Vector2() + if Input.is_action_pressed("move_up"): + motion+=Vector2(0,-1) + if Input.is_action_pressed("move_down"): + motion+=Vector2(0,1) + if Input.is_action_pressed("move_left"): + motion+=Vector2(-1,0) + if Input.is_action_pressed("move_right"): + motion+=Vector2(1,0) + var shooting = Input.is_action_pressed("shoot") + + var pos = get_pos() + + pos+=motion*delta*SPEED + if (pos.x<0): + pos.x=0 + if (pos.x>screen_size.x): + pos.x=screen_size.x + if (pos.y<0): + pos.y=0 + if (pos.y>screen_size.y): + pos.y=screen_size.y + + set_pos(pos) + + if (shooting and not prev_shooting): + # just pressed + var shot = preload("res://shot.scn").instance() + #use the position3d as reference + shot.set_pos( get_node("shootfrom").get_global_pos() ) + #put it two parents above, so it is not moved by us + get_node("../..").add_child(shot) + #play sound + get_node("sfx").play("shoot") + + + prev_shooting = shooting + + #update points counter + get_node("../hud/score_points").set_text( str(get_node("/root/game_state").points) ) + +func _ready(): + # Initialization here + screen_size = get_viewport().get_rect().size + set_process(true) + pass + +var killed=false + +func _hit_something(): + if (killed): + return + killed=true + get_node("anim").play("explode") + get_node("sfx").play("sound_explode") + get_node("../hud/game_over").show() + get_node("/root/game_state").game_over() + get_parent().stop() + set_process(false) + + +func _on_ship_body_enter( body ): + _hit_something() + + +func _on_ship_area_enter( area ): + if (area.has_method("is_enemy") and area.is_enemy()): + _hit_something() + + +func _on_back_to_menu_pressed(): + get_tree().change_scene("res://main_menu.scn") + pass # replace with function body diff --git a/demos/2d/space_shooter/ship.png b/demos/2d/space_shooter/ship.png Binary files differnew file mode 100644 index 0000000000..a36b833903 --- /dev/null +++ b/demos/2d/space_shooter/ship.png diff --git a/demos/2d/space_shooter/ship.scn b/demos/2d/space_shooter/ship.scn Binary files differnew file mode 100644 index 0000000000..82c710eda7 --- /dev/null +++ b/demos/2d/space_shooter/ship.scn diff --git a/demos/2d/space_shooter/shoot.png b/demos/2d/space_shooter/shoot.png Binary files differnew file mode 100644 index 0000000000..6e80ddab93 --- /dev/null +++ b/demos/2d/space_shooter/shoot.png diff --git a/demos/2d/space_shooter/shot.gd b/demos/2d/space_shooter/shot.gd new file mode 100644 index 0000000000..813587d670 --- /dev/null +++ b/demos/2d/space_shooter/shot.gd @@ -0,0 +1,47 @@ + +extends Area2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +const SPEED = 800 + +func _process(delta): + translate(Vector2(delta*SPEED,0)) + +func _ready(): + # Initialization here + set_process(true) + pass + +var hit=false + +func _hit_something(): + if (hit): + return + hit=true + set_process(false) + get_node("anim").play("splash") + +func _on_visibility_exit_screen(): + queue_free() + pass # replace with function body + + + +func _on_shot_area_enter( area ): + #hit an enemy or asteroid + if (area.has_method("destroy")): + #duck typing at it's best + area.destroy() + _hit_something() + + + pass + + +func _on_shot_body_enter( body ): + #hit the tilemap + _hit_something() + pass # replace with function body diff --git a/demos/2d/space_shooter/shot.scn b/demos/2d/space_shooter/shot.scn Binary files differnew file mode 100644 index 0000000000..64c8c25ebe --- /dev/null +++ b/demos/2d/space_shooter/shot.scn diff --git a/demos/2d/space_shooter/small_star.png b/demos/2d/space_shooter/small_star.png Binary files differnew file mode 100644 index 0000000000..71c3c531cd --- /dev/null +++ b/demos/2d/space_shooter/small_star.png diff --git a/demos/2d/space_shooter/sound_explode.wav b/demos/2d/space_shooter/sound_explode.wav Binary files differnew file mode 100644 index 0000000000..229c85399c --- /dev/null +++ b/demos/2d/space_shooter/sound_explode.wav diff --git a/demos/2d/space_shooter/sound_shoot.wav b/demos/2d/space_shooter/sound_shoot.wav Binary files differnew file mode 100644 index 0000000000..ad74f328cb --- /dev/null +++ b/demos/2d/space_shooter/sound_shoot.wav diff --git a/demos/2d/space_shooter/tile.png b/demos/2d/space_shooter/tile.png Binary files differnew file mode 100644 index 0000000000..d8f41d16f6 --- /dev/null +++ b/demos/2d/space_shooter/tile.png diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index a588643fd9..f8e5d11dcf 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4394,7 +4394,7 @@ void RasterizerGLES2::begin_shadow_map( RID p_light_instance, int p_shadow_pass } -void RasterizerGLES2::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { +void RasterizerGLES2::set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint) { camera_transform=p_world; if (current_rt && current_rt_vflip) { @@ -4406,6 +4406,7 @@ void RasterizerGLES2::set_camera(const Transform& p_world,const CameraMatrix& p_ camera_z_near=camera_projection.get_z_near(); camera_z_far=camera_projection.get_z_far(); camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y); + camera_ortho=p_ortho_hint; } void RasterizerGLES2::add_light( RID p_light_instance ) { @@ -4768,8 +4769,11 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD e->geometry_cmp=p_geometry_cmp; e->material=m; e->instance=p_instance; - //e->depth=camera_plane.distance_to(p_world->origin); - e->depth=camera_transform.origin.distance_to(p_instance->transform.origin); + if (camera_ortho) { + e->depth=camera_plane.distance_to(p_instance->transform.origin); + } else { + e->depth=camera_transform.origin.distance_to(p_instance->transform.origin); + } e->owner=p_owner; e->light_type=0; e->additive=false; @@ -10796,6 +10800,7 @@ void RasterizerGLES2::init() { current_rt=NULL; current_vd=NULL; current_debug=VS::SCENARIO_DEBUG_DISABLED; + camera_ortho=false; glGenBuffers(1,&gui_quad_buffer); glBindBuffer(GL_ARRAY_BUFFER,gui_quad_buffer); diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index e83bd39caa..d337ecfb64 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -1052,6 +1052,7 @@ class RasterizerGLES2 : public Rasterizer { float camera_z_near; float camera_z_far; Size2 camera_vp_size; + bool camera_ortho; Set<String> extensions; bool texscreen_copied; bool texscreen_used; @@ -1589,7 +1590,7 @@ public: virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass ); - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection); + virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint); virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls diff --git a/makerel.bat b/makerel.bat new file mode 100644 index 0000000000..7db76e1dd7 --- /dev/null +++ b/makerel.bat @@ -0,0 +1 @@ +"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat" && c:\python27\scons p=windows target=debug_release tools=no diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 70b88a6611..49683da226 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -81,43 +81,47 @@ Matrix32 Camera2D::get_camera_transform() { if (!first) { - if (centered) { + if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) { - if (h_drag_enabled) { - camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT])); - camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT])); - } else { + if (h_drag_enabled) { + camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT])); + camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT])); + } else { - if (h_ofs<0) { - camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs; - } else { - camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; - } - } + if (h_ofs<0) { + camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs; + } else { + camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; + } + } + + if (v_drag_enabled) { - if (v_drag_enabled) { + camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM])); + camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP])); - camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM])); - camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP])); + } else { - } else { + if (v_ofs<0) { + camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs; + } else { + camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; + } + } - if (v_ofs<0) { - camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs; - } else { - camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; - } - } + } else if (anchor_mode==ANCHOR_MODE_FIXED_TOP_LEFT){ + camera_pos=new_camera_pos; } + if (smoothing>0.0) { float c = smoothing*get_fixed_process_delta_time(); smoothed_camera_pos = ((new_camera_pos-smoothed_camera_pos)*c)+smoothed_camera_pos; ret_camera_pos=smoothed_camera_pos; -// camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; + // camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; } else { ret_camera_pos=smoothed_camera_pos=camera_pos; @@ -132,7 +136,7 @@ Matrix32 Camera2D::get_camera_transform() { } - Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2()); + Point2 screen_offset = (anchor_mode==ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); float angle = get_global_transform().get_rotation(); if(rotating){ @@ -267,15 +271,15 @@ Vector2 Camera2D::get_offset() const{ return offset; } -void Camera2D::set_centered(bool p_centered){ +void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode){ - centered=p_centered; + anchor_mode=p_anchor_mode; _update_scroll(); } -bool Camera2D::is_centered() const { +Camera2D::AnchorMode Camera2D::get_anchor_mode() const { - return centered; + return anchor_mode; } void Camera2D::set_rotating(bool p_rotating){ @@ -439,8 +443,8 @@ void Camera2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Camera2D::set_offset); ObjectTypeDB::bind_method(_MD("get_offset"),&Camera2D::get_offset); - ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered); - ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered); + ObjectTypeDB::bind_method(_MD("set_anchor_mode","anchor_mode"),&Camera2D::set_anchor_mode); + ObjectTypeDB::bind_method(_MD("get_anchor_mode"),&Camera2D::get_anchor_mode); ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating); ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating); @@ -487,7 +491,7 @@ void Camera2D::_bind_methods() { ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"anchor_mode",PROPERTY_HINT_ENUM,"Fixed TopLeft,Drag Center"),_SCS("set_anchor_mode"),_SCS("get_anchor_mode")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") ); @@ -507,6 +511,8 @@ void Camera2D::_bind_methods() { ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/bottom",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_BOTTOM); + BIND_CONSTANT( ANCHOR_MODE_DRAG_CENTER ); + BIND_CONSTANT( ANCHOR_MODE_FIXED_TOP_LEFT ); } @@ -514,7 +520,7 @@ Camera2D::Camera2D() { - centered=true; + anchor_mode=ANCHOR_MODE_DRAG_CENTER; rotating=false; current=false; limit[MARGIN_LEFT]=-10000000; diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 8975a2584b..79d84f48d0 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -36,6 +36,12 @@ class Camera2D : public Node2D { OBJ_TYPE( Camera2D, Node2D ); +public: + + enum AnchorMode { + ANCHOR_MODE_FIXED_TOP_LEFT, + ANCHOR_MODE_DRAG_CENTER + }; protected: Point2 camera_pos; @@ -49,7 +55,7 @@ protected: RID canvas; Vector2 offset; Vector2 zoom; - bool centered; + AnchorMode anchor_mode; bool rotating; bool current; float smoothing; @@ -77,8 +83,8 @@ public: void set_offset(const Vector2& p_offset); Vector2 get_offset() const; - void set_centered(bool p_centered); - bool is_centered() const; + void set_anchor_mode(AnchorMode p_anchor_mode); + AnchorMode get_anchor_mode() const; void set_rotating(bool p_rotating); bool is_rotating() const; @@ -120,4 +126,6 @@ public: Camera2D(); }; +VARIANT_ENUM_CAST(Camera2D::AnchorMode); + #endif // CAMERA_2D_H diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 79365f7db6..50336e07f4 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -502,7 +502,7 @@ public: virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0; virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0; - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection)=0; + virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0; virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp index 8db1cbf6e5..e32f47b3d8 100644 --- a/servers/visual/rasterizer_dummy.cpp +++ b/servers/visual/rasterizer_dummy.cpp @@ -1497,7 +1497,7 @@ void RasterizerDummy::begin_shadow_map( RID p_light_instance, int p_shadow_pass } -void RasterizerDummy::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { +void RasterizerDummy::set_camera(const Transform& p_world, const CameraMatrix& p_projection, bool p_ortho_hint) { } diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index 318cf6ff99..cc3c1724a4 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -679,7 +679,7 @@ public: virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug); virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass ); - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection); + virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint); virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 52e5c21272..3fc90fd46d 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -6302,7 +6302,7 @@ void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera else environment=p_scenario->fallback_environment; - rasterizer->set_camera(Transform(),CameraMatrix()); + rasterizer->set_camera(Transform(),CameraMatrix(),false); rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); rasterizer->set_viewport(viewport_rect); rasterizer->end_scene(); @@ -6318,7 +6318,8 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S /* STEP 1 - SETUP CAMERA */ CameraMatrix camera_matrix; - + bool ortho=false; + switch(p_camera->type) { case Camera::ORTHOGONAL: { @@ -6330,6 +6331,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S p_camera->vaspect ); + ortho=true; } break; case Camera::PERSPECTIVE: { @@ -6341,12 +6343,13 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S p_camera->vaspect ); + ortho=false; } break; } - rasterizer->set_camera(p_camera->transform, camera_matrix); + rasterizer->set_camera(p_camera->transform, camera_matrix,ortho); Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform); |