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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-26 09:26:43 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-26 09:26:43 +0100 |
commit | 22ee7ba4f083fdfab1c177fcd8d921736b5a91ca (patch) | |
tree | 1e2450eec3aaaefeac4180d55735dcbf008ed220 | |
parent | 68f675fba25f733fe076d810db0fd169a212725c (diff) | |
parent | 52538b200f8e62b959741693745a167ee04b7670 (diff) |
Merge pull request #26294 from WindyDarian/fix_saturate_in_visual_shader
Fix saturate ScalarFunc in Visual Shader
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d95e0e2da1..e47069d723 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1136,7 +1136,7 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad "round($)", "ceil($)", "fract($)", - "min(max($,0),1)", + "min(max($,0.0),1.0)", "-($)", }; |