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authorRémi Verschelde <rverschelde@gmail.com>2019-02-26 09:26:43 +0100
committerGitHub <noreply@github.com>2019-02-26 09:26:43 +0100
commit22ee7ba4f083fdfab1c177fcd8d921736b5a91ca (patch)
tree1e2450eec3aaaefeac4180d55735dcbf008ed220
parent68f675fba25f733fe076d810db0fd169a212725c (diff)
parent52538b200f8e62b959741693745a167ee04b7670 (diff)
Merge pull request #26294 from WindyDarian/fix_saturate_in_visual_shader
Fix saturate ScalarFunc in Visual Shader
-rw-r--r--scene/resources/visual_shader_nodes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d95e0e2da1..e47069d723 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1136,7 +1136,7 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad
"round($)",
"ceil($)",
"fract($)",
- "min(max($,0),1)",
+ "min(max($,0.0),1.0)",
"-($)",
};