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authorkobewi <kobewi4e@gmail.com>2022-09-05 18:34:52 +0200
committerkobewi <kobewi4e@gmail.com>2022-09-05 18:34:52 +0200
commit229e76429059b32edd43cd2382723d71a815f296 (patch)
tree59d823962dbe034fa47c098cb80a4ea1c460dd79
parent90801a415314f29eb5c590f85a7751443e54b83a (diff)
Improve the description of follow_viewport_enabled
-rw-r--r--doc/classes/CanvasLayer.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 555137ac45..50c0860d1f 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -36,7 +36,8 @@
The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
</member>
<member name="follow_viewport_enabled" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
- Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
+ If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
+ Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect.
</member>
<member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
Scales the layer when using [member follow_viewport_enabled]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.