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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-11 12:05:13 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-11 12:05:13 +0200 |
commit | 227b5d20ee18397d507acbbb7a1f89edc503e713 (patch) | |
tree | 7ad3d7946c2afb9b2825ae57dbd0826bbc83b502 | |
parent | 8d5bb06ae001d6aac9454490ca2f80a580495499 (diff) | |
parent | f26e9daab53da723a8fb0306b72781c492a5c83c (diff) |
Merge pull request #29519 from Ranoller/master
Make tilemap texture origin point top-left.
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.cpp | 6 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 7 |
2 files changed, 8 insertions, 5 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 3f513de30f..5e1d818ce9 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -780,7 +780,8 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p r.position += (r.size + Vector2(spacing, spacing)) * offset; } Size2 sc = p_xform.get_scale(); - Size2 cell_size = node->get_cell_size(); + /* For a future CheckBox to Center Texture: + Size2 cell_size = node->get_cell_size(); */ Rect2 rect = Rect2(); rect.position = node->map_to_world(p_point) + node->get_cell_draw_offset(); @@ -792,10 +793,11 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p if (p_transpose) { SWAP(tile_ofs.x, tile_ofs.y); + /* For a future CheckBox to Center Texture: rect.position.x += cell_size.x / 2 - rect.size.y / 2; rect.position.y += cell_size.y / 2 - rect.size.x / 2; } else { - rect.position += cell_size / 2 - rect.size / 2; + rect.position += cell_size / 2 - rect.size / 2; */ } if (p_flip_h) { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 2b43861eea..b3b6f3175d 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -220,8 +220,8 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const xform.elements[1].y = -xform.elements[1].y; offset.y = s.y - offset.y; } - - offset += cell_size / 2 - s / 2; + /* For a future CheckBox to Center Texture: + offset += cell_size / 2 - s / 2; */ xform.elements[2] += offset; } @@ -372,10 +372,11 @@ void TileMap::update_dirty_quadrants() { if (c.transpose) { SWAP(tile_ofs.x, tile_ofs.y); + /* For a future CheckBox to Center Texture: rect.position.x += cell_size.x / 2 - rect.size.y / 2; rect.position.y += cell_size.y / 2 - rect.size.x / 2; } else { - rect.position += cell_size / 2 - rect.size / 2; + rect.position += cell_size / 2 - rect.size / 2; */ } if (c.flip_h) { |