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authorRémi Verschelde <remi@verschelde.fr>2022-01-28 23:16:29 +0100
committerGitHub <noreply@github.com>2022-01-28 23:16:29 +0100
commit2279edeaf02d44612d09d332bd1dbaf7924ec7c1 (patch)
treef2cb8cc4e3e5e3509df23f0be8e68127e815a5d5
parent27e4c84edd250857db4770bb732e8b12d72e1f52 (diff)
parent065084624848999e7559be065e5d8233d028ee3c (diff)
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp6
-rw-r--r--editor/plugins/animation_state_machine_editor.h8
-rw-r--r--scene/animation/animation_tree.cpp32
-rw-r--r--scene/animation/animation_tree.h16
-rw-r--r--scene/resources/animation.cpp6
5 files changed, 34 insertions, 34 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 26ce6de0df..94990636da 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -854,10 +854,10 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
}
to.y = from.y;
- double len = MAX(0.0001, current_length);
+ float len = MAX(0.0001, current_length);
- double pos = CLAMP(play_pos, 0, len);
- double c = pos / len;
+ float pos = CLAMP(play_pos, 0, len);
+ float c = pos / len;
Color fg = get_theme_color(SNAME("font_color"), SNAME("Label"));
Color bg = fg;
bg.a *= 0.3;
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index d948e05472..8970e3e062 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -159,11 +159,11 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName last_blend_from_node;
StringName last_current_node;
Vector<StringName> last_travel_path;
- double last_play_pos;
- double play_pos;
- double current_length;
+ float last_play_pos;
+ float play_pos;
+ float current_length;
- double error_time;
+ float error_time;
String error_text;
EditorFileDialog *open_file;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index a551417778..d153b882f9 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -88,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
+void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -119,13 +119,13 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time
state->animation_states.push_back(anim_state);
}
-real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) {
+double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections) {
base_path = p_base_path;
parent = p_parent;
connections = p_connections;
state = p_state;
- real_t t = process(p_time, p_seek);
+ double t = process(p_time, p_seek);
state = nullptr;
parent = nullptr;
@@ -144,7 +144,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
state->invalid_reasons += String::utf8("• ") + p_reason;
}
-real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -163,7 +163,7 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
//inputs.write[p_input].last_pass = state->last_pass;
real_t activity = 0.0;
- real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+ double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@@ -174,11 +174,11 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
return ret;
}
-real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
}
-real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
+double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -796,7 +796,7 @@ void AnimationTree::_clear_caches() {
cache_valid = false;
}
-void AnimationTree::_process_graph(real_t p_delta) {
+void AnimationTree::_process_graph(double p_delta) {
_update_properties(); //if properties need updating, update them
//check all tracks, see if they need modification
@@ -1335,10 +1335,10 @@ void AnimationTree::_process_graph(real_t p_delta) {
t->playing = false;
playing_caches.erase(t);
} else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
start_ofs += time - a->track_get_key_time(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
if (start_ofs > len - end_ofs) {
t->object->call("stop");
@@ -1374,9 +1374,9 @@ void AnimationTree::_process_graph(real_t p_delta) {
t->playing = false;
playing_caches.erase(t);
} else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
t->object->call("set_stream", stream);
t->object->call("play", start_ofs);
@@ -1407,7 +1407,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
}
} else if (t->len > 0) {
- real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+ double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
if (len > t->len) {
stop = true;
@@ -1455,7 +1455,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<Animation> anim = player2->get_animation(anim_name);
- real_t at_anim_pos = 0.0;
+ double at_anim_pos = 0.0;
switch (anim->get_loop_mode()) {
case Animation::LoopMode::LOOP_NONE: {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 11c9bcd4ef..705ee91c76 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -83,7 +83,7 @@ public:
Vector<real_t> blends;
State *state = nullptr;
- real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections);
+ double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections);
//all this is temporary
StringName base_path;
@@ -96,12 +96,12 @@ public:
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
- real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
+ double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
protected:
- void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
- real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
+ double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ double blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
void make_invalid(const String &p_reason);
@@ -234,8 +234,8 @@ private:
struct TrackCacheAudio : public TrackCache {
bool playing = false;
- real_t start = 0.0;
- real_t len = 0.0;
+ double start = 0.0;
+ double len = 0.0;
TrackCacheAudio() {
type = Animation::TYPE_AUDIO;
@@ -265,7 +265,7 @@ private:
void _clear_caches();
bool _update_caches(AnimationPlayer *player);
- void _process_graph(real_t p_delta);
+ void _process_graph(double p_delta);
uint64_t setup_pass = 1;
uint64_t process_pass = 1;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 44d3e4af19..a1e66fabb1 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2609,7 +2609,7 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const {
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
- to_time = length * 1.001; //include a little more if at the end
+ to_time = length + CMP_EPSILON; //include a little more if at the end
}
int to = _find(vt->values, to_time);
@@ -2730,7 +2730,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const
template <class T>
void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length + CMP_EPSILON; //include a little more if at the end
}
int to = _find(p_array, to_time);
@@ -3081,7 +3081,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length + CMP_EPSILON; //include a little more if at the end
}
int to = _find(mt->methods, to_time);