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author | Robin Arys <robin@blueoniongames.com> | 2021-10-20 14:37:43 +0200 |
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committer | Robin Arys <robin@blueoniongames.com> | 2021-10-20 18:26:10 +0200 |
commit | 2203670cccda4e2037757223f86de554fc174eb7 (patch) | |
tree | bfa82a7ac1953629105ff0446c0c1601b26f74ee | |
parent | 8748247d6f5b65358ae69f5c44f4fdfb70633382 (diff) |
Fix Tabs crash where it still tries to detect the clicked tab even if there are none
-rw-r--r-- | scene/gui/tab_bar.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index 7c7e3b0547..78b58c773a 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -222,6 +222,11 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } } + if (max_drawn_tab <= 0) { + // Return early if there are no actual tabs to handle input for. + return; + } + int found = -1; for (int i = offset; i <= max_drawn_tab; i++) { if (tabs[i].rb_rect.has_point(pos)) { |