diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-04 16:36:19 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-04 16:37:43 +0100 |
commit | 21b9f1ecfeeefeeed51cc83a102ee149d8e93c06 (patch) | |
tree | 0a49d31b89f9a9a5449ea684e3b1d2bda852aeed | |
parent | cfa2bfca4eb03dbbdf8bd107db01aeac8cf646a1 (diff) |
Rename 3D editor debug draw modes to be more explicit
- Rename "Directional Shadow" to "Directional Shadow Map"
to distinguish it from the "Directional Shadow Splits" option.
- Rename "Disable LOD" to "Disable Mesh LOD" as it only affects
automatic mesh LOD, not visibility ranges.
- Rename "GI Buffer" to "VoxelGI/SDFGI Buffer" as it doesn't cover
LightmapGI or SSIL.
- Rename the cluster options to match the respective node names.
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 0c0188e8d1..0ebcfd0a7f 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -4383,7 +4383,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS); - display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); + display_submenu->add_radio_check_item(TTR("Directional Shadow Map"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS); display_submenu->add_separator(); @@ -4399,14 +4399,14 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO); display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); + display_submenu->add_radio_check_item(TTR("VoxelGI/SDFGI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD); + display_submenu->add_radio_check_item(TTR("Disable Mesh LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("Omni Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS); - display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS); + display_submenu->add_radio_check_item(TTR("OmniLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS); + display_submenu->add_radio_check_item(TTR("SpotLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS); display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS); - display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES); + display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES); display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS); display_submenu->set_name("display_advanced"); |