diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2021-06-28 12:53:03 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-06-28 12:53:03 +0200 |
commit | 20ca6c159af0f373c7b8c952ab906b90dda928da (patch) | |
tree | 632eb7a6906a580b1499ad0c7ad3b1a58ad44894 | |
parent | 02a830d6843a1d4f313e0a64007eb67775e71049 (diff) | |
parent | 9a4c76ea1211dff442081219d1e1becc111e3018 (diff) |
Merge pull request #49949 from Calinou/standardmaterial3d-fix-triplanar-binormal
Fix flipped binormal in StandardMaterial3D triplanar mapping
-rw-r--r-- | scene/resources/material.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 7027319554..092aba8b33 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -822,9 +822,9 @@ void BaseMaterial3D::_update_shader() { code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n"; code += "\tTANGENT = normalize(TANGENT);\n"; - code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n"; - code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n"; - code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n"; + code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n"; + code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n"; + code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n"; code += "\tBINORMAL = normalize(BINORMAL);\n"; } |