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authorRémi Verschelde <remi@verschelde.fr>2021-06-28 12:53:03 +0200
committerGitHub <noreply@github.com>2021-06-28 12:53:03 +0200
commit20ca6c159af0f373c7b8c952ab906b90dda928da (patch)
tree632eb7a6906a580b1499ad0c7ad3b1a58ad44894
parent02a830d6843a1d4f313e0a64007eb67775e71049 (diff)
parent9a4c76ea1211dff442081219d1e1becc111e3018 (diff)
Merge pull request #49949 from Calinou/standardmaterial3d-fix-triplanar-binormal
Fix flipped binormal in StandardMaterial3D triplanar mapping
-rw-r--r--scene/resources/material.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 7027319554..092aba8b33 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -822,9 +822,9 @@ void BaseMaterial3D::_update_shader() {
code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n";
code += "\tTANGENT = normalize(TANGENT);\n";
- code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n";
- code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n";
- code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n";
+ code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n";
+ code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n";
+ code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n";
code += "\tBINORMAL = normalize(BINORMAL);\n";
}