summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-09-03 09:08:58 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-09-03 09:09:04 +0200
commit206501a45e2219e4013ff1fb4ae98311aa5afaad (patch)
tree3a2a92c5a7f59f3a126128d5cb44792efea9eef4
parentfd51d022c13ddf101b0e5f296c0ffb9e14699847 (diff)
C#: Fix Windows detection for copying MSBuild stub
Previous condition checked only the host platform. This was a problem as our official builds are from Linux.
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
index 41c94f19c8..e4d6b2e010 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
@@ -20,7 +20,7 @@
<ItemGroup>
<None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
</ItemGroup>
- <Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition="$([MSBuild]::IsOsPlatform(Windows))">
+ <Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) ">
<PropertyGroup>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>