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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-08 12:50:29 +0100
committerGitHub <noreply@github.com>2022-03-08 12:50:29 +0100
commit20231787320c20d88cbac106468669bcc4906646 (patch)
tree5ca29cfc2296538822d667d9bf45aa9f79840321
parent85149303a5db621405e3415723fc810d3355d563 (diff)
parentb94cda86aca10fca7426d39733b8552e45fc23f1 (diff)
Merge pull request #58894 from akien-mga/CompressedTexture-compat-aliases
-rw-r--r--scene/register_scene_types.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0b66ff004b..a396ef01f4 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -1016,7 +1016,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
ClassDB::add_compatibility_class("Sprite", "Sprite2D");
ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
- ClassDB::add_compatibility_class("CompressedTexture", "CompressedTexture2D");
+ ClassDB::add_compatibility_class("StreamTexture", "CompressedTexture2D");
ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
@@ -1046,6 +1046,14 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("World", "World3D");
+
+ // Renamed during 4.0 alpha, added to ease transition between alphas.
+ ClassDB::add_compatibility_class("StreamCubemap", "CompressedCubemap");
+ ClassDB::add_compatibility_class("StreamCubemapArray", "CompressedCubemapArray");
+ ClassDB::add_compatibility_class("StreamTexture2D", "CompressedTexture2D");
+ ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray");
+ ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D");
+ ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered");
#endif /* DISABLE_DEPRECATED */
OS::get_singleton()->yield(); // may take time to init