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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-18 09:35:10 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-18 09:35:29 +0100 |
commit | 1ffd1bc8f3e54e5e40d0543a4b6304221b97d13f (patch) | |
tree | 74f673f3eb0b39dfbb6008af0ffc3205bbf90c78 | |
parent | d9cf780a702b6776cc10eb5b9a2c943a76decd7e (diff) |
doc: Sync classref with current source
-rw-r--r-- | doc/classes/Physics2DServer.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsServer.xml | 2 | ||||
-rw-r--r-- | doc/classes/Skeleton2D.xml | 6 | ||||
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 2 |
4 files changed, 11 insertions, 1 deletions
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index fe1465260f..341457a2b3 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -1112,6 +1112,8 @@ <constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="6" enum="SpaceParameter"> Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. </constant> + <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter"> + </constant> <constant name="SHAPE_LINE" value="0" enum="ShapeType"> This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks. </constant> diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index e3ed43e7bc..b797e6ecf7 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1595,6 +1595,8 @@ <constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter"> Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. </constant> + <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="8" enum="SpaceParameter"> + </constant> <constant name="BODY_AXIS_LINEAR_X" value="1" enum="BodyAxis"> </constant> <constant name="BODY_AXIS_LINEAR_Y" value="2" enum="BodyAxis"> diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 712b9ca2a5..d40b8a2fc7 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -30,6 +30,12 @@ </description> </method> </methods> + <signals> + <signal name="bone_setup_changed"> + <description> + </description> + </signal> + </signals> <constants> </constants> </class> diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 4976a90945..c9a7d96ae7 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -36,7 +36,7 @@ <argument index="4" name="client_port" type="int" default="0"> </argument> <description> - Create client that connects to a server at [code]address[/code] using specified [code]port[/code]. The given address needs to be either a fully qualified domain nome (e.g. [code]www.example.com[/code]) or an IP address in IPv4 or IPv6 format (e.g. [code]192.168.1.1[/code]). The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns [code]OK[/code] if a client was created, [code]ERR_ALREADY_IN_USE[/code] if this NetworkedMultiplayerEnet instance already has an open connection (in which case you need to call [method close_connection] first) or [code]ERR_CANT_CREATE[/code] if the client could not be created. If [code]client_port[/code] is specified, the client will also listen to the given port, this is useful in some NAT traversal technique. + Create client that connects to a server at [code]address[/code] using specified [code]port[/code]. The given address needs to be either a fully qualified domain name (e.g. [code]www.example.com[/code]) or an IP address in IPv4 or IPv6 format (e.g. [code]192.168.1.1[/code]). The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns [code]OK[/code] if a client was created, [code]ERR_ALREADY_IN_USE[/code] if this NetworkedMultiplayerEnet instance already has an open connection (in which case you need to call [method close_connection] first) or [code]ERR_CANT_CREATE[/code] if the client could not be created. If [code]client_port[/code] is specified, the client will also listen to the given port, this is useful in some NAT traversal technique. </description> </method> <method name="create_server"> |