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authorAnish <anishbhobe@hotmail.com>2018-02-21 14:41:01 +0530
committerAnish <anishbhobe@hotmail.com>2018-02-21 14:47:23 +0530
commit1fdb8251d2d68634d8ba7ad4e9569742847df1df (patch)
treecd53e867a07c9cca370e23b20d54c516c6799131
parent5d6c64969cea4f1678ed3760c0353f8860ef661b (diff)
Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425
-rw-r--r--editor/script_create_dialog.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index e56a7f2a55..b893b098ac 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -535,15 +535,19 @@ void ScriptCreateDialog::_update_dialog() {
/* Is Script created or loaded from existing file */
- if (is_new_script_created) {
+ if (is_built_in) {
+ get_ok()->set_text(TTR("Create"));
+ parent_name->set_editable(true);
+ parent_browse_button->set_disabled(false);
+ internal->set_disabled(!supports_built_in);
+ _msg_path_valid(true, TTR("Built-in script (into scene file)"));
+ } else if (is_new_script_created) {
// New Script Created
get_ok()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_browse_button->set_disabled(false);
internal->set_disabled(!supports_built_in);
- if (is_built_in) {
- _msg_path_valid(true, TTR("Built-in script (into scene file)"));
- } else if (is_path_valid) {
+ if (is_path_valid) {
_msg_path_valid(true, TTR("Create new script file"));
}
} else {
@@ -551,7 +555,7 @@ void ScriptCreateDialog::_update_dialog() {
get_ok()->set_text(TTR("Load"));
parent_name->set_editable(false);
parent_browse_button->set_disabled(true);
- internal->set_disabled(true);
+ internal->set_disabled(!supports_built_in);
if (is_path_valid) {
_msg_path_valid(true, TTR("Load existing script file"));
}