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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2019-01-15 10:35:26 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2019-01-15 10:35:26 +0100 |
commit | 1f7846abf8e2c3ec132426ef4d9c785297614244 (patch) | |
tree | 8485f125a0c241b9e2efa1a0b53d37bf1bf243f2 | |
parent | 9ed34d44238d130f5c7d999bb7265e7c0e906567 (diff) |
Fix MultiplayerAPI initialization, clear.
rpc_sender_id is now correctly initialized to 0 so get_rpc_sender_id()
work reliably even if called before receiving any RPC.
root_node is initialized to NULL (fix crashes when incorrectly using the
MultiplayerAPI).
clear function now resets the packet cache size to free more memory when
not running.
-rw-r--r-- | core/io/multiplayer_api.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 30c5bfcaa7..9a2dddbb82 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -122,6 +122,7 @@ void MultiplayerAPI::clear() { connected_peers.clear(); path_get_cache.clear(); path_send_cache.clear(); + packet_cache.clear(); last_send_cache_id = 1; } @@ -857,6 +858,8 @@ void MultiplayerAPI::_bind_methods() { } MultiplayerAPI::MultiplayerAPI() { + rpc_sender_id = 0; + root_node = NULL; clear(); } |