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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2023-02-18 14:56:41 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-18 14:56:41 +0100 |
commit | 1f4f73f8602f61ef43d3dc0b99bedd1614e48283 (patch) | |
tree | 0c21adfeae606964b0264e5a5bf0561848e08b93 | |
parent | e9c7b8d2246bd0797af100808419c994fa43a9d2 (diff) | |
parent | 34fd128723e3dd4eff0f3d2aaeddd13ff5c6bcad (diff) |
Merge pull request #73552 from reduz/fix-direct-shader-param-assign
Fix shader parameter assign
-rw-r--r-- | scene/resources/material.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 15fe25d062..2627898f5f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -369,7 +369,15 @@ void ShaderMaterial::set_shader_parameter(const StringName &p_param, const Varia param_cache.erase(p_param); RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); } else { - param_cache[p_param] = p_value; + Variant *v = param_cache.getptr(p_param); + if (!v) { + // Never assigned, also update the remap cache. + remap_cache["shader_parameter/" + p_param.operator String()] = p_param; + param_cache.insert(p_param, p_value); + } else { + *v = p_value; + } + if (p_value.get_type() == Variant::OBJECT) { RID tex_rid = p_value; if (tex_rid == RID()) { |