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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-07-17 12:12:29 +0200
committerGitHub <noreply@github.com>2018-07-17 12:12:29 +0200
commit1f1b45c7ec00bbbf5abe0cbb92938b150a5d01f2 (patch)
treeb33d7db69c6eac51bac0c7834752ac830d6cbfe9
parentdd4b4e56af65afb2f9d94b035df8bb12602d2e3e (diff)
parentd7aa3e33c823073b1495b5705edbd60619f1decf (diff)
Merge pull request #20191 from jvdnbus/line2d-stretch
Line2D texture stretch mode
-rw-r--r--doc/classes/Line2D.xml3
-rw-r--r--scene/2d/line_2d.cpp3
-rw-r--r--scene/2d/line_2d.h4
-rw-r--r--scene/2d/line_builder.cpp13
4 files changed, 17 insertions, 6 deletions
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 19be34978d..c1682e71e5 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -117,5 +117,8 @@
<constant name="LINE_TEXTURE_TILE" value="1" enum="LineTextureMode">
Tiles the texture over the line. The texture need to be imported with Repeat Enabled for it to work properly.
</constant>
+ <constant name="LINE_TEXTURE_STRETCH" value="2" enum="LineTextureMode">
+ Stretches the texture across the line. Import the texture with Repeat Disabled for best results.
+ </constant>
</constants>
</class>
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 3e61dd05f4..e9e895b5bb 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -349,7 +349,7 @@ void Line2D::_bind_methods() {
ADD_GROUP("Fill", "");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile"), "set_texture_mode", "get_texture_mode");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile,Stretch"), "set_texture_mode", "get_texture_mode");
ADD_GROUP("Capping", "");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round"), "set_joint_mode", "get_joint_mode");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_begin_cap_mode", "get_begin_cap_mode");
@@ -368,6 +368,7 @@ void Line2D::_bind_methods() {
BIND_ENUM_CONSTANT(LINE_TEXTURE_NONE);
BIND_ENUM_CONSTANT(LINE_TEXTURE_TILE);
+ BIND_ENUM_CONSTANT(LINE_TEXTURE_STRETCH);
ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed);
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 24c48982cd..6918018c12 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -52,8 +52,8 @@ public:
enum LineTextureMode {
LINE_TEXTURE_NONE = 0,
- LINE_TEXTURE_TILE
- // TODO STRETCH mode
+ LINE_TEXTURE_TILE,
+ LINE_TEXTURE_STRETCH
};
Line2D();
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 845788bada..74ad3e79d0 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -146,7 +146,9 @@ void LineBuilder::build() {
float current_distance1 = 0.f;
float total_distance = 0.f;
_interpolate_color = gradient != NULL;
- bool distance_required = _interpolate_color || texture_mode == Line2D::LINE_TEXTURE_TILE;
+ bool distance_required = _interpolate_color ||
+ texture_mode == Line2D::LINE_TEXTURE_TILE ||
+ texture_mode == Line2D::LINE_TEXTURE_STRETCH;
if (distance_required)
total_distance = calculate_total_distance(points);
if (_interpolate_color)
@@ -170,7 +172,7 @@ void LineBuilder::build() {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx0 = 0.5f / tile_aspect;
}
- new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
+ new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, fmin(uvx0 * 2, 1.f), 1.f));
total_distance += width;
current_distance0 += hw;
current_distance1 = current_distance0;
@@ -292,6 +294,9 @@ void LineBuilder::build() {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx0 = current_distance0 / (width * tile_aspect);
uvx1 = current_distance1 / (width * tile_aspect);
+ } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
+ uvx0 = current_distance0 / total_distance;
+ uvx1 = current_distance1 / total_distance;
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
@@ -378,6 +383,8 @@ void LineBuilder::build() {
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx1 = current_distance1 / (width * tile_aspect);
+ } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
+ uvx1 = current_distance1 / total_distance;
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
@@ -386,7 +393,7 @@ void LineBuilder::build() {
if (end_cap_mode == Line2D::LINE_CAP_ROUND) {
// Note: color is not used in case we don't interpolate...
Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0);
- new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f, 0.f, 1.f, 1.f));
+ new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f / tile_aspect, 0.f, 1.0f / tile_aspect, 1.f));
}
}