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authorRémi Verschelde <rverschelde@gmail.com>2023-02-14 11:01:44 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-14 11:01:44 +0100
commit1f18e16a32223cfead38ff935f876ce8cb7d59c7 (patch)
tree75b68caef8d487cfb2c3e6c49f737c2ba16ca15a
parent4848877b802b17f4ab1aecfde42c81a7cc9b6f08 (diff)
parentab4e79cd03df9e07690fe403c5cfaf83f6c7b0e0 (diff)
Merge pull request #73255 from clayjohn/GLES3-batch-blend
Store blend mode between CanvasItems to preserve batching
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 3c5441f3c4..2a524e8c3a 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -566,6 +566,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
uint32_t index = 0;
Item *current_clip = nullptr;
+ GLES3::CanvasShaderData *shader_data_cache = nullptr;
// Record Batches.
// First item always forms its own batch.
@@ -602,7 +603,6 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
}
- GLES3::CanvasShaderData *shader_data_cache = nullptr;
if (material != state.canvas_instance_batches[state.current_batch_index].material) {
_new_batch(batch_broken);