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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-03-25 05:20:13 +0100
committerGitHub <noreply@github.com>2022-03-25 05:20:13 +0100
commit1ed6ad939b0909232fa8d7e1e398b710089706b6 (patch)
tree3e285e4854f9746cce2b1de587fc52293d0ce9c8
parent391633760b0ea292af079287faf79c1aee6d9254 (diff)
parentb659cfbd53152efdfa910c8c65e4ef82de5f6fe9 (diff)
Merge pull request #59255 from winterpixelgames/fix-js-websocket-close
Use 3001 instead of 1001 when destroying a Javascript websocket
-rw-r--r--modules/websocket/library_godot_websocket.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js
index c88986fbe3..57f1f10b02 100644
--- a/modules/websocket/library_godot_websocket.js
+++ b/modules/websocket/library_godot_websocket.js
@@ -135,7 +135,7 @@ const GodotWebSocket = {
if (!ref) {
return;
}
- GodotWebSocket.close(p_id, 1001, '');
+ GodotWebSocket.close(p_id, 3001, 'destroyed');
IDHandler.remove(p_id);
ref.onopen = null;
ref.onmessage = null;