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author | Tomasz Chabora <kobewi4e@gmail.com> | 2019-03-31 21:01:10 +0200 |
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committer | Tomasz Chabora <kobewi4e@gmail.com> | 2019-03-31 21:17:50 +0200 |
commit | 1e9128238e7b74394148579ded9e63115cb0aa58 (patch) | |
tree | b3d799316fd0d444b4341a4f54f6e8927aee14d6 | |
parent | 5b00cd89d318a92e7970fbdf80d9fca424e15224 (diff) |
Document SceneTree.get_frame() and persistent in add_to_group
-rw-r--r-- | doc/classes/Node.xml | 1 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e872fee1cc..22b1d8e371 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -146,6 +146,7 @@ </argument> <description> Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree]. + [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. </description> </method> <method name="can_process" qualifiers="const"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 7e696badb2..ed976b0856 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -77,6 +77,7 @@ <return type="int"> </return> <description> + Returns the current frame, i.e. number of frames since the application started. </description> </method> <method name="get_network_connected_peers" qualifiers="const"> |