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authorJuan Linietsky <reduzio@gmail.com>2015-04-20 19:40:50 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-20 19:40:50 -0300
commit1e52e0352f89ccc2d127e661d15a2d8fbd23237a (patch)
tree53ddf7abdb075fe0dbef192c45c62ebaea362bd0
parent59154cccf9fcf814a21a2596993fb1b6777d3bb7 (diff)
parented7666151b7455c893f936d54af1bff259ca51da (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
-rw-r--r--doc/base/classes.xml24
1 files changed, 15 insertions, 9 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 342941970f..905e999125 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -5286,7 +5286,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
- Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+ Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
</description>
</method>
<method name="project_local_ray_normal" qualifiers="const" >
@@ -5303,7 +5303,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
- Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+ Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
</description>
</method>
<method name="unproject_position" qualifiers="const" >
@@ -14120,14 +14120,14 @@
<argument index="1" name="phi" type="float">
</argument>
<description>
- Create a matrix from 3 axis vectors.
+ Create a matrix from an axis vector and an angle.
</description>
</method>
<method name="Matrix3" >
<argument index="0" name="from" type="Quat">
</argument>
<description>
- Create a matrix from 3 axis vectors.
+ Create a matrix from a quaternion.
</description>
</method>
</methods>
@@ -21551,6 +21551,7 @@
<return type="Vector3">
</return>
<description>
+ Returns the center of the plane.
</description>
</method>
<method name="distance_to" >
@@ -21559,12 +21560,14 @@
<argument index="0" name="point" type="Vector3">
</argument>
<description>
+ Returns the shortest distance from the plane to the position "point".
</description>
</method>
<method name="get_any_point" >
<return type="Vector3">
</return>
<description>
+ Returns a point on the plane.
</description>
</method>
<method name="has_point" >
@@ -21575,7 +21578,7 @@
<argument index="1" name="epsilon" type="float" default="0.00001">
</argument>
<description>
- Returns true if "p" is inside the plane (by a very minimum treshold).
+ Returns true if "point" is inside the plane (by a very minimum treshold).
</description>
</method>
<method name="intersect_3" >
@@ -21586,7 +21589,7 @@
<argument index="1" name="c" type="Plane">
</argument>
<description>
- Returns true if this plane intersects with planes "a" and "b". The resulting intersectin is placed in "r".
+ Returns the intersection point of the three planes "b", "c" and this plane. If no intersection is found null is returned.
</description>
</method>
<method name="intersects_ray" >
@@ -21597,7 +21600,7 @@
<argument index="1" name="dir" type="Vector3">
</argument>
<description>
- Returns true if ray consiting of position "p" and direction normal "d" intersects this plane. If true, the result is placed in "r".
+ Returns the intersection point of a ray consisting of the position "from" and the direction normal "dir" with this plane. If no intersection is found null is returned.
</description>
</method>
<method name="intersects_segment" >
@@ -21608,7 +21611,7 @@
<argument index="1" name="end" type="Vector3">
</argument>
<description>
- Returns true if segment from position "sa" to position "sb" intersects this plane. If true, the result is placed in "r".
+ Returns the intersection point of a segment from position "begin" to position "end" with this plane. If no intersection is found null is returned.
</description>
</method>
<method name="is_point_over" >
@@ -21617,7 +21620,7 @@
<argument index="0" name="point" type="Vector3">
</argument>
<description>
- Returns true if "p" is located above the plane.
+ Returns true if "point" is located above the plane.
</description>
</method>
<method name="normalized" >
@@ -21646,6 +21649,7 @@
<argument index="3" name="d" type="float">
</argument>
<description>
+ Creates a plane from the three parameters "a", "b", "c" and "d".
</description>
</method>
<method name="Plane" >
@@ -21656,6 +21660,7 @@
<argument index="2" name="v3" type="Vector3">
</argument>
<description>
+ Creates a plane from three points.
</description>
</method>
<method name="Plane" >
@@ -21664,6 +21669,7 @@
<argument index="1" name="d" type="float">
</argument>
<description>
+ Creates a plane from the normal and the plane's distance to the origin.
</description>
</method>
</methods>