summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorbmolyneaux <bmolynea@gmail.com>2022-12-15 17:01:17 -0800
committerbmolyneaux <bmolynea@gmail.com>2022-12-15 17:01:17 -0800
commit1e3a861e1a25baa71f1610aeab6ca0fe69d0c509 (patch)
tree1d63a7ede1c915c2312ff3dbcccda40ded42fb4d
parentf18f2740da9cce7383c2aa41fe8d081d56c8b6cf (diff)
Queue redraw when MultiMesh instance transform changes
Fixes: #66849 This is a 4.0 version of #54899.
-rw-r--r--scene/2d/multimesh_instance_2d.cpp10
-rw-r--r--scene/resources/multimesh.cpp1
2 files changed, 11 insertions, 0 deletions
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 68d529fd32..fa72fc5b8b 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -30,6 +30,7 @@
#include "multimesh_instance_2d.h"
+#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
@@ -60,7 +61,16 @@ void MultiMeshInstance2D::_bind_methods() {
}
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
+ // Cleanup previous connection if any.
+ if (multimesh.is_valid()) {
+ multimesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ }
multimesh = p_multimesh;
+
+ // Connect to the multimesh so the AABB can update when instance transforms are changed.
+ if (multimesh.is_valid()) {
+ multimesh->connect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ }
queue_redraw();
}
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index ff4a7a4560..8afb0563b2 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -242,6 +242,7 @@ void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_tran
void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
+ emit_changed();
}
Transform3D MultiMesh::get_instance_transform(int p_instance) const {