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authorClay John <claynjohn@gmail.com>2022-01-06 09:41:29 -0800
committerGitHub <noreply@github.com>2022-01-06 09:41:29 -0800
commit1dee3e0cc7590480a77d5bb50a4c90e0286c5e50 (patch)
tree42598f8cafc201cb0d16609d07f0eca73d2ee36a
parent06b709ece3f941265eb09a5d7c50439928c0ca9d (diff)
parentcd842b65bf9844ea50d516c5854dd7ff3628870d (diff)
Merge pull request #56563 from V-Sekai/dirty_material
Fix queueing a texture and regular uniform update in RD backend
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 6cce51cfaf..5507f206b5 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1639,14 +1639,14 @@ void RendererStorageRD::material_initialize(RID p_rid) {
}
void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
+ material->uniform_dirty = material->uniform_dirty || p_uniform;
+ material->texture_dirty = material->texture_dirty || p_texture;
+
if (material->update_element.in_list()) {
return;
}
material_update_list.add(&material->update_element);
-
- material->uniform_dirty = material->uniform_dirty || p_uniform;
- material->texture_dirty = material->texture_dirty || p_texture;
}
void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {