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authorDaniel Rakos <daniel.rakos@rastergrid.com>2019-01-12 15:44:20 +0100
committerDaniel Rakos <daniel.rakos@rastergrid.com>2019-01-13 11:46:40 +0100
commit1dd98baaa65a204704e6fbb4e8d1e5cf97531a70 (patch)
tree59de2c5f2d17d48d2e28b2735ec20e3a499db7e2
parent1ff170e67f0044b0a9f42fc936f09847c5ec4127 (diff)
Mute errors on surface->index_array_len == 0 in the GLES3 renderer
This error is generated whenever rendering collision debug meshes. There's no reason why this should be treated as an error as index-less meshes are supported and used across the engine.
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp32
1 files changed, 17 insertions, 15 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 920c587f2b..ab77cced1d 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -3632,28 +3632,30 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_m
Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V(surface->index_array_len == 0, PoolVector<uint8_t>());
-
PoolVector<uint8_t> ret;
ret.resize(surface->index_array_byte_size);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
+
+ if (surface->index_array_byte_size > 0) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
- {
- PoolVector<uint8_t>::Write w = ret.write();
- glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, w.ptr());
- }
+ {
+ PoolVector<uint8_t>::Write w = ret.write();
+ glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, w.ptr());
+ }
#else
- void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT);
- ERR_FAIL_NULL_V(data, PoolVector<uint8_t>());
- {
- PoolVector<uint8_t>::Write w = ret.write();
- copymem(w.ptr(), data, surface->index_array_byte_size);
- }
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+ void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT);
+ ERR_FAIL_NULL_V(data, PoolVector<uint8_t>());
+ {
+ PoolVector<uint8_t>::Write w = ret.write();
+ copymem(w.ptr(), data, surface->index_array_byte_size);
+ }
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
#endif
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+
return ret;
}