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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-09-26 08:01:11 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-26 08:01:11 +0200 |
commit | 1da6b4d1d1a2154fba85f5a37f958d333347ab10 (patch) | |
tree | 06102cedad04e7394ba1df0177037d364449ff3d | |
parent | f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b (diff) | |
parent | e2861a3b7cbf92ab018b75e330b10abc42463a6e (diff) |
Merge pull request #11558 from djrm/pr_spatial_grid
Removed transparency from spatial editor grid.
-rw-r--r-- | editor/editor_settings.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 89 |
2 files changed, 20 insertions, 71 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 1b1306e303..e1333d9d82 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -665,7 +665,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/grid_map/pick_distance", 5000.0); - _initial_set("editors/3d/grid_color", Color(1, 1, 1, 0.2)); + _initial_set("editors/3d/grid_color", Color::html("808080")); hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("editors/3d/default_fov", 55.0); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 2a6e3b4f0a..5ddd1c5b62 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -3728,12 +3728,9 @@ void SpatialEditor::_init_indicators() { indicator_mat.instance(); indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - //indicator_mat->set_flag(SpatialMaterial::FLAG_ONTOP,true); indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - PoolVector<Color> grid_colors[3]; PoolVector<Vector3> grid_points[3]; Vector<Color> origin_colors; @@ -3753,50 +3750,31 @@ void SpatialEditor::_init_indicators() { origin_colors.push_back(Color(axis.x, axis.y, axis.z)); origin_points.push_back(axis * 4096); origin_points.push_back(axis * -4096); -#define ORIGIN_GRID_SIZE 100 +#define ORIGIN_GRID_SIZE 50 for (int j = -ORIGIN_GRID_SIZE; j <= ORIGIN_GRID_SIZE; j++) { - for (int k = -ORIGIN_GRID_SIZE; k <= ORIGIN_GRID_SIZE; k++) { - - Vector3 p = axis_n1 * j + axis_n2 * k; - float trans = Math::pow(MAX(0, 1.0 - (Vector2(j, k).length() / ORIGIN_GRID_SIZE)), 2); - - Vector3 pj = axis_n1 * (j + 1) + axis_n2 * k; - float transj = Math::pow(MAX(0, 1.0 - (Vector2(j + 1, k).length() / ORIGIN_GRID_SIZE)), 2); - - Vector3 pk = axis_n1 * j + axis_n2 * (k + 1); - float transk = Math::pow(MAX(0, 1.0 - (Vector2(j, k + 1).length() / ORIGIN_GRID_SIZE)), 2); - - Color trans_color = grid_color; - trans_color.a *= trans; - - Color transk_color = grid_color; - transk_color.a *= transk; + Vector3 p1 = axis_n1 * j + axis_n2 * -ORIGIN_GRID_SIZE; + Vector3 p1_dest = p1 * (-axis_n2 + axis_n1); + Vector3 p2 = axis_n2 * j + axis_n1 * -ORIGIN_GRID_SIZE; + Vector3 p2_dest = p2 * (-axis_n1 + axis_n2); - Color transj_color = grid_color; - transj_color.a *= transj; - - if (j % 10 == 0 || k % 10 == 0) { - trans_color.a *= 2; - } - if ((k + 1) % 10 == 0) { - transk_color.a *= 2; - } - if ((j + 1) % 10 == 0) { - transj_color.a *= 2; - } + Color line_color = grid_color; + if (j == 0) { + continue; + } else if (j % 10 == 0) { + line_color *= 1.5; + } - grid_points[i].push_back(p); - grid_points[i].push_back(pk); - grid_colors[i].push_back(trans_color); - grid_colors[i].push_back(transk_color); + grid_points[i].push_back(p1); + grid_points[i].push_back(p1_dest); + grid_colors[i].push_back(line_color); + grid_colors[i].push_back(line_color); - grid_points[i].push_back(p); - grid_points[i].push_back(pj); - grid_colors[i].push_back(trans_color); - grid_colors[i].push_back(transj_color); - } + grid_points[i].push_back(p2); + grid_points[i].push_back(p2_dest); + grid_colors[i].push_back(line_color); + grid_colors[i].push_back(line_color); } grid[i] = VisualServer::get_singleton()->mesh_create(); @@ -3840,32 +3818,6 @@ void SpatialEditor::_init_indicators() { } { - cursor_mesh = VisualServer::get_singleton()->mesh_create(); - PoolVector<Vector3> cursor_points; - float cs = 0.25; - cursor_points.push_back(Vector3(+cs, 0, 0)); - cursor_points.push_back(Vector3(-cs, 0, 0)); - cursor_points.push_back(Vector3(0, +cs, 0)); - cursor_points.push_back(Vector3(0, -cs, 0)); - cursor_points.push_back(Vector3(0, 0, +cs)); - cursor_points.push_back(Vector3(0, 0, -cs)); - cursor_material.instance(); - cursor_material->set_albedo(Color(0, 1, 1)); - cursor_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - - Array d; - d.resize(VS::ARRAY_MAX); - d[VS::ARRAY_VERTEX] = cursor_points; - VisualServer::get_singleton()->mesh_add_surface_from_arrays(cursor_mesh, VS::PRIMITIVE_LINES, d); - VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh, 0, cursor_material->get_rid()); - - cursor_instance = VisualServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world()->get_scenario()); - VS::get_singleton()->instance_set_layer_mask(cursor_instance, 1 << SpatialEditorViewport::GIZMO_GRID_LAYER); - - VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(cursor_instance, VS::SHADOW_CASTING_SETTING_OFF); - } - - { //move gizmo @@ -4058,9 +4010,6 @@ void SpatialEditor::_finish_indicators() { //VisualServer::get_singleton()->free(poly); //VisualServer::get_singleton()->free(indicators_instance); //VisualServer::get_singleton()->free(indicators); - - VisualServer::get_singleton()->free(cursor_instance); - VisualServer::get_singleton()->free(cursor_mesh); } bool SpatialEditor::is_any_freelook_active() const { |