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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-12-11 09:26:39 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-11 09:26:39 +0100 |
commit | 1d19b0750e7d7f630ad3a55ef6fbc9d3ba6c8a94 (patch) | |
tree | 644dd8d87050219b31a398a4aeb518593f7515d1 | |
parent | 486d61b84f3f998168388f52bac6409b3609af71 (diff) | |
parent | 0139bd04b2bea66d833faf40f4d32bc9f82501dd (diff) |
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
Fix `GDScriptCache::clear()` crash when clearing packed scenes
-rw-r--r-- | modules/gdscript/gdscript_cache.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 1dc5e335a0..d1467eea95 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -415,10 +415,8 @@ void GDScriptCache::clear() { E->clear(); } - for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) { - singleton->packed_scene_dependencies.erase(E.key); - singleton->packed_scene_cache.erase(E.key); - } + singleton->packed_scene_dependencies.clear(); + singleton->packed_scene_cache.clear(); parser_map_refs.clear(); singleton->parser_map.clear(); |