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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-17 09:56:44 +0200
committerGitHub <noreply@github.com>2019-07-17 09:56:44 +0200
commit1d13567345c6966f351437dc901af7ae375016d3 (patch)
tree6dffa29d58b99138ba2b4a913f84c8808523d5b5
parent8abc59b83cdde7602a3fbafaa6173bed3caa759b (diff)
parent545bf86d39ea3c68ed38e14a5018231295bed922 (diff)
Merge pull request #30570 from SonerSound/gles2_inconsistent_fix
Fix inconsistent lighting in GLES2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index ea29af7d9e..c8ceca8d97 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1133,8 +1133,8 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]);
- if (li->light_index >= render_light_instance_count) {
- continue; // too many
+ if (li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) {
+ continue; // too many or light_index did not correspond to the light instances to be rendered
}
if (copy) {