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authorGeorge Marques <george@gmarqu.es>2020-01-13 15:56:49 -0300
committerGeorge Marques <george@gmarqu.es>2020-01-13 15:58:53 -0300
commit1d129f9becad39f60252a672eb2cf0e14056939d (patch)
treea9a5e23ae409581fab81cd8ae49fc2c2208c4779
parent031b5455ae0d1f3c4c850ce91a1168b6aabc9537 (diff)
GDScript: Check function arguments on release too
Needed because otherwise the certain type operations (such as type casting) used as a function argument might become unresolved on release, causing a compilation failure. Fix #28680
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 3c056fc004..fc2e626795 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -7046,12 +7046,10 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
return_type = _type_from_property(mi.return_val, false);
-#ifdef DEBUG_ENABLED
// Check all arguments beforehand to solve warnings
for (int i = 1; i < p_call->arguments.size(); i++) {
_reduce_node_type(p_call->arguments[i]);
}
-#endif // DEBUG_ENABLED
// Check arguments
@@ -7079,12 +7077,10 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
ERR_FAIL_V(DataType());
}
-#ifdef DEBUG_ENABLED
// Check all arguments beforehand to solve warnings
for (int i = arg_id + 1; i < p_call->arguments.size(); i++) {
_reduce_node_type(p_call->arguments[i]);
}
-#endif // DEBUG_ENABLED
IdentifierNode *func_id = static_cast<IdentifierNode *>(p_call->arguments[arg_id]);
callee_name = func_id->name;