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author | Saracen <SaracenOne@gmail.com> | 2016-01-13 22:06:48 +0000 |
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committer | Saracen <SaracenOne@gmail.com> | 2016-01-13 22:09:07 +0000 |
commit | 1cc5ccba1b7997b6a296b53870d46d280f396095 (patch) | |
tree | c00f985525fc5dab75fd99d5d3bff6a19cde22c5 | |
parent | 0d180b8719696cc12be92683dc4cf99872143567 (diff) |
Allows vec4 shader uniforms to be set by quaternion variant type.
-rw-r--r-- | drivers/gles2/shader_gles2.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index 51520cc9da..68ae8af63f 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -205,6 +205,11 @@ private: Plane val=p_value; glUniform4f( p_uniform, val.normal.x,val.normal.y,val.normal.z,val.d ); } break; + case Variant::QUAT: { + + Quat val=p_value; + glUniform4f( p_uniform, val.x,val.y,val.z,val.w ); + } break; case Variant::MATRIX32: { |