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author | zer0problem <allmynamearegone@gmail.com> | 2018-11-23 16:53:25 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-11-23 16:53:25 +0100 |
commit | 1c75603ff56a24b38b3fda1482d70d1d905ef8df (patch) | |
tree | 0c047cfea44b44fc7ba9a4798e80fe718f7d456a | |
parent | c48027af922a7203dc53bc41435a9d9021ba3291 (diff) |
Fixed signal animation_finished
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior.
-rw-r--r-- | scene/2d/animated_sprite.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index b31bb39c0d..b11c2c2886 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -398,11 +398,11 @@ void AnimatedSprite::_notification(int p_what) { emit_signal(SceneStringNames::get_singleton()->animation_finished); frame = 0; } else { + frame = fc - 1; if (!is_over) { - emit_signal(SceneStringNames::get_singleton()->animation_finished); is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); } - frame = fc - 1; } } else { frame++; |