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authorzer0problem <allmynamearegone@gmail.com>2018-11-23 16:53:25 +0100
committerGitHub <noreply@github.com>2018-11-23 16:53:25 +0100
commit1c75603ff56a24b38b3fda1482d70d1d905ef8df (patch)
tree0c047cfea44b44fc7ba9a4798e80fe718f7d456a
parentc48027af922a7203dc53bc41435a9d9021ba3291 (diff)
Fixed signal animation_finished
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior.
-rw-r--r--scene/2d/animated_sprite.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index b31bb39c0d..b11c2c2886 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -398,11 +398,11 @@ void AnimatedSprite::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
} else {
+ frame = fc - 1;
if (!is_over) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
}
- frame = fc - 1;
}
} else {
frame++;