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authorJFonS <joan.fonssanchez@gmail.com>2019-02-25 22:58:14 +0100
committerJFonS <joan.fonssanchez@gmail.com>2019-02-25 22:58:14 +0100
commit1c3a1165e5bf13be9ba0e0d31a92d5eda9cc2944 (patch)
tree8d8775a976ccd7d11b5c009e2c2ccce15442cd21
parent9d78274e068d4928044220c4d5c1a7baed423670 (diff)
Use item_shadow_mask for LightOccluder2D culling
-rw-r--r--servers/visual/visual_server_viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index d6e43b0f00..2c6709662f 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -167,7 +167,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
RasterizerCanvas::Light *light = lights_with_shadow;
while (light) {
- VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache);
+ VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache);
light = light->shadows_next_ptr;
}