diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-04-03 14:41:53 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-03 14:41:53 +0200 |
commit | 1bd3648bb073e3033f6aed07912b48c020b256af (patch) | |
tree | bdbea41db713245c9b555310c0affb1ab9160929 | |
parent | 5b09dde3fee4a314183b742ee77913cb7ffd611f (diff) | |
parent | 7a428206fec3018f2535768b8a1f20ab9f02aa22 (diff) |
Merge pull request #8211 from robertdhernandez/NinePatch-Fix
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 26 | ||||
-rw-r--r-- | scene/gui/dialogs.cpp | 13 | ||||
-rw-r--r-- | scene/gui/patch_9_rect.cpp | 26 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 | ||||
-rw-r--r-- | scene/resources/style_box.cpp | 14 |
5 files changed, 40 insertions, 41 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 26d13bad89..34a5858729 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -535,49 +535,49 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur //top left DSTRECT(np->rect.pos.x, np->rect.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); - SRCRECT(0, 0, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); + SRCRECT(np->source.pos.x, np->source.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //top right - DSTRECT(np->rect.pos.x + np->rect.size.x - np->margin[MARGIN_RIGHT], np->rect.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); - SRCRECT(texture->width - np->margin[MARGIN_RIGHT], 0, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); + DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); + SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //bottom right - DSTRECT(np->rect.pos.x + np->rect.size.x - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->rect.size.y - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); - SRCRECT(texture->width - np->margin[MARGIN_RIGHT], texture->height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); + DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //bottom left - DSTRECT(np->rect.pos.x, np->rect.pos.y + np->rect.size.y - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); - SRCRECT(0, texture->height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); + DSTRECT(np->rect.pos.x, np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x, np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //top DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y, np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); - SRCRECT(np->margin[MARGIN_LEFT], 0, texture->width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); + SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y, np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //bottom - DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->rect.size.y - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); - SRCRECT(np->margin[MARGIN_LEFT], texture->height - np->margin[MARGIN_BOTTOM], texture->width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); + DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); + SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //left DSTRECT(np->rect.pos.x, np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); - SRCRECT(0, np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], texture->height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x, np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //right DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); - SRCRECT(texture->width - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], texture->height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); if (np->draw_center) { //center DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->margin[MARGIN_TOP], np->rect.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); - SRCRECT(np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP], texture->width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], texture->height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->margin[MARGIN_TOP], np->source.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 35d54d9843..df8bfcf691 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -177,7 +177,18 @@ void WindowDialog::_notification(int p_what) { Size2 size = get_size(); Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog"); - panel->draw(canvas, Rect2(Point2(), size)); + int margin_left = static_cast<int>(panel->get_margin(MARGIN_LEFT)); + int margin_top = static_cast<int>(panel->get_margin(MARGIN_TOP)); + int margin_right = static_cast<int>(panel->get_margin(MARGIN_RIGHT)); + int margin_bottom = static_cast<int>(panel->get_margin(MARGIN_BOTTOM)); + + Rect2 rect; + rect.pos.x = -margin_left; + rect.pos.y = -margin_top; + rect.size.width = size.width + margin_left + margin_right; + rect.size.height = size.height + margin_top + margin_bottom; + + panel->draw(canvas, rect); int title_height = get_constant("title_height", "WindowDialog"); Color title_color = get_color("title_color", "WindowDialog"); diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp index d0bd45e435..f53036085f 100644 --- a/scene/gui/patch_9_rect.cpp +++ b/scene/gui/patch_9_rect.cpp @@ -37,27 +37,13 @@ void NinePatchRect::_notification(int p_what) { if (texture.is_null()) return; - Size2 s = get_size(); + Rect2 rect = Rect2(Point2(), get_size()); + Rect2 src_rect = region_rect; + + texture->get_rect_region(rect, src_rect, rect, src_rect); + RID ci = get_canvas_item(); - VS::get_singleton()->canvas_item_add_nine_patch(ci, Rect2(Point2(), s), region_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center); - //draw_texture_rect(texture,Rect2(Point2(),s),false,modulate); - - /* - Vector<Point2> points; - points.resize(4); - points[0]=Point2(0,0); - points[1]=Point2(s.x,0); - points[2]=Point2(s.x,s.y); - points[3]=Point2(0,s.y); - Vector<Point2> uvs; - uvs.resize(4); - uvs[0]=Point2(0,0); - uvs[1]=Point2(1,0); - uvs[2]=Point2(1,1); - uvs[3]=Point2(0,1); - - VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid()); -*/ + VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center); } } diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 60490d70ca..3f19c2eafc 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -544,7 +544,7 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_font("title_font", "WindowDialog", large_font); t->set_color("title_color", "WindowDialog", Color(0, 0, 0)); - t->set_constant("title_height", "WindowDialog", 18 * scale); + t->set_constant("title_height", "WindowDialog", 20 * scale); t->set_icon("close", "WindowDialog", make_icon(close_png)); t->set_icon("close_hilite", "WindowDialog", make_icon(close_hl_png)); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 7a503207bc..a3bb52d0f1 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -103,9 +103,11 @@ void StyleBoxTexture::set_texture(RES p_texture) { if (texture == p_texture) return; texture = p_texture; + region_rect = Rect2(Point2(), texture->get_size()); emit_signal("texture_changed"); emit_changed(); } + RES StyleBoxTexture::get_texture() const { return texture; @@ -130,12 +132,12 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { if (texture.is_null()) return; - Rect2 r = p_rect; - r.pos.x -= expand_margin[MARGIN_LEFT]; - r.pos.y -= expand_margin[MARGIN_TOP]; - r.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT]; - r.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM]; - VisualServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, r, region_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center, modulate); + Rect2 rect = p_rect; + Rect2 src_rect = region_rect; + + texture->get_rect_region(rect, src_rect, rect, src_rect); + + VisualServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center, modulate); } void StyleBoxTexture::set_draw_center(bool p_draw) { |