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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-30 09:35:13 +0200
committerGitHub <noreply@github.com>2020-09-30 09:35:13 +0200
commit1b3d85e8bfce4550b62eaa632aecc204142e7762 (patch)
treea8b7ab17eec2d990a4e0da465993e0816e6badfa
parent72a3759ae5b56e5483ef82f8cf8831c6174f2087 (diff)
parent4efe401a9c24960b7b39751afbc8dc1f1dd5bac6 (diff)
Merge pull request #42387 from KoBeWi/warp_no_mouse
Don't warp mouse when selecting tracks
-rw-r--r--editor/animation_track_editor.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index d569a2ca0a..39e863ae0f 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -4959,11 +4959,6 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
box_selection->set_size(rect.size);
box_select_rect = rect;
-
- if (get_local_mouse_position().y < 0) {
- //avoid box selection from going up and lose focus to viewport
- warp_mouse(Vector2(mm->get_position().x, 0));
- }
}
}