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authorPoommetee Ketson <poommetee@protonmail.com>2017-09-12 05:39:05 +0700
committerGitHub <noreply@github.com>2017-09-12 05:39:05 +0700
commit1aa5fe387fca82d5856f5f348906ae37b7092a97 (patch)
tree7b53404fce5a99812c7959b5111e154a89d969de
parentb259fcfbd3b53e78fba09fcc089a4a0c7782a6cd (diff)
parent134e24408a3ae6273da5998ee257495eff79eb1a (diff)
Merge pull request #11120 from cbscribe/kcc_lightoccluder2d_doc
Update LightOccluder2D class ref
-rw-r--r--doc/base/classes.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 0fbb39def0..5a3f4ac526 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -26285,10 +26285,10 @@
</class>
<class name="LightOccluder2D" inherits="Node2D" category="Core">
<brief_description>
- Occludes light cast by a Light2D, thus casting shadows.
+ Occludes light cast by a Light2D, casting shadows.
</brief_description>
<description>
- Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows.
+ Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
</description>
<methods>
<method name="get_occluder_light_mask" qualifiers="const">
@@ -26326,8 +26326,10 @@
</methods>
<members>
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief="">
+ The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" brief="">
+ The [OccluderPolygon2D] used to compute the shadow.
</member>
</members>
<constants>