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authorRémi Verschelde <remi@verschelde.fr>2021-08-12 20:37:30 +0200
committerGitHub <noreply@github.com>2021-08-12 20:37:30 +0200
commit1a9c8aaba9214dbed40c2c58adce724e1b7b8276 (patch)
treeb8ea723e7ab8648dfa76fc665696e0aa0d159a70
parent244295a0c2bfc49b927601e236a4a286dda82f56 (diff)
parentce52d3e7b5541baf9969caeba1231658f931907b (diff)
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multiple-collision-4
Fix move and slide regression by allowing multiple collision direction
-rw-r--r--scene/3d/physics_body_3d.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 331a460dee..e1e6153bfb 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1223,9 +1223,6 @@ void CharacterBody3D::move_and_slide() {
}
void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResult &p_result) {
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
if (up_direction == Vector3()) {
//all is a wall
on_wall = true;