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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-20 07:56:38 +0100
committerGitHub <noreply@github.com>2020-02-20 07:56:38 +0100
commit1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (patch)
treeb6c5e786e17d92c4b66d02f581880ce0bda0c5ab
parent353e2071d06e5e4cfaaa5ce99e5f13ef7e689ddd (diff)
parent72ac757ad50bc8e975c75e41e8f7fdc05d54e162 (diff)
Merge pull request #36371 from Calinou/doc-improve-panoramasky
Improve the PanoramaSky class documentation
-rw-r--r--doc/classes/PanoramaSky.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml
index c600a4425b..0ddf1cb054 100644
--- a/doc/classes/PanoramaSky.xml
+++ b/doc/classes/PanoramaSky.xml
@@ -5,6 +5,8 @@
</brief_description>
<description>
A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
+ Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose.
+ You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map.
</description>
<tutorials>
</tutorials>