diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-05-26 10:28:28 +0200 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-05-26 10:43:43 +0200 |
commit | 19ba3d5da3ad00907d80c6d8774bf835af4f3f4a (patch) | |
tree | 1a0e687cea35a09b7436565bc06a9dd0fb9ad576 | |
parent | 9de4ffde616266f5bcc2164590f36ef1143bc271 (diff) |
New sync RPC modes to match all combinations
-rw-r--r-- | core/io/multiplayer_api.cpp | 9 | ||||
-rw-r--r-- | core/io/multiplayer_api.h | 3 | ||||
-rw-r--r-- | doc/classes/MultiplayerAPI.xml | 17 |
3 files changed, 25 insertions, 4 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index de98a195e4..846c89510e 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -42,6 +42,9 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas case MultiplayerAPI::RPC_MODE_REMOTE: { //do nothing also, no need to call local } break; + case MultiplayerAPI::RPC_MODE_REMOTESYNC: + case MultiplayerAPI::RPC_MODE_MASTERSYNC: + case MultiplayerAPI::RPC_MODE_SLAVESYNC: case MultiplayerAPI::RPC_MODE_SYNC: { //call it, sync always results in call return true; @@ -67,12 +70,15 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i case MultiplayerAPI::RPC_MODE_REMOTE: { return true; } break; + case MultiplayerAPI::RPC_MODE_REMOTESYNC: case MultiplayerAPI::RPC_MODE_SYNC: { return true; } break; + case MultiplayerAPI::RPC_MODE_MASTERSYNC: case MultiplayerAPI::RPC_MODE_MASTER: { return p_node->is_network_master(); } break; + case MultiplayerAPI::RPC_MODE_SLAVESYNC: case MultiplayerAPI::RPC_MODE_SLAVE: { return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); } break; @@ -797,6 +803,9 @@ void MultiplayerAPI::_bind_methods() { BIND_ENUM_CONSTANT(RPC_MODE_SYNC); BIND_ENUM_CONSTANT(RPC_MODE_MASTER); BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); + BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC); + BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC); + BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC); } MultiplayerAPI::MultiplayerAPI() { diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index f9284a0bde..ef56c4c7f2 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -94,6 +94,9 @@ public: RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves + RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility + RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally + RPC_MODE_SLAVESYNC, // Using rpc() on it will call method / set property in all slave peers and locally }; void poll(); diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 21a13c15d6..31904631a9 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -140,16 +140,25 @@ Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. </constant> <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or slaves. </constant> <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword. + Behave like [constant RPC_MODE_REMOTE] but also make the call or property change locally. Analogous to the [code]sync[/code] keyword. </constant> <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method Node.set_network_master]. + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network slaves, see [method Node.set_network_master]. </constant> <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method Node.set_network_master]. + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. + </constant> + <constant name="RPC_MODE_REMOTESYNC" value="5" enum="RPCMode"> + Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Same as [constant RPC_MODE_SYNC] which is only kept for compatibility. Analogous to the [code]remotesync[/code] keyword. + </constant> + <constant name="RPC_MODE_MASTERSYNC" value="6" enum="RPCMode"> + Behave like [code]RPC_MODE_MASTER[/code] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword. + </constant> + <constant name="RPC_MODE_SLAVESYNC" value="7" enum="RPCMode"> + Behave like [code]RPC_MODE_SLAVE[/code] but also make the call or property change locally. Analogous to the [code]slavesync[/code] keyword. </constant> </constants> </class> |