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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2021-10-11 08:21:34 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2021-10-11 08:21:34 +0300
commit19a0982d60d3f96f39361e05a769c31d463d068c (patch)
tree191536c540a0f0ee87cdef955d664881ae0bf216
parent09b0293fadebccd6ab15d9f35fa1810aa74dd473 (diff)
Fix inline IME input not working in the empty LineEdit with the placeholder.
-rw-r--r--scene/gui/line_edit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 653885aa08..54e7d8f960 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -241,7 +241,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
_reset_caret_blink_timer();
if (b->is_pressed()) {
- accept_event(); //don't pass event further when clicked on text field
+ accept_event(); // don't pass event further when clicked on text field
if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) {
clear_button_status.press_attempt = true;
clear_button_status.pressing_inside = true;
@@ -1931,7 +1931,7 @@ void LineEdit::_shape() {
TS->shaped_text_clear(text_rid);
String t;
- if (text.length() == 0) {
+ if (text.length() == 0 && ime_text.length() == 0) {
t = placeholder_translated;
} else if (pass) {
t = secret_character.repeat(text.length() + ime_text.length());