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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-04 22:40:13 +0200
committerGitHub <noreply@github.com>2019-06-04 22:40:13 +0200
commit197b65f32ac811f79bc5599fbfe8cf83914b6873 (patch)
treea4f9b142bacda3fa345d973dc76e1b0d2d35294b
parent46c56cad0c321e17691bb2be5563a987d61ec232 (diff)
parent2b8b1d7c4632e5a8b11b5dd6d974ec94ce211289 (diff)
Merge pull request #29411 from clayjohn/multimesh_instance_2d
Added MultiMeshInstance2D node for using MultiMesh in 2D
-rw-r--r--doc/classes/MultiMeshInstance2D.xml27
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp2
-rw-r--r--drivers/gles2/shaders/canvas.glsl5
-rw-r--r--drivers/gles3/shaders/canvas.glsl5
-rw-r--r--editor/icons/icon_multi_mesh_instance_2d.svg4
-rw-r--r--scene/2d/multimesh_instance_2d.cpp111
-rw-r--r--scene/2d/multimesh_instance_2d.h65
-rw-r--r--scene/register_scene_types.cpp12
8 files changed, 226 insertions, 5 deletions
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
new file mode 100644
index 0000000000..0bf243ee24
--- /dev/null
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="MultiMeshInstance2D" inherits="Node2D" category="Core" version="3.2">
+ <brief_description>
+ Node that instances a [MultiMesh] in 2D.
+ </brief_description>
+ <description>
+ [MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
+ Usage is the same as [MultiMeshInstance].
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
+ The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
+ </member>
+ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+ The normal map that will be used if using the default [CanvasItemMaterial].
+ </member>
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index ee722e9d6c..b82186162d 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -1081,6 +1081,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} else {
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
}
+ } else {
+ glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
}
if (multi_mesh->custom_data_floats) {
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 7dce784f52..0818942b0a 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -112,7 +112,12 @@ void main() {
#ifdef USE_INSTANCING
mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
color *= instance_color;
+
+#ifdef USE_INSTANCE_CUSTOM
vec4 instance_custom = instance_custom_data;
+#else
+ vec4 instance_custom = vec4(0.0);
+#endif
#else
mat4 extra_matrix_instance = extra_matrix;
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 0d1e7ee4a1..a46b31c92e 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -117,7 +117,12 @@ void main() {
#ifdef USE_INSTANCING
mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
color *= instance_color;
+
+#ifdef USE_INSTANCE_CUSTOM
vec4 instance_custom = instance_custom_data;
+#else
+ vec4 instance_custom = vec4(0.0);
+#endif
#else
mat4 extra_matrix_instance = extra_matrix;
diff --git a/editor/icons/icon_multi_mesh_instance_2d.svg b/editor/icons/icon_multi_mesh_instance_2d.svg
new file mode 100644
index 0000000000..07202ac659
--- /dev/null
+++ b/editor/icons/icon_multi_mesh_instance_2d.svg
@@ -0,0 +1,4 @@
+<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg">
+<rect x="-1" y="-1" width="582" height="402" fill="none"/>
+<path d="m3 1c-1.1046 0-2 0.89543-2 2 5.6e-4 0.71397 0.38169 1.3735 1 1.7305v6.541c-0.61771 0.35664-0.99874 1.0152-1 1.7285 0 1.1046 0.89543 2 2 2 0.71397-5.6e-4 1.3735-0.38169 1.7305-1h1.2695v-2h-1.2715c-0.17478-0.30301-0.42598-0.55488-0.72852-0.73047v-5.8555l3.5859 3.5859h1.4141v-1.4141l-3.5859-3.5859h5.8574c0.17532 0.30158 0.42647 0.55205 0.72852 0.72656v1.2734h2v-1.2695c0.61831-0.35698 0.99944-1.0165 1-1.7305 0-1.1046-0.89543-2-2-2-0.71397 5.6e-4 -1.3735 0.38169-1.7305 1h-6.541c-0.35664-0.61771-1.0152-0.99874-1.7285-1zm8 7v3h-3v2h3v3h2v-3h3v-2h-3v-3h-2z" fill="#a5b7f3" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/>
+</svg>
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
new file mode 100644
index 0000000000..ca75302163
--- /dev/null
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -0,0 +1,111 @@
+/*************************************************************************/
+/* multimesh_instance_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multimesh_instance_2d.h"
+
+void MultiMeshInstance2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_DRAW) {
+ if (multimesh.is_valid()) {
+ draw_multimesh(multimesh, texture, normal_map);
+ }
+ }
+}
+
+void MultiMeshInstance2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
+ ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map);
+
+ ADD_SIGNAL(MethodInfo("texture_changed"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+}
+
+void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
+
+ multimesh = p_multimesh;
+ update();
+}
+
+Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
+
+ return multimesh;
+}
+
+void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+
+ if (p_texture == texture)
+ return;
+ texture = p_texture;
+ update();
+ emit_signal("texture_changed");
+ _change_notify("texture");
+}
+
+Ref<Texture> MultiMeshInstance2D::get_texture() const {
+
+ return texture;
+}
+
+void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+
+ normal_map = p_texture;
+ update();
+}
+
+Ref<Texture> MultiMeshInstance2D::get_normal_map() const {
+
+ return normal_map;
+}
+
+Rect2 MultiMeshInstance2D::_edit_get_rect() const {
+
+ if (multimesh.is_valid()) {
+ AABB aabb = multimesh->get_aabb();
+ return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
+ }
+
+ return Node2D::_edit_get_rect();
+}
+
+MultiMeshInstance2D::MultiMeshInstance2D() {
+}
+
+MultiMeshInstance2D::~MultiMeshInstance2D() {
+}
diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h
new file mode 100644
index 0000000000..3795497183
--- /dev/null
+++ b/scene/2d/multimesh_instance_2d.h
@@ -0,0 +1,65 @@
+/*************************************************************************/
+/* multimesh_instance_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIMESH_INSTANCE_2D_H
+#define MULTIMESH_INSTANCE_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/multimesh.h"
+
+class MultiMeshInstance2D : public Node2D {
+ GDCLASS(MultiMeshInstance2D, Node2D);
+
+ Ref<MultiMesh> multimesh;
+
+ Ref<Texture> texture;
+ Ref<Texture> normal_map;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_multimesh(const Ref<MultiMesh> &p_multimesh);
+ Ref<MultiMesh> get_multimesh() const;
+
+ void set_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_normal_map(const Ref<Texture> &p_texture);
+ Ref<Texture> get_normal_map() const;
+
+ virtual Rect2 _edit_get_rect() const;
+
+ MultiMeshInstance2D();
+ ~MultiMeshInstance2D();
+};
+
+#endif // MULTIMESH_INSTANCE_2D_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 8e6e8e2a53..5e4cf9c2ee 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -48,6 +48,7 @@
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
#include "scene/2d/mesh_instance_2d.h"
+#include "scene/2d/multimesh_instance_2d.h"
#include "scene/2d/navigation_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
@@ -543,6 +544,7 @@ void register_scene_types() {
ClassDB::register_class<Position2D>();
ClassDB::register_class<Line2D>();
ClassDB::register_class<MeshInstance2D>();
+ ClassDB::register_class<MultiMeshInstance2D>();
ClassDB::register_virtual_class<CollisionObject2D>();
ClassDB::register_virtual_class<PhysicsBody2D>();
ClassDB::register_class<StaticBody2D>();
@@ -587,9 +589,13 @@ void register_scene_types() {
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
ParticlesMaterial::init_shaders();
-#ifndef _3D_DISABLED
ClassDB::register_virtual_class<Mesh>();
ClassDB::register_class<ArrayMesh>();
+ ClassDB::register_class<MultiMesh>();
+ ClassDB::register_class<SurfaceTool>();
+ ClassDB::register_class<MeshDataTool>();
+
+#ifndef _3D_DISABLED
ClassDB::register_virtual_class<PrimitiveMesh>();
ClassDB::register_class<CapsuleMesh>();
ClassDB::register_class<CubeMesh>();
@@ -603,7 +609,6 @@ void register_scene_types() {
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
SpatialMaterial::init_shaders();
- ClassDB::register_class<MultiMesh>();
ClassDB::register_class<MeshLibrary>();
OS::get_singleton()->yield(); //may take time to init
@@ -619,9 +624,6 @@ void register_scene_types() {
ClassDB::register_class<ConvexPolygonShape>();
ClassDB::register_class<ConcavePolygonShape>();
- ClassDB::register_class<SurfaceTool>();
- ClassDB::register_class<MeshDataTool>();
-
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<SpatialVelocityTracker>();