diff options
author | Carl Olsson <carl.olsson@gmail.com> | 2015-02-15 18:21:35 +1000 |
---|---|---|
committer | Carl Olsson <carl.olsson@gmail.com> | 2015-02-15 18:21:35 +1000 |
commit | 196185d0be3ea7c05335c03d7e2db3e7c17d7a49 (patch) | |
tree | 572596c4261ed5e520ba1628661261ea0d5ee620 | |
parent | 6a38ab1b43e4a107a28c52ba2036a4886794f625 (diff) | |
parent | 2185c018f6593e6d64b2beb62202d2291e2e008e (diff) |
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
scene/2d/tile_map.cpp
47 files changed, 4862 insertions, 241 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 0c5d21b4f6..8d18acdc23 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -316,6 +316,11 @@ float _OS::get_time_scale() { return OS::get_singleton()->get_time_scale(); } +bool _OS::is_ok_left_and_cancel_right() const { + + return OS::get_singleton()->get_swap_ok_cancel(); +} + /* enum Weekday { DAY_SUNDAY, @@ -699,6 +704,8 @@ void _OS::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_system_dir","dir"),&_OS::get_system_dir); ObjectTypeDB::bind_method(_MD("get_unique_ID"),&_OS::get_unique_ID); + ObjectTypeDB::bind_method(_MD("is_ok_left_and_cancel_right"),&_OS::is_ok_left_and_cancel_right); + ObjectTypeDB::bind_method(_MD("get_frames_per_second"),&_OS::get_frames_per_second); ObjectTypeDB::bind_method(_MD("print_all_textures_by_size"),&_OS::print_all_textures_by_size); @@ -838,6 +845,12 @@ Variant _Geometry::segment_intersects_triangle( const Vector3& p_from, const Vec return Variant(); } + +bool _Geometry::point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const { + + return Geometry::is_point_in_triangle(s,a,b,c); +} + DVector<Vector3> _Geometry::segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius) { DVector<Vector3> r; @@ -938,6 +951,7 @@ void _Geometry::_bind_methods() { ObjectTypeDB::bind_method(_MD("segment_intersects_sphere","from","to","spos","sradius"),&_Geometry::segment_intersects_sphere); ObjectTypeDB::bind_method(_MD("segment_intersects_cylinder","from","to","height","radius"),&_Geometry::segment_intersects_cylinder); ObjectTypeDB::bind_method(_MD("segment_intersects_convex","from","to","planes"),&_Geometry::segment_intersects_convex); + ObjectTypeDB::bind_method(_MD("point_is_inside_triangle","point","a","b","c"),&_Geometry::point_is_inside_triangle); ObjectTypeDB::bind_method(_MD("triangulate_polygon","polygon"),&_Geometry::triangulate_polygon); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 12a4ae86eb..057ad90fe9 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -220,6 +220,8 @@ public: void set_time_scale(float p_scale); float get_time_scale(); + bool is_ok_left_and_cancel_right() const; + static _OS *get_singleton() { return singleton; } _OS(); @@ -248,6 +250,8 @@ public: Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b); Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); + bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const; + DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius); DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius); DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes); diff --git a/core/dvector.h b/core/dvector.h index 72661882cd..29be417844 100644 --- a/core/dvector.h +++ b/core/dvector.h @@ -262,6 +262,23 @@ public: w[bs+i]=r[i]; } + + Error insert(int p_pos,const T& p_val) { + + int s=size(); + ERR_FAIL_INDEX_V(p_pos,s+1,ERR_INVALID_PARAMETER); + resize(s+1); + { + Write w = write(); + for (int i=s;i>p_pos;i--) + w[i]=w[i-1]; + w[p_pos]=p_val; + } + + return OK; + } + + bool is_locked() const { return mem.is_locked(); } inline const T operator[](int p_index) const; diff --git a/core/math/geometry.h b/core/math/geometry.h index 81530e30c0..7e0cc01a22 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -511,6 +511,20 @@ public: else return p_segment[0]+n*d; // inside } + + static bool is_point_in_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) + { + int as_x = s.x-a.x; + int as_y = s.y-a.y; + + bool s_ab = (b.x-a.x)*as_y-(b.y-a.y)*as_x > 0; + + if((c.x-a.x)*as_y-(c.y-a.y)*as_x > 0 == s_ab) return false; + + if((c.x-b.x)*(s.y-b.y)-(c.y-b.y)*(s.x-b.x) > 0 != s_ab) return false; + + return true; + } static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2 *p_segment) { Vector2 p=p_point-p_segment[0]; diff --git a/core/math/triangulator.cpp b/core/math/triangulator.cpp new file mode 100644 index 0000000000..8f82d76823 --- /dev/null +++ b/core/math/triangulator.cpp @@ -0,0 +1,1550 @@ +//Copyright (C) 2011 by Ivan Fratric +// +//Permission is hereby granted, free of charge, to any person obtaining a copy +//of this software and associated documentation files (the "Software"), to deal +//in the Software without restriction, including without limitation the rights +//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +//copies of the Software, and to permit persons to whom the Software is +//furnished to do so, subject to the following conditions: +// +//The above copyright notice and this permission notice shall be included in +//all copies or substantial portions of the Software. +// +//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +//THE SOFTWARE. + + +#include <stdio.h> +#include <string.h> +#include <math.h> + +#include "triangulator.h" + + +#define TRIANGULATOR_VERTEXTYPE_REGULAR 0 +#define TRIANGULATOR_VERTEXTYPE_START 1 +#define TRIANGULATOR_VERTEXTYPE_END 2 +#define TRIANGULATOR_VERTEXTYPE_SPLIT 3 +#define TRIANGULATOR_VERTEXTYPE_MERGE 4 + +TriangulatorPoly::TriangulatorPoly() { + hole = false; + numpoints = 0; + points = NULL; +} + +TriangulatorPoly::~TriangulatorPoly() { + if(points) delete [] points; +} + +void TriangulatorPoly::Clear() { + if(points) delete [] points; + hole = false; + numpoints = 0; + points = NULL; +} + +void TriangulatorPoly::Init(long numpoints) { + Clear(); + this->numpoints = numpoints; + points = new Vector2[numpoints]; +} + +void TriangulatorPoly::Triangle(Vector2 &p1, Vector2 &p2, Vector2 &p3) { + Init(3); + points[0] = p1; + points[1] = p2; + points[2] = p3; +} + +TriangulatorPoly::TriangulatorPoly(const TriangulatorPoly &src) { + hole = src.hole; + numpoints = src.numpoints; + points = new Vector2[numpoints]; + memcpy(points, src.points, numpoints*sizeof(Vector2)); +} + +TriangulatorPoly& TriangulatorPoly::operator=(const TriangulatorPoly &src) { + Clear(); + hole = src.hole; + numpoints = src.numpoints; + points = new Vector2[numpoints]; + memcpy(points, src.points, numpoints*sizeof(Vector2)); + return *this; +} + +int TriangulatorPoly::GetOrientation() { + long i1,i2; + real_t area = 0; + for(i1=0; i1<numpoints; i1++) { + i2 = i1+1; + if(i2 == numpoints) i2 = 0; + area += points[i1].x * points[i2].y - points[i1].y * points[i2].x; + } + if(area>0) return TRIANGULATOR_CCW; + if(area<0) return TRIANGULATOR_CW; + return 0; +} + +void TriangulatorPoly::SetOrientation(int orientation) { + int polyorientation = GetOrientation(); + if(polyorientation&&(polyorientation!=orientation)) { + Invert(); + } +} + +void TriangulatorPoly::Invert() { + long i; + Vector2 *invpoints; + + invpoints = new Vector2[numpoints]; + for(i=0;i<numpoints;i++) { + invpoints[i] = points[numpoints-i-1]; + } + + delete [] points; + points = invpoints; +} + +Vector2 TriangulatorPartition::Normalize(const Vector2 &p) { + Vector2 r; + real_t n = sqrt(p.x*p.x + p.y*p.y); + if(n!=0) { + r = p/n; + } else { + r.x = 0; + r.y = 0; + } + return r; +} + +real_t TriangulatorPartition::Distance(const Vector2 &p1, const Vector2 &p2) { + real_t dx,dy; + dx = p2.x - p1.x; + dy = p2.y - p1.y; + return(sqrt(dx*dx + dy*dy)); +} + +//checks if two lines intersect +int TriangulatorPartition::Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21, Vector2 &p22) { + if((p11.x == p21.x)&&(p11.y == p21.y)) return 0; + if((p11.x == p22.x)&&(p11.y == p22.y)) return 0; + if((p12.x == p21.x)&&(p12.y == p21.y)) return 0; + if((p12.x == p22.x)&&(p12.y == p22.y)) return 0; + + Vector2 v1ort,v2ort,v; + real_t dot11,dot12,dot21,dot22; + + v1ort.x = p12.y-p11.y; + v1ort.y = p11.x-p12.x; + + v2ort.x = p22.y-p21.y; + v2ort.y = p21.x-p22.x; + + v = p21-p11; + dot21 = v.x*v1ort.x + v.y*v1ort.y; + v = p22-p11; + dot22 = v.x*v1ort.x + v.y*v1ort.y; + + v = p11-p21; + dot11 = v.x*v2ort.x + v.y*v2ort.y; + v = p12-p21; + dot12 = v.x*v2ort.x + v.y*v2ort.y; + + if(dot11*dot12>0) return 0; + if(dot21*dot22>0) return 0; + + return 1; +} + +//removes holes from inpolys by merging them with non-holes +int TriangulatorPartition::RemoveHoles(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *outpolys) { + List<TriangulatorPoly> polys; + List<TriangulatorPoly>::Element *holeiter,*polyiter,*iter,*iter2; + long i,i2,holepointindex,polypointindex; + Vector2 holepoint,polypoint,bestpolypoint; + Vector2 linep1,linep2; + Vector2 v1,v2; + TriangulatorPoly newpoly; + bool hasholes; + bool pointvisible; + bool pointfound; + + //check for trivial case (no holes) + hasholes = false; + for(iter = inpolys->front(); iter; iter=iter->next()) { + if(iter->get().IsHole()) { + hasholes = true; + break; + } + } + if(!hasholes) { + for(iter = inpolys->front(); iter; iter=iter->next()) { + outpolys->push_back(iter->get()); + } + return 1; + } + + polys = *inpolys; + + while(1) { + //find the hole point with the largest x + hasholes = false; + for(iter = polys.front(); iter; iter=iter->next()) { + if(!iter->get().IsHole()) continue; + + if(!hasholes) { + hasholes = true; + holeiter = iter; + holepointindex = 0; + } + + for(i=0; i < iter->get().GetNumPoints(); i++) { + if(iter->get().GetPoint(i).x > holeiter->get().GetPoint(holepointindex).x) { + holeiter = iter; + holepointindex = i; + } + } + } + if(!hasholes) break; + holepoint = holeiter->get().GetPoint(holepointindex); + + pointfound = false; + for(iter = polys.front(); iter; iter=iter->next()) { + if(iter->get().IsHole()) continue; + for(i=0; i < iter->get().GetNumPoints(); i++) { + if(iter->get().GetPoint(i).x <= holepoint.x) continue; + if(!InCone(iter->get().GetPoint((i+iter->get().GetNumPoints()-1)%(iter->get().GetNumPoints())), + iter->get().GetPoint(i), + iter->get().GetPoint((i+1)%(iter->get().GetNumPoints())), + holepoint)) + continue; + polypoint = iter->get().GetPoint(i); + if(pointfound) { + v1 = Normalize(polypoint-holepoint); + v2 = Normalize(bestpolypoint-holepoint); + if(v2.x > v1.x) continue; + } + pointvisible = true; + for(iter2 = polys.front(); iter2; iter2=iter2->next()) { + if(iter2->get().IsHole()) continue; + for(i2=0; i2 < iter2->get().GetNumPoints(); i2++) { + linep1 = iter2->get().GetPoint(i2); + linep2 = iter2->get().GetPoint((i2+1)%(iter2->get().GetNumPoints())); + if(Intersects(holepoint,polypoint,linep1,linep2)) { + pointvisible = false; + break; + } + } + if(!pointvisible) break; + } + if(pointvisible) { + pointfound = true; + bestpolypoint = polypoint; + polyiter = iter; + polypointindex = i; + } + } + } + + if(!pointfound) return 0; + + newpoly.Init(holeiter->get().GetNumPoints() + polyiter->get().GetNumPoints() + 2); + i2 = 0; + for(i=0;i<=polypointindex;i++) { + newpoly[i2] = polyiter->get().GetPoint(i); + i2++; + } + for(i=0;i<=holeiter->get().GetNumPoints();i++) { + newpoly[i2] = holeiter->get().GetPoint((i+holepointindex)%holeiter->get().GetNumPoints()); + i2++; + } + for(i=polypointindex;i<polyiter->get().GetNumPoints();i++) { + newpoly[i2] = polyiter->get().GetPoint(i); + i2++; + } + + polys.erase(holeiter); + polys.erase(polyiter); + polys.push_back(newpoly); + } + + for(iter = polys.front(); iter; iter=iter->next()) { + outpolys->push_back(iter->get()); + } + + return 1; +} + +bool TriangulatorPartition::IsConvex(Vector2& p1, Vector2& p2, Vector2& p3) { + real_t tmp; + tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y); + if(tmp>0) return 1; + else return 0; +} + +bool TriangulatorPartition::IsReflex(Vector2& p1, Vector2& p2, Vector2& p3) { + real_t tmp; + tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y); + if(tmp<0) return 1; + else return 0; +} + +bool TriangulatorPartition::IsInside(Vector2& p1, Vector2& p2, Vector2& p3, Vector2 &p) { + if(IsConvex(p1,p,p2)) return false; + if(IsConvex(p2,p,p3)) return false; + if(IsConvex(p3,p,p1)) return false; + return true; +} + +bool TriangulatorPartition::InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p) { + bool convex; + + convex = IsConvex(p1,p2,p3); + + if(convex) { + if(!IsConvex(p1,p2,p)) return false; + if(!IsConvex(p2,p3,p)) return false; + return true; + } else { + if(IsConvex(p1,p2,p)) return true; + if(IsConvex(p2,p3,p)) return true; + return false; + } +} + +bool TriangulatorPartition::InCone(PartitionVertex *v, Vector2 &p) { + Vector2 p1,p2,p3; + + p1 = v->previous->p; + p2 = v->p; + p3 = v->next->p; + + return InCone(p1,p2,p3,p); +} + +void TriangulatorPartition::UpdateVertexReflexity(PartitionVertex *v) { + PartitionVertex *v1,*v3; + v1 = v->previous; + v3 = v->next; + v->isConvex = !IsReflex(v1->p,v->p,v3->p); +} + +void TriangulatorPartition::UpdateVertex(PartitionVertex *v, PartitionVertex *vertices, long numvertices) { + long i; + PartitionVertex *v1,*v3; + Vector2 vec1,vec3; + + v1 = v->previous; + v3 = v->next; + + v->isConvex = IsConvex(v1->p,v->p,v3->p); + + vec1 = Normalize(v1->p - v->p); + vec3 = Normalize(v3->p - v->p); + v->angle = vec1.x*vec3.x + vec1.y*vec3.y; + + if(v->isConvex) { + v->isEar = true; + for(i=0;i<numvertices;i++) { + if((vertices[i].p.x==v->p.x)&&(vertices[i].p.y==v->p.y)) continue; + if((vertices[i].p.x==v1->p.x)&&(vertices[i].p.y==v1->p.y)) continue; + if((vertices[i].p.x==v3->p.x)&&(vertices[i].p.y==v3->p.y)) continue; + if(IsInside(v1->p,v->p,v3->p,vertices[i].p)) { + v->isEar = false; + break; + } + } + } else { + v->isEar = false; + } +} + +//triangulation by ear removal +int TriangulatorPartition::Triangulate_EC(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) { + long numvertices; + PartitionVertex *vertices; + PartitionVertex *ear; + TriangulatorPoly triangle; + long i,j; + bool earfound; + + if(poly->GetNumPoints() < 3) return 0; + if(poly->GetNumPoints() == 3) { + triangles->push_back(*poly); + return 1; + } + + numvertices = poly->GetNumPoints(); + + vertices = new PartitionVertex[numvertices]; + for(i=0;i<numvertices;i++) { + vertices[i].isActive = true; + vertices[i].p = poly->GetPoint(i); + if(i==(numvertices-1)) vertices[i].next=&(vertices[0]); + else vertices[i].next=&(vertices[i+1]); + if(i==0) vertices[i].previous = &(vertices[numvertices-1]); + else vertices[i].previous = &(vertices[i-1]); + } + for(i=0;i<numvertices;i++) { + UpdateVertex(&vertices[i],vertices,numvertices); + } + + for(i=0;i<numvertices-3;i++) { + earfound = false; + //find the most extruded ear + for(j=0;j<numvertices;j++) { + if(!vertices[j].isActive) continue; + if(!vertices[j].isEar) continue; + if(!earfound) { + earfound = true; + ear = &(vertices[j]); + } else { + if(vertices[j].angle > ear->angle) { + ear = &(vertices[j]); + } + } + } + if(!earfound) { + delete [] vertices; + return 0; + } + + triangle.Triangle(ear->previous->p,ear->p,ear->next->p); + triangles->push_back(triangle); + + ear->isActive = false; + ear->previous->next = ear->next; + ear->next->previous = ear->previous; + + if(i==numvertices-4) break; + + UpdateVertex(ear->previous,vertices,numvertices); + UpdateVertex(ear->next,vertices,numvertices); + } + for(i=0;i<numvertices;i++) { + if(vertices[i].isActive) { + triangle.Triangle(vertices[i].previous->p,vertices[i].p,vertices[i].next->p); + triangles->push_back(triangle); + break; + } + } + + delete [] vertices; + + return 1; +} + +int TriangulatorPartition::Triangulate_EC(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) { + List<TriangulatorPoly> outpolys; + List<TriangulatorPoly>::Element*iter; + + if(!RemoveHoles(inpolys,&outpolys)) return 0; + for(iter=outpolys.front();iter;iter=iter->next()) { + if(!Triangulate_EC(&(iter->get()),triangles)) return 0; + } + return 1; +} + +int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) { + List<TriangulatorPoly> triangles; + List<TriangulatorPoly>::Element *iter1,*iter2; + TriangulatorPoly *poly1,*poly2; + TriangulatorPoly newpoly; + Vector2 d1,d2,p1,p2,p3; + long i11,i12,i21,i22,i13,i23,j,k; + bool isdiagonal; + long numreflex; + + //check if the poly is already convex + numreflex = 0; + for(i11=0;i11<poly->GetNumPoints();i11++) { + if(i11==0) i12 = poly->GetNumPoints()-1; + else i12=i11-1; + if(i11==(poly->GetNumPoints()-1)) i13=0; + else i13=i11+1; + if(IsReflex(poly->GetPoint(i12),poly->GetPoint(i11),poly->GetPoint(i13))) { + numreflex = 1; + break; + } + } + if(numreflex == 0) { + parts->push_back(*poly); + return 1; + } + + if(!Triangulate_EC(poly,&triangles)) return 0; + + for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) { + poly1 = &(iter1->get()); + for(i11=0;i11<poly1->GetNumPoints();i11++) { + d1 = poly1->GetPoint(i11); + i12 = (i11+1)%(poly1->GetNumPoints()); + d2 = poly1->GetPoint(i12); + + isdiagonal = false; + for(iter2 = iter1; iter2 ; iter2=iter2->next()) { + if(iter1 == iter2) continue; + poly2 = &(iter2->get()); + + for(i21=0;i21<poly2->GetNumPoints();i21++) { + if((d2.x != poly2->GetPoint(i21).x)||(d2.y != poly2->GetPoint(i21).y)) continue; + i22 = (i21+1)%(poly2->GetNumPoints()); + if((d1.x != poly2->GetPoint(i22).x)||(d1.y != poly2->GetPoint(i22).y)) continue; + isdiagonal = true; + break; + } + if(isdiagonal) break; + } + + if(!isdiagonal) continue; + + p2 = poly1->GetPoint(i11); + if(i11 == 0) i13 = poly1->GetNumPoints()-1; + else i13 = i11-1; + p1 = poly1->GetPoint(i13); + if(i22 == (poly2->GetNumPoints()-1)) i23 = 0; + else i23 = i22+1; + p3 = poly2->GetPoint(i23); + + if(!IsConvex(p1,p2,p3)) continue; + + p2 = poly1->GetPoint(i12); + if(i12 == (poly1->GetNumPoints()-1)) i13 = 0; + else i13 = i12+1; + p3 = poly1->GetPoint(i13); + if(i21 == 0) i23 = poly2->GetNumPoints()-1; + else i23 = i21-1; + p1 = poly2->GetPoint(i23); + + if(!IsConvex(p1,p2,p3)) continue; + + newpoly.Init(poly1->GetNumPoints()+poly2->GetNumPoints()-2); + k = 0; + for(j=i12;j!=i11;j=(j+1)%(poly1->GetNumPoints())) { + newpoly[k] = poly1->GetPoint(j); + k++; + } + for(j=i22;j!=i21;j=(j+1)%(poly2->GetNumPoints())) { + newpoly[k] = poly2->GetPoint(j); + k++; + } + + triangles.erase(iter2); + iter1->get() = newpoly; + poly1 = &(iter1->get()); + i11 = -1; + + continue; + } + } + + for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) { + parts->push_back(iter1->get()); + } + + return 1; +} + +int TriangulatorPartition::ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts) { + List<TriangulatorPoly> outpolys; + List<TriangulatorPoly>::Element* iter; + + if(!RemoveHoles(inpolys,&outpolys)) return 0; + for(iter=outpolys.front();iter;iter=iter->next()) { + if(!ConvexPartition_HM(&(iter->get()),parts)) return 0; + } + return 1; +} + +//minimum-weight polygon triangulation by dynamic programming +//O(n^3) time complexity +//O(n^2) space complexity +int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) { + long i,j,k,gap,n; + DPState **dpstates; + Vector2 p1,p2,p3,p4; + long bestvertex; + real_t weight,minweight,d1,d2; + Diagonal diagonal,newdiagonal; + List<Diagonal> diagonals; + TriangulatorPoly triangle; + int ret = 1; + + n = poly->GetNumPoints(); + dpstates = new DPState *[n]; + for(i=1;i<n;i++) { + dpstates[i] = new DPState[i]; + } + + //init states and visibility + for(i=0;i<(n-1);i++) { + p1 = poly->GetPoint(i); + for(j=i+1;j<n;j++) { + dpstates[j][i].visible = true; + dpstates[j][i].weight = 0; + dpstates[j][i].bestvertex = -1; + if(j!=(i+1)) { + p2 = poly->GetPoint(j); + + //visibility check + if(i==0) p3 = poly->GetPoint(n-1); + else p3 = poly->GetPoint(i-1); + if(i==(n-1)) p4 = poly->GetPoint(0); + else p4 = poly->GetPoint(i+1); + if(!InCone(p3,p1,p4,p2)) { + dpstates[j][i].visible = false; + continue; + } + + if(j==0) p3 = poly->GetPoint(n-1); + else p3 = poly->GetPoint(j-1); + if(j==(n-1)) p4 = poly->GetPoint(0); + else p4 = poly->GetPoint(j+1); + if(!InCone(p3,p2,p4,p1)) { + dpstates[j][i].visible = false; + continue; + } + + for(k=0;k<n;k++) { + p3 = poly->GetPoint(k); + if(k==(n-1)) p4 = poly->GetPoint(0); + else p4 = poly->GetPoint(k+1); + if(Intersects(p1,p2,p3,p4)) { + dpstates[j][i].visible = false; + break; + } + } + } + } + } + dpstates[n-1][0].visible = true; + dpstates[n-1][0].weight = 0; + dpstates[n-1][0].bestvertex = -1; + + for(gap = 2; gap<n; gap++) { + for(i=0; i<(n-gap); i++) { + j = i+gap; + if(!dpstates[j][i].visible) continue; + bestvertex = -1; + for(k=(i+1);k<j;k++) { + if(!dpstates[k][i].visible) continue; + if(!dpstates[j][k].visible) continue; + + if(k<=(i+1)) d1=0; + else d1 = Distance(poly->GetPoint(i),poly->GetPoint(k)); + if(j<=(k+1)) d2=0; + else d2 = Distance(poly->GetPoint(k),poly->GetPoint(j)); + + weight = dpstates[k][i].weight + dpstates[j][k].weight + d1 + d2; + + if((bestvertex == -1)||(weight<minweight)) { + bestvertex = k; + minweight = weight; + } + } + if(bestvertex == -1) { + for(i=1;i<n;i++) { + delete [] dpstates[i]; + } + delete [] dpstates; + + return 0; + } + + dpstates[j][i].bestvertex = bestvertex; + dpstates[j][i].weight = minweight; + } + } + + newdiagonal.index1 = 0; + newdiagonal.index2 = n-1; + diagonals.push_back(newdiagonal); + while(!diagonals.empty()) { + diagonal = (diagonals.front()->get()); + diagonals.pop_front(); + bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex; + if(bestvertex == -1) { + ret = 0; + break; + } + triangle.Triangle(poly->GetPoint(diagonal.index1),poly->GetPoint(bestvertex),poly->GetPoint(diagonal.index2)); + triangles->push_back(triangle); + if(bestvertex > (diagonal.index1+1)) { + newdiagonal.index1 = diagonal.index1; + newdiagonal.index2 = bestvertex; + diagonals.push_back(newdiagonal); + } + if(diagonal.index2 > (bestvertex+1)) { + newdiagonal.index1 = bestvertex; + newdiagonal.index2 = diagonal.index2; + diagonals.push_back(newdiagonal); + } + } + + for(i=1;i<n;i++) { + delete [] dpstates[i]; + } + delete [] dpstates; + + return ret; +} + +void TriangulatorPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates) { + Diagonal newdiagonal; + List<Diagonal> *pairs; + long w2; + + w2 = dpstates[a][b].weight; + if(w>w2) return; + + pairs = &(dpstates[a][b].pairs); + newdiagonal.index1 = i; + newdiagonal.index2 = j; + + if(w<w2) { + pairs->clear(); + pairs->push_front(newdiagonal); + dpstates[a][b].weight = w; + } else { + if((!pairs->empty())&&(i <= pairs->front()->get().index1)) return; + while((!pairs->empty())&&(pairs->front()->get().index2 >= j)) pairs->pop_front(); + pairs->push_front(newdiagonal); + } +} + +void TriangulatorPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { + List<Diagonal> *pairs; + List<Diagonal>::Element *iter,*lastiter; + long top; + long w; + + if(!dpstates[i][j].visible) return; + top = j; + w = dpstates[i][j].weight; + if(k-j > 1) { + if (!dpstates[j][k].visible) return; + w += dpstates[j][k].weight + 1; + } + if(j-i > 1) { + pairs = &(dpstates[i][j].pairs); + iter = NULL; + lastiter = NULL; + while(iter!=pairs->front()) { + if (!iter) + iter=pairs->back(); + else + iter=iter->prev(); + + if(!IsReflex(vertices[iter->get().index2].p,vertices[j].p,vertices[k].p)) lastiter = iter; + else break; + } + if(lastiter == NULL) w++; + else { + if(IsReflex(vertices[k].p,vertices[i].p,vertices[lastiter->get().index1].p)) w++; + else top = lastiter->get().index1; + } + } + UpdateState(i,k,w,top,j,dpstates); +} + +void TriangulatorPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { + List<Diagonal> *pairs; + List<Diagonal>::Element* iter,*lastiter; + long top; + long w; + + if(!dpstates[j][k].visible) return; + top = j; + w = dpstates[j][k].weight; + + if (j-i > 1) { + if (!dpstates[i][j].visible) return; + w += dpstates[i][j].weight + 1; + } + if (k-j > 1) { + pairs = &(dpstates[j][k].pairs); + + iter = pairs->front(); + if((!pairs->empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p))) { + lastiter = iter; + while(iter!=NULL) { + if(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p)) { + lastiter = iter; + iter=iter->next(); + } + else break; + } + if(IsReflex(vertices[lastiter->get().index2].p,vertices[k].p,vertices[i].p)) w++; + else top = lastiter->get().index2; + } else w++; + } + UpdateState(i,k,w,j,top,dpstates); +} + +int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) { + Vector2 p1,p2,p3,p4; + PartitionVertex *vertices; + DPState2 **dpstates; + long i,j,k,n,gap; + List<Diagonal> diagonals,diagonals2; + Diagonal diagonal,newdiagonal; + List<Diagonal> *pairs,*pairs2; + List<Diagonal>::Element* iter,*iter2; + int ret; + TriangulatorPoly newpoly; + List<long> indices; + List<long>::Element* iiter; + bool ijreal,jkreal; + + n = poly->GetNumPoints(); + vertices = new PartitionVertex[n]; + + dpstates = new DPState2 *[n]; + for(i=0;i<n;i++) { + dpstates[i] = new DPState2[n]; + } + + //init vertex information + for(i=0;i<n;i++) { + vertices[i].p = poly->GetPoint(i); + vertices[i].isActive = true; + if(i==0) vertices[i].previous = &(vertices[n-1]); + else vertices[i].previous = &(vertices[i-1]); + if(i==(poly->GetNumPoints()-1)) vertices[i].next = &(vertices[0]); + else vertices[i].next = &(vertices[i+1]); + } + for(i=1;i<n;i++) { + UpdateVertexReflexity(&(vertices[i])); + } + + //init states and visibility + for(i=0;i<(n-1);i++) { + p1 = poly->GetPoint(i); + for(j=i+1;j<n;j++) { + dpstates[i][j].visible = true; + if(j==i+1) { + dpstates[i][j].weight = 0; + } else { + dpstates[i][j].weight = 2147483647; + } + if(j!=(i+1)) { + p2 = poly->GetPoint(j); + + //visibility check + if(!InCone(&vertices[i],p2)) { + dpstates[i][j].visible = false; + continue; + } + if(!InCone(&vertices[j],p1)) { + dpstates[i][j].visible = false; + continue; + } + + for(k=0;k<n;k++) { + p3 = poly->GetPoint(k); + if(k==(n-1)) p4 = poly->GetPoint(0); + else p4 = poly->GetPoint(k+1); + if(Intersects(p1,p2,p3,p4)) { + dpstates[i][j].visible = false; + break; + } + } + } + } + } + for(i=0;i<(n-2);i++) { + j = i+2; + if(dpstates[i][j].visible) { + dpstates[i][j].weight = 0; + newdiagonal.index1 = i+1; + newdiagonal.index2 = i+1; + dpstates[i][j].pairs.push_back(newdiagonal); + } + } + + dpstates[0][n-1].visible = true; + vertices[0].isConvex = false; //by convention + + for(gap=3; gap<n; gap++) { + for(i=0;i<n-gap;i++) { + if(vertices[i].isConvex) continue; + k = i+gap; + if(dpstates[i][k].visible) { + if(!vertices[k].isConvex) { + for(j=i+1;j<k;j++) TypeA(i,j,k,vertices,dpstates); + } else { + for(j=i+1;j<(k-1);j++) { + if(vertices[j].isConvex) continue; + TypeA(i,j,k,vertices,dpstates); + } + TypeA(i,k-1,k,vertices,dpstates); + } + } + } + for(k=gap;k<n;k++) { + if(vertices[k].isConvex) continue; + i = k-gap; + if((vertices[i].isConvex)&&(dpstates[i][k].visible)) { + TypeB(i,i+1,k,vertices,dpstates); + for(j=i+2;j<k;j++) { + if(vertices[j].isConvex) continue; + TypeB(i,j,k,vertices,dpstates); + } + } + } + } + + + //recover solution + ret = 1; + newdiagonal.index1 = 0; + newdiagonal.index2 = n-1; + diagonals.push_front(newdiagonal); + while(!diagonals.empty()) { + diagonal = (diagonals.front()->get()); + diagonals.pop_front(); + if((diagonal.index2 - diagonal.index1) <=1) continue; + pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); + if(pairs->empty()) { + ret = 0; + break; + } + if(!vertices[diagonal.index1].isConvex) { + iter = pairs->back(); + + j = iter->get().index2; + newdiagonal.index1 = j; + newdiagonal.index2 = diagonal.index2; + diagonals.push_front(newdiagonal); + if((j - diagonal.index1)>1) { + if(iter->get().index1 != iter->get().index2) { + pairs2 = &(dpstates[diagonal.index1][j].pairs); + while(1) { + if(pairs2->empty()) { + ret = 0; + break; + } + iter2 = pairs2->back(); + + if(iter->get().index1 != iter2->get().index1) pairs2->pop_back(); + else break; + } + if(ret == 0) break; + } + newdiagonal.index1 = diagonal.index1; + newdiagonal.index2 = j; + diagonals.push_front(newdiagonal); + } + } else { + iter = pairs->front(); + j = iter->get().index1; + newdiagonal.index1 = diagonal.index1; + newdiagonal.index2 = j; + diagonals.push_front(newdiagonal); + if((diagonal.index2 - j) > 1) { + if(iter->get().index1 != iter->get().index2) { + pairs2 = &(dpstates[j][diagonal.index2].pairs); + while(1) { + if(pairs2->empty()) { + ret = 0; + break; + } + iter2 = pairs2->front(); + if(iter->get().index2 != iter2->get().index2) pairs2->pop_front(); + else break; + } + if(ret == 0) break; + } + newdiagonal.index1 = j; + newdiagonal.index2 = diagonal.index2; + diagonals.push_front(newdiagonal); + } + } + } + + if(ret == 0) { + for(i=0;i<n;i++) { + delete [] dpstates[i]; + } + delete [] dpstates; + delete [] vertices; + + return ret; + } + + newdiagonal.index1 = 0; + newdiagonal.index2 = n-1; + diagonals.push_front(newdiagonal); + while(!diagonals.empty()) { + diagonal = (diagonals.front())->get(); + diagonals.pop_front(); + if((diagonal.index2 - diagonal.index1) <= 1) continue; + + indices.clear(); + diagonals2.clear(); + indices.push_back(diagonal.index1); + indices.push_back(diagonal.index2); + diagonals2.push_front(diagonal); + + while(!diagonals2.empty()) { + diagonal = (diagonals2.front()->get()); + diagonals2.pop_front(); + if((diagonal.index2 - diagonal.index1) <= 1) continue; + ijreal = true; + jkreal = true; + pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); + if(!vertices[diagonal.index1].isConvex) { + iter = pairs->back(); + j = iter->get().index2; + if(iter->get().index1 != iter->get().index2) ijreal = false; + } else { + iter = pairs->front(); + j = iter->get().index1; + if(iter->get().index1 != iter->get().index2) jkreal = false; + } + + newdiagonal.index1 = diagonal.index1; + newdiagonal.index2 = j; + if(ijreal) { + diagonals.push_back(newdiagonal); + } else { + diagonals2.push_back(newdiagonal); + } + + newdiagonal.index1 = j; + newdiagonal.index2 = diagonal.index2; + if(jkreal) { + diagonals.push_back(newdiagonal); + } else { + diagonals2.push_back(newdiagonal); + } + + indices.push_back(j); + } + + indices.sort(); + newpoly.Init((long)indices.size()); + k=0; + for(iiter = indices.front();iiter;iiter=iiter->next()) { + newpoly[k] = vertices[iiter->get()].p; + k++; + } + parts->push_back(newpoly); + } + + for(i=0;i<n;i++) { + delete [] dpstates[i]; + } + delete [] dpstates; + delete [] vertices; + + return ret; +} + +//triangulates a set of polygons by first partitioning them into monotone polygons +//O(n*log(n)) time complexity, O(n) space complexity +//the algorithm used here is outlined in the book +//"Computational Geometry: Algorithms and Applications" +//by Mark de Berg, Otfried Cheong, Marc van Kreveld and Mark Overmars +int TriangulatorPartition::MonotonePartition(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *monotonePolys) { + List<TriangulatorPoly>::Element *iter; + MonotoneVertex *vertices; + long i,numvertices,vindex,vindex2,newnumvertices,maxnumvertices; + long polystartindex, polyendindex; + TriangulatorPoly *poly; + MonotoneVertex *v,*v2,*vprev,*vnext; + ScanLineEdge newedge; + bool error = false; + + numvertices = 0; + for(iter = inpolys->front(); iter ; iter=iter->next()) { + numvertices += iter->get().GetNumPoints(); + } + + maxnumvertices = numvertices*3; + vertices = new MonotoneVertex[maxnumvertices]; + newnumvertices = numvertices; + + polystartindex = 0; + for(iter = inpolys->front(); iter ; iter=iter->next()) { + poly = &(iter->get()); + polyendindex = polystartindex + poly->GetNumPoints()-1; + for(i=0;i<poly->GetNumPoints();i++) { + vertices[i+polystartindex].p = poly->GetPoint(i); + if(i==0) vertices[i+polystartindex].previous = polyendindex; + else vertices[i+polystartindex].previous = i+polystartindex-1; + if(i==(poly->GetNumPoints()-1)) vertices[i+polystartindex].next = polystartindex; + else vertices[i+polystartindex].next = i+polystartindex+1; + } + polystartindex = polyendindex+1; + } + + //construct the priority queue + long *priority = new long [numvertices]; + for(i=0;i<numvertices;i++) priority[i] = i; + SortArray<long,VertexSorter> sorter; + sorter.compare.vertices=vertices; + sorter.sort(priority,numvertices); + + //determine vertex types + char *vertextypes = new char[maxnumvertices]; + for(i=0;i<numvertices;i++) { + v = &(vertices[i]); + vprev = &(vertices[v->previous]); + vnext = &(vertices[v->next]); + + if(Below(vprev->p,v->p)&&Below(vnext->p,v->p)) { + if(IsConvex(vnext->p,vprev->p,v->p)) { + vertextypes[i] = TRIANGULATOR_VERTEXTYPE_START; + } else { + vertextypes[i] = TRIANGULATOR_VERTEXTYPE_SPLIT; + } + } else if(Below(v->p,vprev->p)&&Below(v->p,vnext->p)) { + if(IsConvex(vnext->p,vprev->p,v->p)) + { + vertextypes[i] = TRIANGULATOR_VERTEXTYPE_END; + } else { + vertextypes[i] = TRIANGULATOR_VERTEXTYPE_MERGE; + } + } else { + vertextypes[i] = TRIANGULATOR_VERTEXTYPE_REGULAR; + } + } + + //helpers + long *helpers = new long[maxnumvertices]; + + //binary search tree that holds edges intersecting the scanline + //note that while set doesn't actually have to be implemented as a tree + //complexity requirements for operations are the same as for the balanced binary search tree + Set<ScanLineEdge> edgeTree; + //store iterators to the edge tree elements + //this makes deleting existing edges much faster + Set<ScanLineEdge>::Element **edgeTreeIterators,*edgeIter; + edgeTreeIterators = new Set<ScanLineEdge>::Element*[maxnumvertices]; +// Pair<Set<ScanLineEdge>::Element*,bool> edgeTreeRet; + for(i = 0; i<numvertices; i++) edgeTreeIterators[i] = NULL; + + //for each vertex + for(i=0;i<numvertices;i++) { + vindex = priority[i]; + v = &(vertices[vindex]); + vindex2 = vindex; + v2 = v; + + //depending on the vertex type, do the appropriate action + //comments in the following sections are copied from "Computational Geometry: Algorithms and Applications" + switch(vertextypes[vindex]) { + case TRIANGULATOR_VERTEXTYPE_START: + //Insert ei in T and set helper(ei) to vi. + newedge.p1 = v->p; + newedge.p2 = vertices[v->next].p; + newedge.index = vindex; + edgeTreeIterators[vindex] = edgeTree.insert(newedge); + helpers[vindex] = vindex; + break; + + case TRIANGULATOR_VERTEXTYPE_END: + //if helper(ei-1) is a merge vertex + if(vertextypes[helpers[v->previous]]==TRIANGULATOR_VERTEXTYPE_MERGE) { + //Insert the diagonal connecting vi to helper(ei-1) in D. + AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + } + //Delete ei-1 from T + edgeTree.erase(edgeTreeIterators[v->previous]); + break; + + case TRIANGULATOR_VERTEXTYPE_SPLIT: + //Search in T to find the edge e j directly left of vi. + newedge.p1 = v->p; + newedge.p2 = v->p; + edgeIter = edgeTree.lower_bound(newedge); + if(edgeIter == edgeTree.front()) { + error = true; + break; + } + edgeIter=edgeIter->prev(); + //Insert the diagonal connecting vi to helper(ej) in D. + AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + vindex2 = newnumvertices-2; + v2 = &(vertices[vindex2]); + //helper(e j)�vi + helpers[edgeIter->get().index] = vindex; + //Insert ei in T and set helper(ei) to vi. + newedge.p1 = v2->p; + newedge.p2 = vertices[v2->next].p; + newedge.index = vindex2; + + edgeTreeIterators[vindex2] = edgeTree.insert(newedge); + helpers[vindex2] = vindex2; + break; + + case TRIANGULATOR_VERTEXTYPE_MERGE: + //if helper(ei-1) is a merge vertex + if(vertextypes[helpers[v->previous]]==TRIANGULATOR_VERTEXTYPE_MERGE) { + //Insert the diagonal connecting vi to helper(ei-1) in D. + AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + vindex2 = newnumvertices-2; + v2 = &(vertices[vindex2]); + } + //Delete ei-1 from T. + edgeTree.erase(edgeTreeIterators[v->previous]); + //Search in T to find the edge e j directly left of vi. + newedge.p1 = v->p; + newedge.p2 = v->p; + edgeIter = edgeTree.lower_bound(newedge); + if(edgeIter == edgeTree.front()) { + error = true; + break; + } + edgeIter=edgeIter->prev(); + //if helper(ej) is a merge vertex + if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) { + //Insert the diagonal connecting vi to helper(e j) in D. + AddDiagonal(vertices,&newnumvertices,vindex2,helpers[edgeIter->get().index], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + } + //helper(e j)�vi + helpers[edgeIter->get().index] = vindex2; + break; + + case TRIANGULATOR_VERTEXTYPE_REGULAR: + //if the interior of P lies to the right of vi + if(Below(v->p,vertices[v->previous].p)) { + //if helper(ei-1) is a merge vertex + if(vertextypes[helpers[v->previous]]==TRIANGULATOR_VERTEXTYPE_MERGE) { + //Insert the diagonal connecting vi to helper(ei-1) in D. + AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + vindex2 = newnumvertices-2; + v2 = &(vertices[vindex2]); + } + //Delete ei-1 from T. + edgeTree.erase(edgeTreeIterators[v->previous]); + //Insert ei in T and set helper(ei) to vi. + newedge.p1 = v2->p; + newedge.p2 = vertices[v2->next].p; + newedge.index = vindex2; + edgeTreeIterators[vindex2] = edgeTree.insert(newedge); + helpers[vindex2] = vindex; + } else { + //Search in T to find the edge ej directly left of vi. + newedge.p1 = v->p; + newedge.p2 = v->p; + edgeIter = edgeTree.lower_bound(newedge); + if(edgeIter == edgeTree.front()) { + error = true; + break; + } + edgeIter=edgeIter->prev(); + //if helper(ej) is a merge vertex + if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) { + //Insert the diagonal connecting vi to helper(e j) in D. + AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + } + //helper(e j)�vi + helpers[edgeIter->get().index] = vindex; + } + break; + } + + if(error) break; + } + + char *used = new char[newnumvertices]; + memset(used,0,newnumvertices*sizeof(char)); + + if(!error) { + //return result + long size; + TriangulatorPoly mpoly; + for(i=0;i<newnumvertices;i++) { + if(used[i]) continue; + v = &(vertices[i]); + vnext = &(vertices[v->next]); + size = 1; + while(vnext!=v) { + vnext = &(vertices[vnext->next]); + size++; + } + mpoly.Init(size); + v = &(vertices[i]); + mpoly[0] = v->p; + vnext = &(vertices[v->next]); + size = 1; + used[i] = 1; + used[v->next] = 1; + while(vnext!=v) { + mpoly[size] = vnext->p; + used[vnext->next] = 1; + vnext = &(vertices[vnext->next]); + size++; + } + monotonePolys->push_back(mpoly); + } + } + + //cleanup + delete [] vertices; + delete [] priority; + delete [] vertextypes; + delete [] edgeTreeIterators; + delete [] helpers; + delete [] used; + + if(error) { + return 0; + } else { + return 1; + } +} + +//adds a diagonal to the doubly-connected list of vertices +void TriangulatorPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, + char *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators, + Set<ScanLineEdge> *edgeTree, long *helpers) +{ + long newindex1,newindex2; + + newindex1 = *numvertices; + (*numvertices)++; + newindex2 = *numvertices; + (*numvertices)++; + + vertices[newindex1].p = vertices[index1].p; + vertices[newindex2].p = vertices[index2].p; + + vertices[newindex2].next = vertices[index2].next; + vertices[newindex1].next = vertices[index1].next; + + vertices[vertices[index2].next].previous = newindex2; + vertices[vertices[index1].next].previous = newindex1; + + vertices[index1].next = newindex2; + vertices[newindex2].previous = index1; + + vertices[index2].next = newindex1; + vertices[newindex1].previous = index2; + + //update all relevant structures + vertextypes[newindex1] = vertextypes[index1]; + edgeTreeIterators[newindex1] = edgeTreeIterators[index1]; + helpers[newindex1] = helpers[index1]; + if(edgeTreeIterators[newindex1] != NULL) + edgeTreeIterators[newindex1]->get().index = newindex1; + vertextypes[newindex2] = vertextypes[index2]; + edgeTreeIterators[newindex2] = edgeTreeIterators[index2]; + helpers[newindex2] = helpers[index2]; + if(edgeTreeIterators[newindex2] != NULL) + edgeTreeIterators[newindex2]->get().index = newindex2; +} + +bool TriangulatorPartition::Below(Vector2 &p1, Vector2 &p2) { + if(p1.y < p2.y) return true; + else if(p1.y == p2.y) { + if(p1.x < p2.x) return true; + } + return false; +} + + + + + +//sorts in the falling order of y values, if y is equal, x is used instead +bool TriangulatorPartition::VertexSorter::operator() (long index1, long index2) const { + if(vertices[index1].p.y > vertices[index2].p.y) return true; + else if(vertices[index1].p.y == vertices[index2].p.y) { + if(vertices[index1].p.x > vertices[index2].p.x) return true; + } + return false; +} + +bool TriangulatorPartition::ScanLineEdge::IsConvex(const Vector2& p1, const Vector2& p2, const Vector2& p3) const { + real_t tmp; + tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y); + if(tmp>0) return 1; + else return 0; +} + +bool TriangulatorPartition::ScanLineEdge::operator < (const ScanLineEdge & other) const { + if(other.p1.y == other.p2.y) { + if(p1.y == p2.y) { + if(p1.y < other.p1.y) return true; + else return false; + } + if(IsConvex(p1,p2,other.p1)) return true; + else return false; + } else if(p1.y == p2.y) { + if(IsConvex(other.p1,other.p2,p1)) return false; + else return true; + } else if(p1.y < other.p1.y) { + if(IsConvex(other.p1,other.p2,p1)) return false; + else return true; + } else { + if(IsConvex(p1,p2,other.p1)) return true; + else return false; + } +} + +//triangulates monotone polygon +//O(n) time, O(n) space complexity +int TriangulatorPartition::TriangulateMonotone(TriangulatorPoly *inPoly, List<TriangulatorPoly> *triangles) { + long i,i2,j,topindex,bottomindex,leftindex,rightindex,vindex; + Vector2 *points; + long numpoints; + TriangulatorPoly triangle; + + numpoints = inPoly->GetNumPoints(); + points = inPoly->GetPoints(); + + //trivial calses + if(numpoints < 3) return 0; + if(numpoints == 3) { + triangles->push_back(*inPoly); + } + + topindex = 0; bottomindex=0; + for(i=1;i<numpoints;i++) { + if(Below(points[i],points[bottomindex])) bottomindex = i; + if(Below(points[topindex],points[i])) topindex = i; + } + + //check if the poly is really monotone + i = topindex; + while(i!=bottomindex) { + i2 = i+1; if(i2>=numpoints) i2 = 0; + if(!Below(points[i2],points[i])) return 0; + i = i2; + } + i = bottomindex; + while(i!=topindex) { + i2 = i+1; if(i2>=numpoints) i2 = 0; + if(!Below(points[i],points[i2])) return 0; + i = i2; + } + + char *vertextypes = new char[numpoints]; + long *priority = new long[numpoints]; + + //merge left and right vertex chains + priority[0] = topindex; + vertextypes[topindex] = 0; + leftindex = topindex+1; if(leftindex>=numpoints) leftindex = 0; + rightindex = topindex-1; if(rightindex<0) rightindex = numpoints-1; + for(i=1;i<(numpoints-1);i++) { + if(leftindex==bottomindex) { + priority[i] = rightindex; + rightindex--; if(rightindex<0) rightindex = numpoints-1; + vertextypes[priority[i]] = -1; + } else if(rightindex==bottomindex) { + priority[i] = leftindex; + leftindex++; if(leftindex>=numpoints) leftindex = 0; + vertextypes[priority[i]] = 1; + } else { + if(Below(points[leftindex],points[rightindex])) { + priority[i] = rightindex; + rightindex--; if(rightindex<0) rightindex = numpoints-1; + vertextypes[priority[i]] = -1; + } else { + priority[i] = leftindex; + leftindex++; if(leftindex>=numpoints) leftindex = 0; + vertextypes[priority[i]] = 1; + } + } + } + priority[i] = bottomindex; + vertextypes[bottomindex] = 0; + + long *stack = new long[numpoints]; + long stackptr = 0; + + stack[0] = priority[0]; + stack[1] = priority[1]; + stackptr = 2; + + //for each vertex from top to bottom trim as many triangles as possible + for(i=2;i<(numpoints-1);i++) { + vindex = priority[i]; + if(vertextypes[vindex]!=vertextypes[stack[stackptr-1]]) { + for(j=0;j<(stackptr-1);j++) { + if(vertextypes[vindex]==1) { + triangle.Triangle(points[stack[j+1]],points[stack[j]],points[vindex]); + } else { + triangle.Triangle(points[stack[j]],points[stack[j+1]],points[vindex]); + } + triangles->push_back(triangle); + } + stack[0] = priority[i-1]; + stack[1] = priority[i]; + stackptr = 2; + } else { + stackptr--; + while(stackptr>0) { + if(vertextypes[vindex]==1) { + if(IsConvex(points[vindex],points[stack[stackptr-1]],points[stack[stackptr]])) { + triangle.Triangle(points[vindex],points[stack[stackptr-1]],points[stack[stackptr]]); + triangles->push_back(triangle); + stackptr--; + } else { + break; + } + } else { + if(IsConvex(points[vindex],points[stack[stackptr]],points[stack[stackptr-1]])) { + triangle.Triangle(points[vindex],points[stack[stackptr]],points[stack[stackptr-1]]); + triangles->push_back(triangle); + stackptr--; + } else { + break; + } + } + } + stackptr++; + stack[stackptr] = vindex; + stackptr++; + } + } + vindex = priority[i]; + for(j=0;j<(stackptr-1);j++) { + if(vertextypes[stack[j+1]]==1) { + triangle.Triangle(points[stack[j]],points[stack[j+1]],points[vindex]); + } else { + triangle.Triangle(points[stack[j+1]],points[stack[j]],points[vindex]); + } + triangles->push_back(triangle); + } + + delete [] priority; + delete [] vertextypes; + delete [] stack; + + return 1; +} + +int TriangulatorPartition::Triangulate_MONO(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) { + List<TriangulatorPoly> monotone; + List<TriangulatorPoly>::Element* iter; + + if(!MonotonePartition(inpolys,&monotone)) return 0; + for(iter = monotone.front(); iter;iter=iter->next()) { + if(!TriangulateMonotone(&(iter->get()),triangles)) return 0; + } + return 1; +} + +int TriangulatorPartition::Triangulate_MONO(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) { + List<TriangulatorPoly> polys; + polys.push_back(*poly); + + return Triangulate_MONO(&polys, triangles); +} diff --git a/core/math/triangulator.h b/core/math/triangulator.h new file mode 100644 index 0000000000..b6dd7e8236 --- /dev/null +++ b/core/math/triangulator.h @@ -0,0 +1,306 @@ +//Copyright (C) 2011 by Ivan Fratric +// +//Permission is hereby granted, free of charge, to any person obtaining a copy +//of this software and associated documentation files (the "Software"), to deal +//in the Software without restriction, including without limitation the rights +//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +//copies of the Software, and to permit persons to whom the Software is +//furnished to do so, subject to the following conditions: +// +//The above copyright notice and this permission notice shall be included in +//all copies or substantial portions of the Software. +// +//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +//THE SOFTWARE. + +#ifndef TRIANGULATOR_H +#define TRIANGULATOR_H + +#include "math_2d.h" +#include "list.h" +#include "set.h" +//2D point structure + + +#define TRIANGULATOR_CCW 1 +#define TRIANGULATOR_CW -1 +//Polygon implemented as an array of points with a 'hole' flag +class TriangulatorPoly { +protected: + + + + Vector2 *points; + long numpoints; + bool hole; + +public: + + //constructors/destructors + TriangulatorPoly(); + ~TriangulatorPoly(); + + TriangulatorPoly(const TriangulatorPoly &src); + TriangulatorPoly& operator=(const TriangulatorPoly &src); + + //getters and setters + long GetNumPoints() { + return numpoints; + } + + bool IsHole() { + return hole; + } + + void SetHole(bool hole) { + this->hole = hole; + } + + Vector2 &GetPoint(long i) { + return points[i]; + } + + Vector2 *GetPoints() { + return points; + } + + Vector2& operator[] (int i) { + return points[i]; + } + + //clears the polygon points + void Clear(); + + //inits the polygon with numpoints vertices + void Init(long numpoints); + + //creates a triangle with points p1,p2,p3 + void Triangle(Vector2 &p1, Vector2 &p2, Vector2 &p3); + + //inverts the orfer of vertices + void Invert(); + + //returns the orientation of the polygon + //possible values: + // Triangulator_CCW : polygon vertices are in counter-clockwise order + // Triangulator_CW : polygon vertices are in clockwise order + // 0 : the polygon has no (measurable) area + int GetOrientation(); + + //sets the polygon orientation + //orientation can be + // Triangulator_CCW : sets vertices in counter-clockwise order + // Triangulator_CW : sets vertices in clockwise order + void SetOrientation(int orientation); +}; + +class TriangulatorPartition { +protected: + struct PartitionVertex { + bool isActive; + bool isConvex; + bool isEar; + + Vector2 p; + real_t angle; + PartitionVertex *previous; + PartitionVertex *next; + }; + + struct MonotoneVertex { + Vector2 p; + long previous; + long next; + }; + + struct VertexSorter{ + mutable MonotoneVertex *vertices; + bool operator() (long index1, long index2) const; + }; + + struct Diagonal { + long index1; + long index2; + }; + + //dynamic programming state for minimum-weight triangulation + struct DPState { + bool visible; + real_t weight; + long bestvertex; + }; + + //dynamic programming state for convex partitioning + struct DPState2 { + bool visible; + long weight; + List<Diagonal> pairs; + }; + + //edge that intersects the scanline + struct ScanLineEdge { + mutable long index; + Vector2 p1; + Vector2 p2; + + //determines if the edge is to the left of another edge + bool operator< (const ScanLineEdge & other) const; + + bool IsConvex(const Vector2& p1, const Vector2& p2, const Vector2& p3) const; + }; + + //standard helper functions + bool IsConvex(Vector2& p1, Vector2& p2, Vector2& p3); + bool IsReflex(Vector2& p1, Vector2& p2, Vector2& p3); + bool IsInside(Vector2& p1, Vector2& p2, Vector2& p3, Vector2 &p); + + bool InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p); + bool InCone(PartitionVertex *v, Vector2 &p); + + int Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21, Vector2 &p22); + + Vector2 Normalize(const Vector2 &p); + real_t Distance(const Vector2 &p1, const Vector2 &p2); + + //helper functions for Triangulate_EC + void UpdateVertexReflexity(PartitionVertex *v); + void UpdateVertex(PartitionVertex *v,PartitionVertex *vertices, long numvertices); + + //helper functions for ConvexPartition_OPT + void UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates); + void TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates); + void TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates); + + //helper functions for MonotonePartition + bool Below(Vector2 &p1, Vector2 &p2); + void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, + char *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators, + Set<ScanLineEdge> *edgeTree, long *helpers); + + //triangulates a monotone polygon, used in Triangulate_MONO + int TriangulateMonotone(TriangulatorPoly *inPoly, List<TriangulatorPoly> *triangles); + +public: + + //simple heuristic procedure for removing holes from a list of polygons + //works by creating a diagonal from the rightmost hole vertex to some visible vertex + //time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices + //space complexity: O(n) + //params: + // inpolys : a list of polygons that can contain holes + // vertices of all non-hole polys have to be in counter-clockwise order + // vertices of all hole polys have to be in clockwise order + // outpolys : a list of polygons without holes + //returns 1 on success, 0 on failure + int RemoveHoles(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *outpolys); + + //triangulates a polygon by ear clipping + //time complexity O(n^2), n is the number of vertices + //space complexity: O(n) + //params: + // poly : an input polygon to be triangulated + // vertices have to be in counter-clockwise order + // triangles : a list of triangles (result) + //returns 1 on success, 0 on failure + int Triangulate_EC(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles); + + //triangulates a list of polygons that may contain holes by ear clipping algorithm + //first calls RemoveHoles to get rid of the holes, and then Triangulate_EC for each resulting polygon + //time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices + //space complexity: O(n) + //params: + // inpolys : a list of polygons to be triangulated (can contain holes) + // vertices of all non-hole polys have to be in counter-clockwise order + // vertices of all hole polys have to be in clockwise order + // triangles : a list of triangles (result) + //returns 1 on success, 0 on failure + int Triangulate_EC(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles); + + //creates an optimal polygon triangulation in terms of minimal edge length + //time complexity: O(n^3), n is the number of vertices + //space complexity: O(n^2) + //params: + // poly : an input polygon to be triangulated + // vertices have to be in counter-clockwise order + // triangles : a list of triangles (result) + //returns 1 on success, 0 on failure + int Triangulate_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles); + + //triangulates a polygons by firstly partitioning it into monotone polygons + //time complexity: O(n*log(n)), n is the number of vertices + //space complexity: O(n) + //params: + // poly : an input polygon to be triangulated + // vertices have to be in counter-clockwise order + // triangles : a list of triangles (result) + //returns 1 on success, 0 on failure + int Triangulate_MONO(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles); + + //triangulates a list of polygons by firstly partitioning them into monotone polygons + //time complexity: O(n*log(n)), n is the number of vertices + //space complexity: O(n) + //params: + // inpolys : a list of polygons to be triangulated (can contain holes) + // vertices of all non-hole polys have to be in counter-clockwise order + // vertices of all hole polys have to be in clockwise order + // triangles : a list of triangles (result) + //returns 1 on success, 0 on failure + int Triangulate_MONO(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles); + + //creates a monotone partition of a list of polygons that can contain holes + //time complexity: O(n*log(n)), n is the number of vertices + //space complexity: O(n) + //params: + // inpolys : a list of polygons to be triangulated (can contain holes) + // vertices of all non-hole polys have to be in counter-clockwise order + // vertices of all hole polys have to be in clockwise order + // monotonePolys : a list of monotone polygons (result) + //returns 1 on success, 0 on failure + int MonotonePartition(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *monotonePolys); + + //partitions a polygon into convex polygons by using Hertel-Mehlhorn algorithm + //the algorithm gives at most four times the number of parts as the optimal algorithm + //however, in practice it works much better than that and often gives optimal partition + //uses triangulation obtained by ear clipping as intermediate result + //time complexity O(n^2), n is the number of vertices + //space complexity: O(n) + //params: + // poly : an input polygon to be partitioned + // vertices have to be in counter-clockwise order + // parts : resulting list of convex polygons + //returns 1 on success, 0 on failure + int ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts); + + //partitions a list of polygons into convex parts by using Hertel-Mehlhorn algorithm + //the algorithm gives at most four times the number of parts as the optimal algorithm + //however, in practice it works much better than that and often gives optimal partition + //uses triangulation obtained by ear clipping as intermediate result + //time complexity O(n^2), n is the number of vertices + //space complexity: O(n) + //params: + // inpolys : an input list of polygons to be partitioned + // vertices of all non-hole polys have to be in counter-clockwise order + // vertices of all hole polys have to be in clockwise order + // parts : resulting list of convex polygons + //returns 1 on success, 0 on failure + int ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts); + + //optimal convex partitioning (in terms of number of resulting convex polygons) + //using the Keil-Snoeyink algorithm + //M. Keil, J. Snoeyink, "On the time bound for convex decomposition of simple polygons", 1998 + //time complexity O(n^3), n is the number of vertices + //space complexity: O(n^3) + // poly : an input polygon to be partitioned + // vertices have to be in counter-clockwise order + // parts : resulting list of convex polygons + //returns 1 on success, 0 on failure + int ConvexPartition_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *parts); +}; + + +#endif diff --git a/core/set.h b/core/set.h index d87f635577..95f38d7108 100644 --- a/core/set.h +++ b/core/set.h @@ -249,6 +249,37 @@ private: return (node!=_data._nil)?node:NULL; } + Element *_lower_bound(const T& p_value) const { + + Element *node = _data._root->left; + Element *prev = NULL; + C less; + + while(node!=_data._nil) { + prev=node; + + if (less(p_value,node->value)) + node=node->left; + else if (less(node->value,p_value)) + node=node->right; + else + break; // found + } + + if (node==_data._nil) { + if (prev==NULL) + return NULL; + if (less(prev->value,p_value)) { + + prev=prev->_next; + } + + return prev; + + } else + return node; + } + Element *_insert(const T& p_value, bool& r_exists) { @@ -582,6 +613,12 @@ public: return e; } + + Element *lower_bound(const T& p_value) const { + + return _lower_bound(p_value); + } + inline int size() const { return _data.size_cache; } int calculate_depth() const { diff --git a/core/variant.cpp b/core/variant.cpp index 2f0eca9e91..667a7d8648 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -2631,8 +2631,13 @@ Variant Variant::call(const StringName& p_method,VARIANT_ARG_DECLARE) { return ret; } +void Variant::construct_from_string(const String& p_string,Variant& r_value,ObjectConstruct p_obj_construct,void *p_construct_ud) { + + r_value=Variant(); +} -String Variant::get_construct_string() const { + +String Variant::get_construct_string(ObjectDeConstruct p_obj_deconstruct,void *p_deconstruct_ud) const { switch( type ) { @@ -2640,7 +2645,7 @@ String Variant::get_construct_string() const { case BOOL: return _data._bool ? "true" : "false"; case INT: return String::num(_data._int); case REAL: return String::num(_data._real); - case STRING: return "\""+*reinterpret_cast<const String*>(_data._mem)+"\""; + case STRING: return "\""+reinterpret_cast<const String*>(_data._mem)->c_escape()+"\""; case VECTOR2: return "Vector2("+operator Vector2()+")"; case RECT2: return "Rect2("+operator Rect2()+")"; case MATRIX32: return "Matrix32("+operator Matrix32()+")"; @@ -2651,7 +2656,7 @@ String Variant::get_construct_string() const { case QUAT: return "Quat("+operator Quat()+")"; case MATRIX3: return "Matrix3("+operator Matrix3()+")"; case TRANSFORM: return "Transform("+operator Transform()+")"; - case NODE_PATH: return "@\""+operator NodePath()+"\""; + case NODE_PATH: return "@\""+String(operator NodePath()).c_escape()+"\""; case INPUT_EVENT: return "InputEvent()"; case COLOR: return "Color("+String::num( operator Color().r)+","+String::num( operator Color().g)+","+String::num( operator Color().b)+","+String::num( operator Color().a)+")" ; case DICTIONARY: { @@ -2667,8 +2672,8 @@ String Variant::get_construct_string() const { for(List<Variant>::Element *E=keys.front();E;E=E->next()) { _VariantStrPair sp; - sp.key=E->get().get_construct_string(); - sp.value=d[E->get()].get_construct_string(); + sp.key=E->get().get_construct_string(p_obj_deconstruct,p_deconstruct_ud); + sp.value=d[E->get()].get_construct_string(p_obj_deconstruct,p_deconstruct_ud); pairs.push_back(sp); } @@ -2686,50 +2691,50 @@ String Variant::get_construct_string() const { case VECTOR3_ARRAY: { DVector<Vector3> vec = operator DVector<Vector3>(); - String str="["; + String str="Vector3Array(["; for(int i=0;i<vec.size();i++) { if (i>0) str+=", "; str+=Variant( vec[i] ).get_construct_string(); } - return str+"]"; + return str+"])"; } break; case STRING_ARRAY: { DVector<String> vec = operator DVector<String>(); - String str="["; + String str="StringArray(["; for(int i=0;i<vec.size();i++) { if (i>0) str+=", "; str=str+=Variant( vec[i] ).get_construct_string(); } - return str+"]"; + return str+"])"; } break; case INT_ARRAY: { DVector<int> vec = operator DVector<int>(); - String str="["; + String str="IntArray(["; for(int i=0;i<vec.size();i++) { if (i>0) str+=", "; str=str+itos(vec[i]); } - return str+"]"; + return str+"])"; } break; case REAL_ARRAY: { DVector<real_t> vec = operator DVector<real_t>(); - String str="["; + String str="FloatArray(["; for(int i=0;i<vec.size();i++) { if (i>0) str+=", "; str=str+rtos(vec[i]); } - return str+"]"; + return str+"])"; } break; case ARRAY: { @@ -2738,16 +2743,20 @@ String Variant::get_construct_string() const { for (int i=0; i<arr.size(); i++) { if (i) str+=", "; - str += arr[i].get_construct_string(); + str += arr[i].get_construct_string(p_obj_deconstruct,p_deconstruct_ud); }; return str+"]"; } break; case OBJECT: { - if (_get_obj().obj) - return _get_obj().obj->get_type()+".new()"; - else + if (_get_obj().obj) { + if (p_obj_deconstruct) { + return "Object(\""+p_obj_deconstruct(Variant(*this),p_deconstruct_ud).c_escape()+")"; + } else { + return _get_obj().obj->get_type()+".new()"; + } + } else return "null"; } break; diff --git a/core/variant.h b/core/variant.h index 47fc3f43ac..d5d4792422 100644 --- a/core/variant.h +++ b/core/variant.h @@ -419,7 +419,11 @@ public: static bool has_numeric_constant(Variant::Type p_type, const StringName& p_value); static int get_numeric_constant_value(Variant::Type p_type, const StringName& p_value); - String get_construct_string() const; + typedef String (*ObjectDeConstruct)(const Variant& p_object,void *ud); + typedef void (*ObjectConstruct)(const String& p_text,void *ud,Variant& r_value); + + String get_construct_string(ObjectDeConstruct p_obj_deconstruct=NULL,void *p_deconstruct_ud=NULL) const; + static void construct_from_string(const String& p_string,Variant& r_value,ObjectConstruct p_obj_construct=NULL,void *p_construct_ud=NULL); void operator=(const Variant& p_variant); // only this is enough for all the other types Variant(const Variant& p_variant); diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp new file mode 100644 index 0000000000..0308fd3180 --- /dev/null +++ b/core/variant_construct_string.cpp @@ -0,0 +1,433 @@ + +#include "variant.h" + +class VariantConstruct { + + enum TokenType { + TK_CURLY_BRACKET_OPEN, + TK_CURLY_BRACKET_CLOSE, + TK_BRACKET_OPEN, + TK_BRACKET_CLOSE, + TK_IDENTIFIER, + TK_STRING, + TK_NUMBER, + TK_COLON, + TK_COMMA, + TK_EOF, + TK_MAX + }; + + enum Expecting { + + EXPECT_OBJECT, + EXPECT_OBJECT_KEY, + EXPECT_COLON, + EXPECT_OBJECT_VALUE, + }; + + struct Token { + + TokenType type; + Variant value; + }; + + static const char * tk_name[TK_MAX]; + + static String _print_var(const Variant& p_var); + + static Error _get_token(const CharType *p_str,int &index, int p_len,Token& r_token,int &line,String &r_err_str); + static Error _parse_value(Variant &value,Token& token,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud); + static Error _parse_array(Array &array,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud); + static Error _parse_dict(Dictionary &object,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud); + +public: + + static Error parse(const String& p_string,Variant& r_ret,String &r_err_str,int &r_err_line,Variant::ObjectConstruct* p_construct,void* p_ud); +}; + + +const char * VariantConstruct::tk_name[TK_MAX] = { + "'{'", + "'}'", + "'['", + "']'", + "identifier", + "string", + "number", + "':'", + "','", + "EOF", +}; + + + +Error VariantConstruct::_get_token(const CharType *p_str, int &idx, int p_len, Token& r_token,int &line,String &r_err_str) { + + while (true) { + switch(p_str[idx]) { + + case '\n': { + + line++; + idx++; + break; + }; + case 0: { + r_token.type=TK_EOF; + return OK; + } break; + case '{': { + + r_token.type=TK_CURLY_BRACKET_OPEN; + idx++; + return OK; + }; + case '}': { + + r_token.type=TK_CURLY_BRACKET_CLOSE; + idx++; + return OK; + }; + case '[': { + + r_token.type=TK_BRACKET_OPEN; + idx++; + return OK; + }; + case ']': { + + r_token.type=TK_BRACKET_CLOSE; + idx++; + return OK; + }; + case ':': { + + r_token.type=TK_COLON; + idx++; + return OK; + }; + case ',': { + + r_token.type=TK_COMMA; + idx++; + return OK; + }; + case '"': { + + idx++; + String str; + while(true) { + if (p_str[idx]==0) { + r_err_str="Unterminated String"; + return ERR_PARSE_ERROR; + } else if (p_str[idx]=='"') { + idx++; + break; + } else if (p_str[idx]=='\\') { + //escaped characters... + idx++; + CharType next = p_str[idx]; + if (next==0) { + r_err_str="Unterminated String"; + return ERR_PARSE_ERROR; + } + CharType res=0; + + switch(next) { + + case 'b': res=8; break; + case 't': res=9; break; + case 'n': res=10; break; + case 'f': res=12; break; + case 'r': res=13; break; + case '\"': res='\"'; break; + case '\\': res='\\'; break; + case '/': res='/'; break; //wtf + case 'u': { + //hexnumbarh - oct is deprecated + + + for(int j=0;j<4;j++) { + CharType c = p_str[idx+j+1]; + if (c==0) { + r_err_str="Unterminated String"; + return ERR_PARSE_ERROR; + } + if (!((c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F'))) { + + r_err_str="Malformed hex constant in string"; + return ERR_PARSE_ERROR; + } + CharType v; + if (c>='0' && c<='9') { + v=c-'0'; + } else if (c>='a' && c<='f') { + v=c-'a'; + v+=10; + } else if (c>='A' && c<='F') { + v=c-'A'; + v+=10; + } else { + ERR_PRINT("BUG"); + v=0; + } + + res<<=4; + res|=v; + + + } + idx+=4; //will add at the end anyway + + + } break; + default: { + + r_err_str="Invalid escape sequence"; + return ERR_PARSE_ERROR; + } break; + } + + str+=res; + + } else { + if (p_str[idx]=='\n') + line++; + str+=p_str[idx]; + } + idx++; + } + + r_token.type=TK_STRING; + r_token.value=str; + return OK; + + } break; + default: { + + if (p_str[idx]<=32) { + idx++; + break; + } + + if (p_str[idx]=='-' || (p_str[idx]>='0' && p_str[idx]<='9')) { + //a number + const CharType *rptr; + double number = String::to_double(&p_str[idx],&rptr); + idx+=(rptr - &p_str[idx]); + r_token.type=TK_NUMBER; + r_token.value=number; + return OK; + + } else if ((p_str[idx]>='A' && p_str[idx]<='Z') || (p_str[idx]>='a' && p_str[idx]<='z')) { + + String id; + + while((p_str[idx]>='A' && p_str[idx]<='Z') || (p_str[idx]>='a' && p_str[idx]<='z')) { + + id+=p_str[idx]; + idx++; + } + + r_token.type=TK_IDENTIFIER; + r_token.value=id; + return OK; + } else { + r_err_str="Unexpected character."; + return ERR_PARSE_ERROR; + } + } + + } + } + + return ERR_PARSE_ERROR; +} + + + +Error VariantConstruct::_parse_value(Variant &value,Token& token,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud) { + + + if (token.type==TK_CURLY_BRACKET_OPEN) { + + Dictionary d; + Error err = _parse_dict(d,p_str,index,p_len,line,r_err_str,p_construct,p_ud); + if (err) + return err; + value=d; + return OK; + } else if (token.type==TK_BRACKET_OPEN) { + + Array a; + Error err = _parse_array(a,p_str,index,p_len,line,r_err_str,p_construct,p_ud); + if (err) + return err; + value=a; + return OK; + + } else if (token.type==TK_IDENTIFIER) { + + String id = token.value; + if (id=="true") + value=true; + else if (id=="false") + value=false; + else if (id=="null") + value=Variant(); + else { + r_err_str="Expected 'true','false' or 'null', got '"+id+"'."; + return ERR_PARSE_ERROR; + } + return OK; + + } else if (token.type==TK_NUMBER) { + + value=token.value; + return OK; + } else if (token.type==TK_STRING) { + + value=token.value; + return OK; + } else { + r_err_str="Expected value, got "+String(tk_name[token.type])+"."; + return ERR_PARSE_ERROR; + } + + return ERR_PARSE_ERROR; +} + + +Error VariantConstruct::_parse_array(Array &array,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud) { + + Token token; + bool need_comma=false; + + + while(index<p_len) { + + Error err = _get_token(p_str,index,p_len,token,line,r_err_str); + if (err!=OK) + return err; + + if (token.type==TK_BRACKET_CLOSE) { + + return OK; + } + + if (need_comma) { + + if (token.type!=TK_COMMA) { + + r_err_str="Expected ','"; + return ERR_PARSE_ERROR; + } else { + need_comma=false; + continue; + } + } + + Variant v; + err = _parse_value(v,token,p_str,index,p_len,line,r_err_str,p_construct,p_ud); + if (err) + return err; + + array.push_back(v); + need_comma=true; + + } + + return OK; + +} + +Error VariantConstruct::_parse_dict(Dictionary &dict,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud) { + + bool at_key=true; + Variant key; + Token token; + bool need_comma=false; + + + while(index<p_len) { + + + if (at_key) { + + Error err = _get_token(p_str,index,p_len,token,line,r_err_str); + if (err!=OK) + return err; + + if (token.type==TK_CURLY_BRACKET_CLOSE) { + + return OK; + } + + if (need_comma) { + + if (token.type!=TK_COMMA) { + + r_err_str="Expected '}' or ','"; + return ERR_PARSE_ERROR; + } else { + need_comma=false; + continue; + } + } + + err = _parse_value(key,token,p_str,index,p_len,line,r_err_str,p_construct,p_ud); + + + if (err!=OK) + return err; + + err = _get_token(p_str,index,p_len,token,line,r_err_str); + + if (err!=OK) + return err; + + if (token.type!=TK_COLON) { + + r_err_str="Expected ':'"; + return ERR_PARSE_ERROR; + } + at_key=false; + } else { + + + Error err = _get_token(p_str,index,p_len,token,line,r_err_str); + if (err!=OK) + return err; + + Variant v; + err = _parse_value(v,token,p_str,index,p_len,line,r_err_str,p_construct,p_ud); + if (err) + return err; + dict[key]=v; + need_comma=true; + at_key=true; + } + } + + return OK; +} + + +Error VariantConstruct::parse(const String& p_string,Variant& r_ret,String &r_err_str,int &r_err_line,Variant::ObjectConstruct* p_construct,void* p_ud) { + + + const CharType *str = p_string.ptr(); + int idx = 0; + int len = p_string.length(); + Token token; + r_err_line=0; + String aux_key; + + Error err = _get_token(str,idx,len,token,r_err_line,r_err_str); + if (err) + return err; + + return _parse_value(r_ret,token,str,idx,len,r_err_line,r_err_str,p_construct,p_ud); +} + + diff --git a/demos/2d/navpoly/agent.png b/demos/2d/navpoly/agent.png Binary files differnew file mode 100644 index 0000000000..23e396c478 --- /dev/null +++ b/demos/2d/navpoly/agent.png diff --git a/demos/2d/navpoly/engine.cfg b/demos/2d/navpoly/engine.cfg new file mode 100644 index 0000000000..51eefd7b77 --- /dev/null +++ b/demos/2d/navpoly/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Navigation Polygon (2D)" +main_scene="res://navigation.scn" diff --git a/demos/2d/navpoly/navigation.gd b/demos/2d/navpoly/navigation.gd new file mode 100644 index 0000000000..9c3dc2921d --- /dev/null +++ b/demos/2d/navpoly/navigation.gd @@ -0,0 +1,63 @@ + +extends Navigation2D + +# member variables here, example: +# var a=2 +# var b="textvar" +var begin=Vector2() +var end=Vector2() +var path=[] + +const SPEED=200.0 + +func _process(delta): + + + if (path.size()>1): + + var to_walk = delta*SPEED + while(to_walk>0 and path.size()>=2): + var pfrom = path[path.size()-1] + var pto = path[path.size()-2] + var d = pfrom.distance_to(pto) + if (d<=to_walk): + path.remove(path.size()-1) + to_walk-=d + else: + path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d) + to_walk=0 + + var atpos = path[path.size()-1] + get_node("agent").set_pos(atpos) + + if (path.size()<2): + path=[] + set_process(false) + + else: + set_process(false) + + + +func _update_path(): + + var p = get_simple_path(begin,end,true) + path=Array(p) # Vector2array to complex to use, convert to regular array + path.invert() + + set_process(true) + + +func _input(ev): + if (ev.type==InputEvent.MOUSE_BUTTON and ev.pressed and ev.button_index==1): + begin=get_node("agent").get_pos() + #mouse to local navigatio cooards + end=ev.pos - get_pos() + _update_path() + +func _ready(): + # Initialization here + set_process_input(true) + pass + + diff --git a/demos/2d/navpoly/navigation.scn b/demos/2d/navpoly/navigation.scn Binary files differnew file mode 100644 index 0000000000..1bb7de391b --- /dev/null +++ b/demos/2d/navpoly/navigation.scn diff --git a/demos/2d/navpoly/path.png b/demos/2d/navpoly/path.png Binary files differnew file mode 100644 index 0000000000..52a6d507c3 --- /dev/null +++ b/demos/2d/navpoly/path.png diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index e2943d8fcf..35517f747d 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -1,17 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> <resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> - <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> - <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> + <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> <ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "names" </string> - <string_array len="125"> + <string_array len="127"> <string> "stage" </string> <string> "Node" </string> <string> "_import_path" </string> @@ -21,16 +21,18 @@ <string> "visibility/visible" </string> <string> "visibility/opacity" </string> <string> "visibility/self_opacity" </string> - <string> "visibility/behind_parent" </string> <string> "transform/pos" </string> <string> "transform/rot" </string> <string> "transform/scale" </string> + <string> "z/z" </string> + <string> "z/relative" </string> <string> "mode" </string> <string> "tile_set" </string> <string> "cell/size" </string> <string> "cell/quadrant_size" </string> <string> "cell/custom_transform" </string> <string> "cell/half_offset" </string> + <string> "collision/body_mode" </string> <string> "collision/friction" </string> <string> "collision/bounce" </string> <string> "collision/layers" </string> @@ -167,11 +169,11 @@ <string> "pixel_snap" </string> <bool> False </bool> <string> "zoom" </string> - <real> 0.54036 </real> + <real> 0.814506 </real> <string> "use_snap" </string> <bool> False </bool> <string> "ofs" </string> - <vector2> -177.089, 415.221 </vector2> + <vector2> -121.031, 464.121 </vector2> <string> "snap" </string> <int> 10 </int> </dictionary> @@ -276,22 +278,21 @@ <int> 0 </int> </dictionary> <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> + <string> "2D" </string> </dictionary> <bool> True </bool> <real> 1 </real> - <bool> False </bool> <vector2> 0, 0 </vector2> <real> 0 </real> <vector2> 1, 1 </vector2> <int> 0 </int> <resource resource_type="TileSet" path="res://tileset.xml"> </resource> <vector2> 64, 64 </vector2> - <int> 16 </int> + <int> 8 </int> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> <int> 2 </int> <int> 1 </int> - <int_array len="1998"> 0, 2, 70, 536870914, 71, 10, 72, 10, 73, 10, 74, 10, 75, 10, 76, 10, 77, 10, 78, 10, 65536, 2, 65606, 536870914, 65607, 10, 65608, 10, 65609, 10, 65610, 10, 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\ No newline at end of file diff --git a/demos/2d/platformer/tileset_edit.xml b/demos/2d/platformer/tileset_edit.xml index 2473656a6a..db289433ab 100644 --- a/demos/2d/platformer/tileset_edit.xml +++ b/demos/2d/platformer/tileset_edit.xml @@ -1,71 +1,83 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="12" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> +<resource_file type="PackedScene" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> <ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource> <resource type="ConvexPolygonShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 32, -32, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://2"> <real name="custom_solver_bias"> 0 </real> - 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<vector2_array name="points" len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array> + <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://7"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://8"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, -32, 32, -32, 32, 32, -32, 32 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://9"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 0, 64, 0, 64, 64, 0, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array> </resource> <resource type="ConvexPolygonShape2D" path="local://10"> <real name="custom_solver_bias"> 0 </real> - <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array> + <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array> + + </resource> + <resource type="ConvexPolygonShape2D" path="local://11"> + <real name="custom_solver_bias"> 0 </real> + <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 24, -32, 24 </vector2_array> + + </resource> + <resource type="ConvexPolygonShape2D" path="local://12"> + <real name="custom_solver_bias"> 0 </real> + <vector2_array name="points" len="4"> -32, -24, 24, -24, 24, 24, -32, 24 </vector2_array> </resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "names" </string> - <string_array len="75"> + <string_array len="77"> <string> "Node" </string> + <string> "_import_path" </string> <string> "__meta__" </string> <string> "floor" </string> <string> "Sprite" </string> <string> "visibility/visible" </string> <string> "visibility/opacity" </string> <string> "visibility/self_opacity" </string> - <string> "visibility/behind_parent" </string> <string> "transform/pos" </string> <string> "transform/rot" </string> <string> "transform/scale" </string> + <string> "z/z" </string> + <string> "z/relative" </string> <string> "texture" </string> <string> "centered" </string> <string> "offset" </string> @@ -83,6 +95,7 @@ <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> + <string> "layers" </string> <string> "constant_linear_velocity" </string> <string> "constant_angular_velocity" </string> <string> "friction" </string> @@ -90,11 +103,11 @@ <string> "CollisionPolygon2D" </string> <string> "build_mode" </string> <string> "polygon" </string> + <string> "trigger" </string> <string> "edge" </string> <string> "wall" </string> <string> "wall_deco" </string> <string> "corner" </string> - <string> "ramp" </string> <string> "flowers" </string> <string> "tree_base" </string> <string> "tree_mid" </string> @@ -102,13 +115,10 @@ <string> "tree_top" </string> <string> "solid" </string> <string> "ceiling" </string> + <string> "ramp" </string> <string> "ceiling2wall" </string> <string> "help" </string> <string> "Label" </string> - <string> "margin/left" </string> - <string> "margin/top" </string> - <string> "margin/right" </string> - <string> "margin/bottom" </string> <string> "focus_neighbour/left" </string> <string> "focus_neighbour/top" </string> <string> "focus_neighbour/right" </string> @@ -130,29 +140,38 @@ <string> "autowrap" </string> <string> "uppercase" </string> <string> "percent_visible" </string> + <string> "platform_floor" </string> + <string> "platform_edge" </string> </string_array> <string> "version" </string> <int> 1 </int> <string> "conn_count" </string> <int> 0 </int> <string> "node_count" </string> - <int> 36 </int> + <int> 42 </int> <string> "variants" </string> - <array len="65" shared="false"> + <array len="69" shared="false"> + <node_path> "" </node_path> <dictionary shared="false"> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> <string> "2D" </string> <dictionary shared="false"> <string> "pixel_snap" </string> - <bool> False </bool> + <bool> True </bool> <string> "zoom" </string> - <real> 1.670182 </real> + <real> 1.670183 </real> + <string> "use_snap" </string> + <bool> True </bool> <string> "ofs" </string> - <vector2> -58.9115, 60.1605 </vector2> + <vector2> -446.534, -87.6905 </vector2> + <string> "snap" </string> + <int> 8 </int> </dictionary> <string> "3D" </string> <dictionary shared="false"> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "zfar" </string> <real> 500 </real> <string> "fov" </string> @@ -166,10 +185,12 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> + <string> "listener" </string> + <bool> True </bool> <string> "use_environment" </string> <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -180,10 +201,12 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> + <string> "listener" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -194,10 +217,12 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> + <string> "listener" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -208,10 +233,12 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> + <string> "listener" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -220,12 +247,18 @@ <int> 1 </int> <string> "default_light" </string> <bool> True </bool> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> <string> "show_grid" </string> <bool> True </bool> <string> "show_origin" </string> <bool> True </bool> <string> "znear" </string> <real> 0.1 </real> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -239,45 +272,42 @@ <string> "2D" </string> </dictionary> <bool> True </bool> - <nil> </nil> - <nil> </nil> + <real> 1 </real> <vector2> 0, 0 </vector2> - <nil> </nil> + <real> 0 </real> <vector2> 1, 1 </vector2> + <int> 0 </int> <resource resource_type="Texture" path="res://tiles_demo.png"> </resource> + <bool> False </bool> <int> 1 </int> - <nil> </nil> <color> 1, 1, 1, 1 </color> <rect2> 0, 0, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, 0, 0 </matrix32> - <vector2_array len="4"> 64, 8, 64, 64, 0, 64, 0, 8 </vector2_array> + <vector2_array len="4"> 32, -24, 32, 32, -32, 32, -32, -24 </vector2_array> <vector2> 64, 0 </vector2> <rect2> 64, 0, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://2"> </resource> - <vector2_array len="4"> 0, 8, 56, 8, 56, 64, 0, 64 </vector2_array> + <vector2_array len="4"> -32, -24, 24, -24, 24, 32, -32, 32 </vector2_array> <vector2> 64, 64 </vector2> <rect2> 64, 64, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://3"> </resource> - <vector2_array len="4"> 0, 0, 56, 0, 56, 64, 0, 64 </vector2_array> - <vector2> 64, 128 </vector2> + <vector2_array len="4"> -32, -32, 24, -32, 24, 32, -32, 32 </vector2_array> + <vector2> 96, 128 </vector2> <rect2> 320, 128, 128, 64 </rect2> <resource resource_type="Shape2D" path="local://4"> </resource> + <vector2_array len="4"> -64, -32, -8, -32, -8, 32, -64, 32 </vector2_array> <vector2> 64, 192 </vector2> <rect2> 64, 128, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://5"> </resource> - <vector2_array len="5"> 0, 0, 56, 0, 64, 8, 64, 64, 0, 64 </vector2_array> - <vector2> 256, 192 </vector2> - <rect2> 128, 128, 64, 128 </rect2> - <resource resource_type="Shape2D" path="local://6"> </resource> - <vector2_array len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array> + <vector2_array len="5"> -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 </vector2_array> <vector2> 128, 192 </vector2> <rect2> 192, 192, 64, 64 </rect2> - <resource resource_type="Shape2D" path="local://7"> </resource> - <vector2_array len="4"> 0, 64, 64, 64, 64, 8, 0, 8 </vector2_array> + <resource resource_type="Shape2D" path="local://6"> </resource> + <vector2_array len="4"> -32, 32, 32, 32, 32, -24, -32, -24 </vector2_array> <vector2> 192, 192 </vector2> <rect2> 256, 192, 64, 64 </rect2> - <resource resource_type="Shape2D" path="local://8"> </resource> + <resource resource_type="Shape2D" path="local://7"> </resource> <vector2> 192, 128 </vector2> <rect2> 256, 128, 64, 64 </rect2> <vector2> 192, 64 </vector2> @@ -288,23 +318,29 @@ <rect2> 0, 64, 64, 64 </rect2> <vector2> 0, 128 </vector2> <rect2> 384, 64, 64, 64 </rect2> + <resource resource_type="Shape2D" path="local://8"> </resource> + <vector2_array len="4"> 32, -32, 32, 32, -32, 32, -32, -32 </vector2_array> + <vector2> 256, 224 </vector2> + <rect2> 128, 128, 64, 128 </rect2> <resource resource_type="Shape2D" path="local://9"> </resource> - <vector2_array len="4"> 64, 0, 64, 64, 0, 64, 0, 0 </vector2_array> + <vector2_array len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array> <vector2> 0, 192 </vector2> <rect2> 448, 64, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://10"> </resource> - <nil> </nil> - <nil> </nil> - <nil> </nil> - <nil> </nil> - <nil> </nil> <int> 2 </int> - <nil> </nil> - <string> "This scene serves as a tool for editing the tileset. Nodes (sprites) and their respective collisions are edited here. To create a tileset from this, a "TileSet" resoucre must be created. Use the helper in: Scene -< Convert To -< TileSet This will save a tileset. Saving over it will merge your changes. Finally, the saved tileset resource (tileset.xml in this case), can be opened to be used into a TileMap node for editing a tile map. " </string> + <string> "This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisions
are edited here. 

To create a tileset from this, a "TileSet" resoucre 
must be created. Use the helper in:

 Scene -< Convert To -< TileSet

This will save a tileset. Saving over it will merge your changes.

Finally, the saved tileset resource (tileset.xml in this
 case), can be opened to be used into a TileMap node
 for editing a tile map.
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1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 31, 38, 9, 0, 0, 0, 4, 43, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 32, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 33, 0, 16, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 34, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 17, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 35, 38, 9, 0, 0, 0, 4, 44, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 36, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 37, 0, 19, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 38, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 20, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 35, 38, 9, 0, 0, 0, 4, 45, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 39, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 40, 0, 0, 0, 4, 46, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 41, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 42, 0, 0, 0, 4, 47, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 43, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 44, 0, 0, 0, 4, 48, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 45, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 46, 0, 0, 0, 4, 49, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 47, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 48, 0, 26, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 49, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 27, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 50, 38, 9, 0, 0, 0, 4, 50, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 51, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 52, 0, 29, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 53, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 30, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 54, 38, 9, 0, 0, 0, 4, 51, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 55, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 56, 0, 32, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 57, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 33, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 23, 38, 9, 0, 0, 0, 53, 52, -1, 25, 1, 0, 5, 2, 6, 3, 7, 3, 54, 0, 55, 0, 56, 0, 57, 0, 58, 2, 59, 2, 60, 58, 61, 3, 62, 5, 63, 3, 64, 3, 65, 3, 66, 5, 67, 9, 68, 9, 69, 59, 70, 7, 71, 7, 72, 9, 73, 9, 74, 60, 0, 0, 0, 4, 75, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 61, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 62, 0, 36, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 63, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 37, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 64, 38, 9, 0, 0, 0, 4, 76, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 65, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 66, 0, 39, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 67, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 40, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 68, 38, 9, 0 </int_array> <string> "conns" </string> <int_array len="0"> </int_array> </dictionary> diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 2b70cec3fa..3f14efcbc5 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -8333,7 +8333,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { CanvasItem *current_clip=NULL; - + Shader *shader_cache=NULL; canvas_opacity=1.0; while(p_item_list) { @@ -8378,6 +8378,8 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { } } + shader_cache=shader; + if (shader) { canvas_shader.set_custom_shader(shader->custom_code_id); if (canvas_shader.bind()) @@ -8387,50 +8389,6 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { //todo optimize uniforms shader_owner->shader_version=shader->version; } - //this can be optimized.. - int tex_id=1; - int idx=0; - for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { - - Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key()); - - if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) { - - RID rid; - if (F) { - rid=F->get(); - } - - if (!rid.is_valid()) { - - Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key()); - if (DT) { - rid=DT->get(); - } - } - - if (rid.is_valid()) { - - int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic.. - - glActiveTexture(GL_TEXTURE0+tex_id); - Texture *t=texture_owner.get(rid); - if (!t) - glBindTexture(GL_TEXTURE_2D,white_tex); - else - glBindTexture(t->target,t->tex_id); - - glUniform1i(loc,tex_id); - tex_id++; - } - } else { - Variant &v=F?F->get():E->get().default_value; - canvas_shader.set_custom_uniform(idx,v); - } - - idx++; - } - if (shader->has_texscreen && framebuffer.active) { @@ -8439,8 +8397,8 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,tex_id); - glActiveTexture(GL_TEXTURE0+tex_id); + canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1); + glActiveTexture(GL_TEXTURE0+max_texture_units-1); glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); if (framebuffer.scale==1 && !canvas_texscreen_used) { #ifdef GLEW_ENABLED @@ -8452,14 +8410,12 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { } canvas_texscreen_used=true; - } - tex_id++; - - } + } - if (tex_id>1) { glActiveTexture(GL_TEXTURE0); + } + if (shader->has_screen_uv) { canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height)); } @@ -8473,6 +8429,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { uses_texpixel_size=shader->uses_texpixel_size; } else { + shader_cache=NULL; canvas_shader.set_custom_shader(0); canvas_shader.bind(); uses_texpixel_size=false; @@ -8484,6 +8441,59 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { canvas_last_shader=shader_owner->shader; } + if (shader_cache) { + + Shader *shader = shader_cache; + //this can be optimized.. + int tex_id=1; + int idx=0; + for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { + + Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key()); + + if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) { + + RID rid; + if (F) { + rid=F->get(); + } + + if (!rid.is_valid()) { + + Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key()); + if (DT) { + rid=DT->get(); + } + } + + if (rid.is_valid()) { + + int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic.. + + glActiveTexture(GL_TEXTURE0+tex_id); + Texture *t=texture_owner.get(rid); + if (!t) + glBindTexture(GL_TEXTURE_2D,white_tex); + else + glBindTexture(t->target,t->tex_id); + + glUniform1i(loc,tex_id); + tex_id++; + } + } else { + Variant &v=F?F->get():E->get().default_value; + canvas_shader.set_custom_uniform(idx,v); + } + + idx++; + } + + if (tex_id>1) { + glActiveTexture(GL_TEXTURE0); + } + + } + canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32()); diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp index fcfbbb04da..b616d8f228 100644 --- a/modules/gdscript/gd_functions.cpp +++ b/modules/gdscript/gd_functions.cpp @@ -89,6 +89,8 @@ const char *GDFunctions::get_func_name(Function p_func) { "printt", "printerr", "printraw", + "var2str", + "str2var", "range", "load", "inst2dict", @@ -577,10 +579,23 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va r_ret=Variant(); } break; + case VAR_TO_STR: { + VALIDATE_ARG_COUNT(1); + r_ret=p_args[0]->get_construct_string(); + } break; + case STR_TO_VAR: { + VALIDATE_ARG_COUNT(1); + if (p_args[0]->get_type()!=Variant::STRING) { + r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument=0; + r_error.expected=Variant::STRING; + r_ret=Variant(); + return; + } + Variant::construct_from_string(*p_args[0],r_ret); + } break; case GEN_RANGE: { - - switch(p_arg_count) { case 0: { @@ -861,7 +876,6 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va } } - r_ret = gdscr->_new(NULL,0,r_error); } break; @@ -1224,6 +1238,18 @@ MethodInfo GDFunctions::get_info(Function p_func) { return mi; } break; + case VAR_TO_STR: { + MethodInfo mi("var2str",PropertyInfo(Variant::NIL,"var")); + mi.return_val.type=Variant::STRING; + return mi; + + } break; + case STR_TO_VAR: { + + MethodInfo mi("str2var:var",PropertyInfo(Variant::STRING,"string")); + mi.return_val.type=Variant::NIL; + return mi; + } break; case GEN_RANGE: { MethodInfo mi("range",PropertyInfo(Variant::NIL,"...")); diff --git a/modules/gdscript/gd_functions.h b/modules/gdscript/gd_functions.h index 340763fb8c..05ff6a2e73 100644 --- a/modules/gdscript/gd_functions.h +++ b/modules/gdscript/gd_functions.h @@ -85,6 +85,8 @@ public: TEXT_PRINT_TABBED, TEXT_PRINTERR, TEXT_PRINTRAW, + VAR_TO_STR, + STR_TO_VAR, GEN_RANGE, RESOURCE_LOAD, INST2DICT, diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 5bc47a74c1..af2552496b 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -1093,8 +1093,19 @@ void OS_OSX::warp_mouse_pos(const Point2& p_to) { mouse_y = p_to.y; } else{ //set OS position - CGPoint lMouseWarpPos = {p_to.x, p_to.y}; + /* this code has not been tested, please be a kind soul and fix it if it fails! */ + + //local point in window coords + NSPoint localPoint = { p_to.x, p_to.y }; + + NSPoint pointInWindow = [window_view convertPoint:localPoint toView:nil]; + NSPoint pointOnScreen = [[window_view window] convertRectToScreen:(CGRect){.origin=pointInWindow}]; + + //point in scren coords + CGPoint lMouseWarpPos = { pointOnScreen.x, pointOnScreen.y}; + + //do the warping CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState); CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0); CGAssociateMouseAndMouseCursorPosition(false); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 086b4d7d12..13f2c32e77 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1432,9 +1432,13 @@ void OS_Windows::warp_mouse_pos(const Point2& p_to) { old_y=p_to.y; } else { - SetCursorPos(p_to.x, p_to.y); - } + POINT p; + p.x=p_to.x; + p.y=p_to.y; + ClientToScreen(hWnd,&p); + SetCursorPos(p.x,p.y); + } } Point2 OS_Windows::get_mouse_pos() const { diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index a40af8d2a9..ac1818d200 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -479,8 +479,12 @@ void OS_X11::warp_mouse_pos(const Point2& p_to) { last_mouse_pos=p_to; } else { + /*XWindowAttributes xwa; + XGetWindowAttributes(x11_display, x11_window, &xwa); + printf("%d %d\n", xwa.x, xwa.y); needed? */ + XWarpPointer(x11_display, None, x11_window, - 0,0,0,0, (int)p_to.x, (int)p_to.y); + 0,0,0,0, (int)p_to.x , (int)p_to.y); } } diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp new file mode 100644 index 0000000000..5e93dac61d --- /dev/null +++ b/scene/2d/navigation2d.cpp @@ -0,0 +1,623 @@ +#include "navigation2d.h" + +void Navigation2D::_navpoly_link(int p_id) { + + ERR_FAIL_COND(!navpoly_map.has(p_id)); + NavMesh &nm=navpoly_map[p_id]; + ERR_FAIL_COND(nm.linked); + + print_line("LINK"); + + DVector<Vector2> vertices=nm.navpoly->get_vertices(); + int len = vertices.size(); + if (len==0) + return; + + DVector<Vector2>::Read r=vertices.read(); + + for(int i=0;i<nm.navpoly->get_polygon_count();i++) { + + //build + + List<Polygon>::Element *P=nm.polygons.push_back(Polygon()); + Polygon &p=P->get(); + p.owner=&nm; + + Vector<int> poly = nm.navpoly->get_polygon(i); + int plen=poly.size(); + const int *indices=poly.ptr(); + bool valid=true; + p.edges.resize(plen); + + Vector2 center; + + for(int j=0;j<plen;j++) { + + int idx = indices[j]; + if (idx<0 || idx>=len) { + valid=false; + break; + } + + Polygon::Edge e; + Vector2 ep=nm.xform.xform(r[idx]); + center+=ep; + e.point=_get_point(ep); + p.edges[j]=e; + } + + if (!valid) { + nm.polygons.pop_back(); + ERR_CONTINUE(!valid); + continue; + } + + p.center=center/plen; + + //connect + + for(int j=0;j<plen;j++) { + + int next = (j+1)%plen; + EdgeKey ek(p.edges[j].point,p.edges[next].point); + + Map<EdgeKey,Connection>::Element *C=connections.find(ek); + if (!C) { + + Connection c; + c.A=&p; + c.A_edge=j; + c.B=NULL; + c.B_edge=-1; + connections[ek]=c; + } else { + + if (C->get().B!=NULL) { + print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b)); + } + ERR_CONTINUE(C->get().B!=NULL); //wut + + C->get().B=&p; + C->get().B_edge=j; + C->get().A->edges[C->get().A_edge].C=&p; + C->get().A->edges[C->get().A_edge].C_edge=j;; + p.edges[j].C=C->get().A; + p.edges[j].C_edge=C->get().A_edge; + //connection successful. + } + } + } + + nm.linked=true; + +} + + +void Navigation2D::_navpoly_unlink(int p_id) { + + ERR_FAIL_COND(!navpoly_map.has(p_id)); + NavMesh &nm=navpoly_map[p_id]; + ERR_FAIL_COND(!nm.linked); + + print_line("UNLINK"); + + for (List<Polygon>::Element *E=nm.polygons.front();E;E=E->next()) { + + + Polygon &p=E->get(); + + int ec = p.edges.size(); + Polygon::Edge *edges=p.edges.ptr(); + + for(int i=0;i<ec;i++) { + int next = (i+1)%ec; + + EdgeKey ek(edges[i].point,edges[next].point); + Map<EdgeKey,Connection>::Element *C=connections.find(ek); + ERR_CONTINUE(!C); + if (C->get().B) { + //disconnect + + C->get().B->edges[C->get().B_edge].C=NULL; + C->get().B->edges[C->get().B_edge].C_edge=-1; + C->get().A->edges[C->get().A_edge].C=NULL; + C->get().A->edges[C->get().A_edge].C_edge=-1; + + if (C->get().A==&E->get()) { + + C->get().A=C->get().B; + C->get().A_edge=C->get().B_edge; + } + C->get().B=NULL; + C->get().B_edge=-1; + + } else { + connections.erase(C); + //erase + } + } + } + + nm.polygons.clear(); + + nm.linked=false; + + +} + + +int Navigation2D::navpoly_create(const Ref<NavigationPolygon>& p_mesh, const Matrix32& p_xform, Object *p_owner) { + + int id = last_id++; + NavMesh nm; + nm.linked=false; + nm.navpoly=p_mesh; + nm.xform=p_xform; + nm.owner=p_owner; + navpoly_map[id]=nm; + + _navpoly_link(id); + + return id; +} + +void Navigation2D::navpoly_set_transform(int p_id, const Matrix32& p_xform){ + + ERR_FAIL_COND(!navpoly_map.has(p_id)); + NavMesh &nm=navpoly_map[p_id]; + if (nm.xform==p_xform) + return; //bleh + _navpoly_unlink(p_id); + nm.xform=p_xform; + _navpoly_link(p_id); + + + +} +void Navigation2D::navpoly_remove(int p_id){ + + ERR_FAIL_COND(!navpoly_map.has(p_id)); + _navpoly_unlink(p_id); + navpoly_map.erase(p_id); + +} +#if 0 +void Navigation2D::_clip_path(Vector<Vector2>& path, Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly) { + + Vector2 from = path[path.size()-1]; + + if (from.distance_to(p_to_point)<CMP_EPSILON) + return; + Plane cut_plane; + cut_plane.normal = (from-p_to_point).cross(up); + if (cut_plane.normal==Vector2()) + return; + cut_plane.normal.normalize(); + cut_plane.d = cut_plane.normal.dot(from); + + + while(from_poly!=p_to_poly) { + + int pe = from_poly->prev_edge; + Vector2 a = _get_vertex(from_poly->edges[pe].point); + Vector2 b = _get_vertex(from_poly->edges[(pe+1)%from_poly->edges.size()].point); + + from_poly=from_poly->edges[pe].C; + ERR_FAIL_COND(!from_poly); + + if (a.distance_to(b)>CMP_EPSILON) { + + Vector2 inters; + if (cut_plane.intersects_segment(a,b,&inters)) { + if (inters.distance_to(p_to_point)>CMP_EPSILON && inters.distance_to(path[path.size()-1])>CMP_EPSILON) { + path.push_back(inters); + } + } + } + } +} +#endif + +Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vector2& p_end, bool p_optimize) { + + + Polygon *begin_poly=NULL; + Polygon *end_poly=NULL; + Vector2 begin_point; + Vector2 end_point; + float begin_d=1e20; + float end_d=1e20; + + //look for point inside triangle + + for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + + Polygon &p=F->get(); + if (begin_d || end_d) { + for(int i=2;i<p.edges.size();i++) { + + if (begin_d>0) { + + if (Geometry::is_point_in_triangle(p_start,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) { + + begin_poly=&p; + begin_point=p_start; + begin_d=0; + if (end_d==0) + break; + + } + } + + if (end_d>0) { + + if (Geometry::is_point_in_triangle(p_end,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) { + + end_poly=&p; + end_point=p_end; + end_d=0; + if (begin_d==0) + break; + } + } + + } + } + + p.prev_edge=-1; + } + } + + //start or end not inside triangle.. look for closest segment :| + if (begin_d || end_d) { + for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + int es = p.edges.size(); + for(int i=0;i<es;i++) { + + Vector2 edge[2]={ + _get_vertex(p.edges[i].point), + _get_vertex(p.edges[(i+1)%es].point) + }; + + + if (begin_d>0) { + Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_start,edge); + float d = spoint.distance_to(p_start); + if (d<begin_d) { + begin_poly=&p; + begin_point=spoint; + begin_d=d; + } + } + + if (end_d>0) { + Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_end,edge); + float d = spoint.distance_to(p_end); + if (d<end_d) { + end_poly=&p; + end_point=spoint; + end_d=d; + } + } + } + } + } + } + + if (!begin_poly || !end_poly) { + + //print_line("No Path Path"); + return Vector<Vector2>(); //no path + } + + if (begin_poly==end_poly) { + + Vector<Vector2> path; + path.resize(2); + path[0]=begin_point; + path[1]=end_point; + //print_line("Direct Path"); + return path; + } + + + bool found_route=false; + + List<Polygon*> open_list; + + for(int i=0;i<begin_poly->edges.size();i++) { + + if (begin_poly->edges[i].C) { + + begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge; + begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center); + open_list.push_back(begin_poly->edges[i].C); + + if (begin_poly->edges[i].C==end_poly) { + found_route=true; + } + } + } + + + while(!found_route) { + + if (open_list.size()==0) { + // print_line("NOU OPEN LIST"); + break; + } + //check open list + + List<Polygon*>::Element *least_cost_poly=NULL; + float least_cost=1e30; + + //this could be faster (cache previous results) + for (List<Polygon*>::Element *E=open_list.front();E;E=E->next()) { + + Polygon *p=E->get(); + + + float cost=p->distance; + cost+=p->center.distance_to(end_point); + + if (cost<least_cost) { + + least_cost_poly=E; + least_cost=cost; + } + } + + + Polygon *p=least_cost_poly->get(); + //open the neighbours for search + + for(int i=0;i<p->edges.size();i++) { + + + Polygon::Edge &e=p->edges[i]; + + if (!e.C) + continue; + + float distance = p->center.distance_to(e.C->center) + p->distance; + + if (e.C->prev_edge!=-1) { + //oh this was visited already, can we win the cost? + + if (e.C->distance>distance) { + + e.C->prev_edge=e.C_edge; + e.C->distance=distance; + } + } else { + //add to open neighbours + + e.C->prev_edge=e.C_edge; + e.C->distance=distance; + open_list.push_back(e.C); + + if (e.C==end_poly) { + //oh my reached end! stop algorithm + found_route=true; + break; + + } + + } + } + + if (found_route) + break; + + open_list.erase(least_cost_poly); + } + + if (found_route) { + + Vector<Vector2> path; + + if (p_optimize) { + //string pulling + + Polygon *apex_poly=end_poly; + Vector2 apex_point=end_point; + Vector2 portal_left=apex_point; + Vector2 portal_right=apex_point; + Polygon *left_poly=end_poly; + Polygon *right_poly=end_poly; + Polygon *p=end_poly; + path.push_back(end_point); + + while(p) { + + Vector2 left; + Vector2 right; + +//#define CLOCK_TANGENT(m_a,m_b,m_c) ( ((m_a)-(m_c)).cross((m_a)-(m_b)) ) +#define CLOCK_TANGENT(m_a,m_b,m_c) ((((m_a).x - (m_c).x) * ((m_b).y - (m_c).y) - ((m_b).x - (m_c).x) * ((m_a).y - (m_c).y))) + + if (p==begin_poly) { + left=begin_point; + right=begin_point; + } else { + int prev = p->prev_edge; + int prev_n = (p->prev_edge+1)%p->edges.size(); + left = _get_vertex(p->edges[prev].point); + right = _get_vertex(p->edges[prev_n].point); + + if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){ + SWAP(left,right); + } + } + + bool skip=false; + + + if (CLOCK_TANGENT(apex_point,portal_left,left) >= 0){ + //process + if (portal_left==apex_point || CLOCK_TANGENT(apex_point,left,portal_right) > 0) { + left_poly=p; + portal_left=left; + } else { + + //_clip_path(path,apex_poly,portal_right,right_poly); + + apex_point=portal_right; + p=right_poly; + left_poly=p; + apex_poly=p; + portal_left=apex_point; + portal_right=apex_point; + path.push_back(apex_point); + skip=true; + } + } + + if (!skip && CLOCK_TANGENT(apex_point,portal_right,right) <= 0){ + //process + if (portal_right==apex_point || CLOCK_TANGENT(apex_point,right,portal_left) < 0) { + right_poly=p; + portal_right=right; + } else { + + //_clip_path(path,apex_poly,portal_left,left_poly); + + apex_point=portal_left; + p=left_poly; + right_poly=p; + apex_poly=p; + portal_right=apex_point; + portal_left=apex_point; + path.push_back(apex_point); + } + } + + if (p!=begin_poly) + p=p->edges[p->prev_edge].C; + else + p=NULL; + + } + + if (path[path.size()-1]!=begin_point) + path.push_back(begin_point); + + path.invert(); + + + + + } else { + //midpoints + Polygon *p=end_poly; + + path.push_back(end_point); + while(true) { + int prev = p->prev_edge; + int prev_n = (p->prev_edge+1)%p->edges.size(); + Vector2 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5; + path.push_back(point); + p = p->edges[prev].C; + if (p==begin_poly) + break; + } + + path.push_back(begin_point); + + + path.invert();; + } + + return path; + } + + + return Vector<Vector2>(); + +} + + +Vector2 Navigation2D::get_closest_point(const Vector2& p_point) { + + Vector2 closest_point=Vector2(); + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + if (Geometry::is_point_in_triangle(p_point,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) { + + return p_point; //inside triangle, nothing else to discuss + } + + } + } + } + + for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + int es = p.edges.size(); + for(int i=0;i<es;i++) { + + Vector2 edge[2]={ + _get_vertex(p.edges[i].point), + _get_vertex(p.edges[(i+1)%es].point) + }; + + + Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_point,edge); + float d = spoint.distance_squared_to(p_point); + if (d<closest_point_d) { + + closest_point=spoint; + closest_point_d=d; + } + } + } + } + + return closest_point; + +} + + +void Navigation2D::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("navpoly_create","mesh:NavigationPolygon","xform","owner"),&Navigation2D::navpoly_create,DEFVAL(Variant())); + ObjectTypeDB::bind_method(_MD("navpoly_set_transform","id","xform"),&Navigation2D::navpoly_set_transform); + ObjectTypeDB::bind_method(_MD("navpoly_remove","id"),&Navigation2D::navpoly_remove); + + ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation2D::get_simple_path,DEFVAL(true)); + ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation2D::get_closest_point); + +} + +Navigation2D::Navigation2D() { + + ERR_FAIL_COND( sizeof(Point)!=8 ); + cell_size=1; // one pixel + last_id=1; + +} diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h new file mode 100644 index 0000000000..1fca80dc5c --- /dev/null +++ b/scene/2d/navigation2d.h @@ -0,0 +1,137 @@ +#ifndef NAVIGATION_2D_H +#define NAVIGATION_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/2d/navigation_polygon.h" + +class Navigation2D : public Node2D { + + OBJ_TYPE( Navigation2D, Node2D); + + + union Point { + + struct { + int64_t x:32; + int64_t y:32; + }; + + uint64_t key; + bool operator<(const Point& p_key) const { return key < p_key.key; } + }; + + + struct EdgeKey { + + Point a; + Point b; + + bool operator<(const EdgeKey& p_key) const { + return (a.key==p_key.a.key)?(b.key<p_key.b.key):(a.key<p_key.a.key); + }; + + EdgeKey(const Point& p_a=Point(),const Point& p_b=Point()) { + a=p_a; + b=p_b; + if (a.key > b.key) { + SWAP(a,b); + } + } + }; + + + struct NavMesh; + + + struct Polygon { + + struct Edge { + Point point; + Polygon *C; //connection + int C_edge; + Edge() { C=NULL; C_edge=-1; } + }; + + Vector<Edge> edges; + + Vector2 center; + + float distance; + int prev_edge; + + NavMesh *owner; + }; + + + struct Connection { + + Polygon *A; + int A_edge; + Polygon *B; + int B_edge; + Connection() { A=NULL; B=NULL; A_edge=-1; B_edge=-1;} + }; + + Map<EdgeKey,Connection> connections; + + + struct NavMesh { + + Object *owner; + Matrix32 xform; + bool linked; + Ref<NavigationPolygon> navpoly; + List<Polygon> polygons; + + }; + + + + _FORCE_INLINE_ Point _get_point(const Vector2& p_pos) const { + + int x = int(Math::floor(p_pos.x/cell_size)); + int y = int(Math::floor(p_pos.y/cell_size)); + + Point p; + p.key=0; + p.x=x; + p.y=y; + return p; + + } + + _FORCE_INLINE_ Vector2 _get_vertex(const Point& p_point) const { + + return Vector2(p_point.x,p_point.y)*cell_size; + } + + + + void _navpoly_link(int p_id); + void _navpoly_unlink(int p_id); + + float cell_size; + Map<int,NavMesh> navpoly_map; + int last_id; +#if 0 + void _clip_path(Vector<Vector2>& path,Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly); +#endif +protected: + + static void _bind_methods(); + +public: + + //API should be as dynamic as possible + int navpoly_create(const Ref<NavigationPolygon>& p_mesh,const Matrix32& p_xform,Object* p_owner=NULL); + void navpoly_set_transform(int p_id, const Matrix32& p_xform); + void navpoly_remove(int p_id); + + Vector<Vector2> get_simple_path(const Vector2& p_start, const Vector2& p_end,bool p_optimize=true); + Vector2 get_closest_point(const Vector2& p_point); + + Navigation2D(); +}; + + +#endif // Navigation2D2D_H diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp new file mode 100644 index 0000000000..fc69ea8a0d --- /dev/null +++ b/scene/2d/navigation_polygon.cpp @@ -0,0 +1,450 @@ +#include "navigation_polygon.h" +#include "navigation2d.h" +#include "triangulator.h" +#include "core_string_names.h" + +void NavigationPolygon::set_vertices(const DVector<Vector2>& p_vertices) { + + vertices=p_vertices; +} + +DVector<Vector2> NavigationPolygon::get_vertices() const{ + + return vertices; +} + + +void NavigationPolygon::_set_polygons(const Array& p_array) { + + polygons.resize(p_array.size()); + for(int i=0;i<p_array.size();i++) { + polygons[i].indices=p_array[i]; + } +} + +Array NavigationPolygon::_get_polygons() const { + + Array ret; + ret.resize(polygons.size()); + for(int i=0;i<ret.size();i++) { + ret[i]=polygons[i].indices; + } + + return ret; +} + +void NavigationPolygon::_set_outlines(const Array& p_array) { + + outlines.resize(p_array.size()); + for(int i=0;i<p_array.size();i++) { + outlines[i]=p_array[i]; + } +} + +Array NavigationPolygon::_get_outlines() const { + + Array ret; + ret.resize(outlines.size()); + for(int i=0;i<ret.size();i++) { + ret[i]=outlines[i]; + } + + return ret; +} + + +void NavigationPolygon::add_polygon(const Vector<int>& p_polygon){ + + Polygon polygon; + polygon.indices=p_polygon; + polygons.push_back(polygon); + +} + +void NavigationPolygon::add_outline_at_index(const DVector<Vector2>& p_outline,int p_index) { + + outlines.insert(p_index,p_outline); +} + +int NavigationPolygon::get_polygon_count() const{ + + return polygons.size(); +} +Vector<int> NavigationPolygon::get_polygon(int p_idx){ + + ERR_FAIL_INDEX_V(p_idx,polygons.size(),Vector<int>()); + return polygons[p_idx].indices; +} +void NavigationPolygon::clear_polygons(){ + + polygons.clear(); +} + +void NavigationPolygon::add_outline(const DVector<Vector2>& p_outline) { + + outlines.push_back(p_outline); +} + +int NavigationPolygon::get_outline_count() const{ + + return outlines.size(); +} + +void NavigationPolygon::set_outline(int p_idx,const DVector<Vector2>& p_outline) { + ERR_FAIL_INDEX(p_idx,outlines.size()); + outlines[p_idx]=p_outline; +} + +void NavigationPolygon::remove_outline(int p_idx) { + + ERR_FAIL_INDEX(p_idx,outlines.size()); + outlines.remove(p_idx); + +} + +DVector<Vector2> NavigationPolygon::get_outline(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx,outlines.size(),DVector<Vector2>()); + return outlines[p_idx]; +} + +void NavigationPolygon::clear_outlines(){ + + outlines.clear();; +} +void NavigationPolygon::make_polygons_from_outlines(){ + + List<TriangulatorPoly> in_poly,out_poly; + + Vector2 outside_point(-1e10,-1e10); + + for(int i=0;i<outlines.size();i++) { + + DVector<Vector2> ol = outlines[i]; + int olsize = ol.size(); + if (olsize<3) + continue; + DVector<Vector2>::Read r=ol.read(); + for(int j=0;j<olsize;j++) { + outside_point.x = MAX( r[j].x, outside_point.x ); + outside_point.y = MAX( r[j].y, outside_point.y ); + } + + } + + outside_point+=Vector2(0.7239784,0.819238); //avoid precision issues + + + + for(int i=0;i<outlines.size();i++) { + + DVector<Vector2> ol = outlines[i]; + int olsize = ol.size(); + if (olsize<3) + continue; + DVector<Vector2>::Read r=ol.read(); + + int interscount=0; + //test if this is an outer outline + for(int k=0;k<outlines.size();k++) { + + if (i==k) + continue; //no self intersect + + DVector<Vector2> ol2 = outlines[k]; + int olsize2 = ol2.size(); + if (olsize2<3) + continue; + DVector<Vector2>::Read r2=ol2.read(); + + for(int l=0;l<olsize2;l++) { + + if (Geometry::segment_intersects_segment_2d(r[0],outside_point,r2[l],r2[(l+1)%olsize2],NULL)) { + interscount++; + } + } + + } + + bool outer = (interscount%2)==0; + + TriangulatorPoly tp; + tp.Init(olsize); + for(int j=0;j<olsize;j++) { + tp[j]=r[j]; + } + + if (outer) + tp.SetOrientation(TRIANGULATOR_CCW); + else { + tp.SetOrientation(TRIANGULATOR_CW); + tp.SetHole(true); + } + + in_poly.push_back(tp); + } + + + TriangulatorPartition tpart; + if (tpart.ConvexPartition_HM(&in_poly,&out_poly)==0) { //failed! + print_line("convex partition failed!"); + return; + } + + polygons.clear(); + vertices.resize(0); + + Map<Vector2,int> points; + for(List<TriangulatorPoly>::Element*I = out_poly.front();I;I=I->next()) { + + TriangulatorPoly& tp = I->get(); + + struct Polygon p; + + for(int i=0;i<tp.GetNumPoints();i++) { + + Map<Vector2,int>::Element *E=points.find(tp[i]); + if (!E) { + E=points.insert(tp[i],vertices.size()); + vertices.push_back(tp[i]); + } + p.indices.push_back(E->get()); + } + + polygons.push_back(p); + } + + emit_signal(CoreStringNames::get_singleton()->changed); +} + + +void NavigationPolygon::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationPolygon::set_vertices); + ObjectTypeDB::bind_method(_MD("get_vertices"),&NavigationPolygon::get_vertices); + + ObjectTypeDB::bind_method(_MD("add_polygon","polygon"),&NavigationPolygon::add_polygon); + ObjectTypeDB::bind_method(_MD("get_polygon_count"),&NavigationPolygon::get_polygon_count); + ObjectTypeDB::bind_method(_MD("get_polygon","idx"),&NavigationPolygon::get_polygon); + ObjectTypeDB::bind_method(_MD("clear_polygons"),&NavigationPolygon::clear_polygons); + + ObjectTypeDB::bind_method(_MD("add_outline","outline"),&NavigationPolygon::add_outline); + ObjectTypeDB::bind_method(_MD("add_outline_at_index","outline","index"),&NavigationPolygon::add_outline_at_index); + ObjectTypeDB::bind_method(_MD("get_outline_count"),&NavigationPolygon::get_outline_count); + ObjectTypeDB::bind_method(_MD("set_outline","idx","outline"),&NavigationPolygon::set_outline); + ObjectTypeDB::bind_method(_MD("get_outline","idx"),&NavigationPolygon::get_outline); + ObjectTypeDB::bind_method(_MD("remove_outline","idx"),&NavigationPolygon::remove_outline); + ObjectTypeDB::bind_method(_MD("clear_outlines"),&NavigationPolygon::clear_outlines); + ObjectTypeDB::bind_method(_MD("make_polygons_from_outlines"),&NavigationPolygon::make_polygons_from_outlines); + + ObjectTypeDB::bind_method(_MD("_set_polygons","polygons"),&NavigationPolygon::_set_polygons); + ObjectTypeDB::bind_method(_MD("_get_polygons"),&NavigationPolygon::_get_polygons); + + ObjectTypeDB::bind_method(_MD("_set_outlines","outlines"),&NavigationPolygon::_set_outlines); + ObjectTypeDB::bind_method(_MD("_get_outlines"),&NavigationPolygon::_get_outlines); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices")); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons")); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"outlines",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_outlines"),_SCS("_get_outlines")); +} + +NavigationPolygon::NavigationPolygon() { + + +} + +void NavigationPolygonInstance::set_enabled(bool p_enabled) { + + if (enabled==p_enabled) + return; + enabled=p_enabled; + + if (!is_inside_tree()) + return; + + if (!enabled) { + + if (nav_id!=-1) { + navigation->navpoly_remove(nav_id); + nav_id=-1; + } + } else { + + if (navigation) { + + if (navpoly.is_valid()) { + + nav_id = navigation->navpoly_create(navpoly,get_relative_transform(navigation),this); + } + } + + } + + if (get_tree()->is_editor_hint()) + update(); + +// update_gizmo(); +} + +bool NavigationPolygonInstance::is_enabled() const { + + + return enabled; +} + + +///////////////////////////// + + +void NavigationPolygonInstance::_notification(int p_what) { + + + switch(p_what) { + case NOTIFICATION_ENTER_TREE: { + + Node2D *c=this; + while(c) { + + navigation=c->cast_to<Navigation2D>(); + if (navigation) { + + if (enabled && navpoly.is_valid()) { + + nav_id = navigation->navpoly_create(navpoly,get_relative_transform(navigation),this); + } + break; + } + + c=c->get_parent()->cast_to<Node2D>(); + } + + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + + if (navigation && nav_id!=-1) { + navigation->navpoly_set_transform(nav_id,get_relative_transform(navigation)); + } + + } break; + case NOTIFICATION_EXIT_TREE: { + + if (navigation) { + + if (nav_id!=-1) { + navigation->navpoly_remove(nav_id); + nav_id=-1; + } + } + navigation=NULL; + } break; + case NOTIFICATION_DRAW: { + + if (is_inside_tree() && get_tree()->is_editor_hint() && navpoly.is_valid()) { + + DVector<Vector2> verts=navpoly->get_vertices(); + int vsize = verts.size(); + if (vsize<3) + return; + + + Color color; + if (enabled) { + color=Color(0.1,0.8,1.0,0.4); + } else { + color=Color(1.0,0.8,0.1,0.4); + } + Vector<Color> colors; + Vector<Vector2> vertices; + vertices.resize(vsize); + colors.resize(vsize); + { + DVector<Vector2>::Read vr = verts.read(); + for(int i=0;i<vsize;i++) { + vertices[i]=vr[i]; + colors[i]=color; + } + } + + Vector<int> indices; + + + for(int i=0;i<navpoly->get_polygon_count();i++) { + Vector<int> polygon = navpoly->get_polygon(i); + + for(int j=2;j<polygon.size();j++) { + + int kofs[3]={0,j-1,j}; + for(int k=0;k<3;k++) { + + int idx = polygon[ kofs[k] ]; + ERR_FAIL_INDEX(idx,vsize); + indices.push_back(idx); + } + } + } + VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,vertices,colors); + + } + } break; + + } +} + + +void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly) { + + if (p_navpoly==navpoly) + return; + + if (navigation && nav_id!=-1) { + navigation->navpoly_remove(nav_id); + nav_id=-1; + } + if (navpoly.is_valid()) { + navpoly->disconnect(CoreStringNames::get_singleton()->changed,this,"_navpoly_changed"); + } + navpoly=p_navpoly; + + if (navpoly.is_valid()) { + navpoly->connect(CoreStringNames::get_singleton()->changed,this,"_navpoly_changed"); + } + + if (navigation && navpoly.is_valid() && enabled) { + nav_id = navigation->navpoly_create(navpoly,get_relative_transform(navigation),this); + } + //update_gizmo(); + _change_notify("navpoly"); + +} + +Ref<NavigationPolygon> NavigationPolygonInstance::get_navigation_polygon() const{ + + return navpoly; +} + +void NavigationPolygonInstance::_navpoly_changed() { + + if (is_inside_tree() && get_tree()->is_editor_hint()) + update(); +} + +void NavigationPolygonInstance::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_navigation_polygon","navpoly"),&NavigationPolygonInstance::set_navigation_polygon); + ObjectTypeDB::bind_method(_MD("get_navigation_polygon"),&NavigationPolygonInstance::get_navigation_polygon); + + ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&NavigationPolygonInstance::set_enabled); + ObjectTypeDB::bind_method(_MD("is_enabled"),&NavigationPolygonInstance::is_enabled); + + ObjectTypeDB::bind_method(_MD("_navpoly_changed"),&NavigationPolygonInstance::_navpoly_changed); + + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"navpoly",PROPERTY_HINT_RESOURCE_TYPE,"NavigationPolygon"),_SCS("set_navigation_polygon"),_SCS("get_navigation_polygon")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); +} + +NavigationPolygonInstance::NavigationPolygonInstance() { + + navigation=NULL; + nav_id=-1; + enabled=true; + +} diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h new file mode 100644 index 0000000000..01307a170b --- /dev/null +++ b/scene/2d/navigation_polygon.h @@ -0,0 +1,84 @@ +#ifndef NAVIGATION_POLYGON_H +#define NAVIGATION_POLYGON_H + +#include "scene/2d/node_2d.h" + + +class NavigationPolygon : public Resource { + + OBJ_TYPE( NavigationPolygon, Resource ); + + DVector<Vector2> vertices; + struct Polygon { + Vector<int> indices; + }; + Vector<Polygon> polygons; + Vector< DVector<Vector2> > outlines; + +protected: + + static void _bind_methods(); + + void _set_polygons(const Array& p_array); + Array _get_polygons() const; + + void _set_outlines(const Array& p_array); + Array _get_outlines() const; + +public: + + + + void set_vertices(const DVector<Vector2>& p_vertices); + DVector<Vector2> get_vertices() const; + + void add_polygon(const Vector<int>& p_polygon); + int get_polygon_count() const; + + void add_outline(const DVector<Vector2>& p_outline); + void add_outline_at_index(const DVector<Vector2>& p_outline,int p_index); + void set_outline(int p_idx,const DVector<Vector2>& p_outline); + DVector<Vector2> get_outline(int p_idx) const; + void remove_outline(int p_idx); + int get_outline_count() const; + + void clear_outlines(); + void make_polygons_from_outlines(); + + Vector<int> get_polygon(int p_idx); + void clear_polygons(); + + NavigationPolygon(); +}; + + +class Navigation2D; + +class NavigationPolygonInstance : public Node2D { + + OBJ_TYPE(NavigationPolygonInstance,Node2D); + + bool enabled; + int nav_id; + Navigation2D *navigation; + Ref<NavigationPolygon> navpoly; + + void _navpoly_changed(); + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_enabled(bool p_enabled); + bool is_enabled() const; + + void set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly); + Ref<NavigationPolygon> get_navigation_polygon() const; + + NavigationPolygonInstance(); +}; + + +#endif // NAVIGATIONPOLYGON_H diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 8b4196ee7f..36b6b220b3 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -317,6 +317,18 @@ int Node2D::get_z() const{ return z; } +Matrix32 Node2D::get_relative_transform(const Node *p_parent) const { + + if (p_parent==this) + return Matrix32(); + + Node2D *parent_2d = get_parent()->cast_to<Node2D>(); + ERR_FAIL_COND_V(!parent_2d,Matrix32()); + if (p_parent==parent_2d) + return get_transform(); + else + return parent_2d->get_relative_transform(p_parent) * get_transform(); +} void Node2D::_bind_methods() { @@ -351,6 +363,8 @@ void Node2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot); + ObjectTypeDB::bind_method(_MD("get_relative_transform"),&Node2D::get_relative_transform); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd")); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale")); diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 61b8c829d6..7b059008c2 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -93,6 +93,9 @@ public: void set_z_as_relative(bool p_enabled); bool is_z_relative() const; + Matrix32 get_relative_transform(const Node *p_parent) const; + + Matrix32 get_transform() const; Node2D(); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 93005ed1e3..75e7957cb8 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -63,7 +63,7 @@ void TileMap::_update_quadrant_space(const RID& p_space) { for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - Physics2DServer::get_singleton()->body_set_space(q.static_body,p_space); + Physics2DServer::get_singleton()->body_set_space(q.body,p_space); } } @@ -80,7 +80,7 @@ void TileMap::_update_quadrant_transform() { Matrix32 xform; xform.set_origin( q.pos ); xform = global_transform * xform; - Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform); + Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform); } } @@ -179,7 +179,7 @@ void TileMap::_update_dirty_quadrants() { Quadrant &q = *dirty_quadrant_list.first()->self(); vs->canvas_item_clear(q.canvas_item); - ps->body_clear_shapes(q.static_body); + ps->body_clear_shapes(q.body); int shape_idx=0; for(int i=0;i<q.cells.size();i++) { @@ -263,8 +263,8 @@ void TileMap::_update_dirty_quadrants() { - ps->body_add_shape(q.static_body,shape->get_rid(),xform); - ps->body_set_shape_metadata(q.static_body,shape_idx++,Vector2(E->key().x,E->key().y)); + ps->body_add_shape(q.body,shape->get_rid(),xform); + ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y)); } } @@ -343,19 +343,19 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() ); VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform ); - q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC); - Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.static_body,get_instance_ID()); - Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer); - Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction); - Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce); + q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC); + Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); + Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); + Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction); + Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce); if (is_inside_tree()) { xform = get_global_transform() * xform; RID space = get_world_2d()->get_space(); - Physics2DServer::get_singleton()->body_set_space(q.static_body,space); + Physics2DServer::get_singleton()->body_set_space(q.body,space); } - Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform); + Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform); rect_cache_dirty=true; quadrant_order_dirty=true; @@ -365,7 +365,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) { Quadrant &q=Q->get(); - Physics2DServer::get_singleton()->free(q.static_body); + Physics2DServer::get_singleton()->free(q.body); VisualServer::get_singleton()->free(q.canvas_item); if (q.dirty_list.in_list()) dirty_quadrant_list.remove(&q.dirty_list); @@ -605,17 +605,29 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) { for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer); + Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); } } +bool TileMap::get_collision_use_kinematic() const{ + + return use_kinematic; +} + +void TileMap::set_collision_use_kinematic(bool p_use_kinematic) { + + _clear_quadrants(); + use_kinematic=p_use_kinematic; + _recreate_quadrants(); +} + void TileMap::set_collision_friction(float p_friction) { friction=p_friction; for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction); + Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,p_friction); } } @@ -631,7 +643,7 @@ void TileMap::set_collision_bounce(float p_bounce){ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce); + Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce); } } @@ -823,6 +835,9 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y); ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y); + ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic); + ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic); + ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask); ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask); @@ -856,6 +871,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size")); ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); @@ -889,6 +905,7 @@ TileMap::TileMap() { bounce=0; mode=MODE_SQUARE; half_offset=HALF_OFFSET_DISABLED; + use_kinematic=false; fp_adjust=0.01; fp_adjust=0.01; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 2809cdb378..fe1067fc1d 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -60,6 +60,7 @@ private: Mode mode; Matrix32 custom_transform; HalfOffset half_offset; + bool use_kinematic; union PosKey { @@ -98,14 +99,14 @@ private: Vector2 pos; RID canvas_item; - RID static_body; + RID body; SelfList<Quadrant> dirty_list; VSet<PosKey> cells; - void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells; } - Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells;} + void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells; } + Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells;} Quadrant() : dirty_list(this) {} }; @@ -179,6 +180,9 @@ public: void set_collision_layer_mask(uint32_t p_layer); uint32_t get_collision_layer_mask() const; + void set_collision_use_kinematic(bool p_use_kinematic); + bool get_collision_use_kinematic() const; + void set_collision_friction(float p_friction); float get_collision_friction() const; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index ce268843b1..4d32c7ea9a 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2688,6 +2688,12 @@ Control *Control::get_focus_owner() const { return data.window->window->key_focus; } + +void Control::warp_mouse(const Point2& p_to_pos) { + ERR_FAIL_COND(!is_inside_tree()); + get_viewport()->warp_mouse(get_global_transform().xform(p_to_pos)); +} + void Control::_bind_methods() { ObjectTypeDB::bind_method(_MD("_window_input_event"),&Control::_window_input_event); @@ -2784,6 +2790,9 @@ void Control::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_drag_preview","control:Control"),&Control::set_drag_preview); + ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"),&Control::warp_mouse); + + BIND_VMETHOD(MethodInfo("_input_event",PropertyInfo(Variant::INPUT_EVENT,"event"))); BIND_VMETHOD(MethodInfo(Variant::VECTOR2,"get_minimum_size")); BIND_VMETHOD(MethodInfo(Variant::OBJECT,"get_drag_data",PropertyInfo(Variant::VECTOR2,"pos"))); diff --git a/scene/gui/control.h b/scene/gui/control.h index 64b5a9b661..7e14bff098 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -380,7 +380,7 @@ public: void grab_click_focus(); - + void warp_mouse(const Point2& p_to_pos); Control(); ~Control(); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index a82cfc7ea6..30e0241f23 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -328,8 +328,8 @@ AcceptDialog::AcceptDialog() { label->set_anchor(MARGIN_RIGHT,ANCHOR_END); label->set_anchor(MARGIN_BOTTOM,ANCHOR_END); label->set_begin( Point2( margin, margin) ); - label->set_end( Point2( margin, button_margin) ); - label->set_autowrap(true); + label->set_end( Point2( margin, button_margin+10) ); + //label->set_autowrap(true); add_child(label); hbc = memnew( HBoxContainer ); diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index bccd05d4fe..d58cb3da79 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -94,6 +94,8 @@ void Popup::popup_centered_minsize(const Size2& p_minsize) { Control *c=get_child(i)->cast_to<Control>(); if (!c) continue; + if (c->is_hidden()) + continue; Size2 minsize = c->get_combined_minimum_size(); @@ -114,6 +116,8 @@ void Popup::popup_centered_minsize(const Size2& p_minsize) { } + print_line(String(c->get_type())+": "+minsize); + total_minsize.width = MAX( total_minsize.width, minsize.width ); total_minsize.height = MAX( total_minsize.height, minsize.height ); } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index e6c787cf9e..fa163bf96d 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -29,6 +29,8 @@ #include "viewport.h" #include "os/os.h" #include "scene/3d/spatial.h" +#include "os/input.h" + //#include "scene/3d/camera.h" #include "servers/spatial_sound_server.h" @@ -1100,6 +1102,12 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) { } +void Viewport::warp_mouse(const Vector2& p_pos) { + + Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); + Input::get_singleton()->warp_mouse_pos(gpos); +} + void Viewport::input(const InputEvent& p_event) { ERR_FAIL_COND(!is_inside_tree()); @@ -1289,6 +1297,7 @@ void Viewport::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d); ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect"), &Viewport::set_render_target_to_screen_rect); + ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"), &Viewport::warp_mouse); ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world") ); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 4bb5735731..832a6b6107 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -246,6 +246,8 @@ public: void set_render_target_to_screen_rect(const Rect2& p_rect); Rect2 get_render_target_to_screen_rect() const; + void warp_mouse(const Vector2& p_pos); + void set_physics_object_picking(bool p_enable); bool get_physics_object_picking(); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 9d907391ec..9600469e8a 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -102,6 +102,7 @@ #include "scene/2d/screen_button.h" #include "scene/2d/remote_transform_2d.h" #include "scene/2d/y_sort.h" +#include "scene/2d/navigation2d.h" #include "scene/2d/position_2d.h" #include "scene/2d/tile_map.h" @@ -575,6 +576,10 @@ void register_scene_types() { ObjectTypeDB::register_type<Path2D>(); ObjectTypeDB::register_type<PathFollow2D>(); + ObjectTypeDB::register_type<Navigation2D>(); + ObjectTypeDB::register_type<NavigationPolygon>(); + ObjectTypeDB::register_type<NavigationPolygonInstance>(); + OS::get_singleton()->yield(); //may take time to init ObjectTypeDB::register_type<PackedScene>(); diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 58c1cac12c..cc1a05f7d3 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -89,6 +89,7 @@ #include "plugins/animation_player_editor_plugin.h" #include "plugins/baked_light_editor_plugin.h" #include "plugins/polygon_2d_editor_plugin.h" +#include "plugins/navigation_polygon_editor_plugin.h" // end #include "tools/editor/io_plugins/editor_texture_import_plugin.h" #include "tools/editor/io_plugins/editor_scene_import_plugin.h" @@ -3260,6 +3261,11 @@ Error EditorNode::export_platform(const String& p_platform, const String& p_path return OK; } +void EditorNode::show_warning(const String& p_text) { + + warning->set_text(p_text); + warning->popup_centered_minsize(); +} EditorNode::EditorNode() { @@ -3970,6 +3976,8 @@ EditorNode::EditorNode() { logo->set_pos(Point2(20,20)); logo->set_texture(gui_base->get_icon("Logo","EditorIcons") ); + warning = memnew( AcceptDialog ); + add_child(warning); @@ -4107,6 +4115,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( PathEditorPlugin(this) ) ); add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) ); add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) ); + add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) ); for(int i=0;i<EditorPlugins::get_plugin_count();i++) add_editor_plugin( EditorPlugins::create(i,this) ); diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index c7c3bde4cb..531eccb546 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -232,6 +232,7 @@ class EditorNode : public Node { ConfirmationDialog *open_recent_confirmation; AcceptDialog *accept; AcceptDialog *about; + AcceptDialog *warning; //OptimizedPresetsDialog *optimized_presets; EditorSettingsDialog *settings_config_dialog; @@ -484,6 +485,9 @@ public: Ref<Theme> get_editor_theme() const { return theme; } + void show_warning(const String& p_text); + + Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false); static void register_editor_types(); diff --git a/tools/editor/icons/icon_navigation_2d.png b/tools/editor/icons/icon_navigation_2d.png Binary files differnew file mode 100644 index 0000000000..8170ecf68c --- /dev/null +++ b/tools/editor/icons/icon_navigation_2d.png diff --git a/tools/editor/icons/icon_navigation_polygon_instance.png b/tools/editor/icons/icon_navigation_polygon_instance.png Binary files differnew file mode 100644 index 0000000000..9f9c318906 --- /dev/null +++ b/tools/editor/icons/icon_navigation_polygon_instance.png diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp index b92acb60f9..a6f2085a19 100644 --- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp @@ -31,6 +31,8 @@ #include "os/file_access.h" #include "tools/editor/editor_settings.h" #include "scene/3d/camera.h" +#include "canvas_item_editor_plugin.h" + void CollisionPolygonEditor::_notification(int p_what) { switch(p_what) { @@ -71,14 +73,14 @@ void CollisionPolygonEditor::_node_removed(Node *p_node) { Vector2 CollisionPolygonEditor::snap_point(const Vector2& p_point) const { return p_point; - /* - if (canvas_item_editor->is_snap_active()) { + + if (CanvasItemEditor::get_singleton()->is_snap_active()) { - return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap()); + return p_point.snapped(Vector2(1,1)*CanvasItemEditor::get_singleton()->get_snap()); } else { return p_point; - } ??? */ + } } void CollisionPolygonEditor::_menu_option(int p_option) { @@ -148,7 +150,7 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const Vector2 cpoint(spoint.x,spoint.y); - //cpoint=snap_point(cpoint); snap? + cpoint=snap_point(cpoint); Vector<Vector2> poly = node->get_polygon(); @@ -362,7 +364,7 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const Vector2 cpoint(spoint.x,spoint.y); - //cpoint=snap_point(cpoint); + cpoint=snap_point(cpoint); edited_point_pos = cpoint; _polygon_draw(); diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.cpp b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp new file mode 100644 index 0000000000..599d18c8bb --- /dev/null +++ b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -0,0 +1,547 @@ +#include "navigation_polygon_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" +#include "os/file_access.h" +#include "tools/editor/editor_settings.h" + +void NavigationPolygonEditor::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_READY: { + + button_create->set_icon( get_icon("Edit","EditorIcons")); + button_edit->set_icon( get_icon("MovePoint","EditorIcons")); + button_edit->set_pressed(true); + get_tree()->connect("node_removed",this,"_node_removed"); + create_nav->connect("confirmed",this,"_create_nav"); + + } break; + case NOTIFICATION_FIXED_PROCESS: { + + + } break; + } + +} +void NavigationPolygonEditor::_node_removed(Node *p_node) { + + if(p_node==node) { + node=NULL; + hide(); + canvas_item_editor->get_viewport_control()->update(); + } + +} + +void NavigationPolygonEditor::_create_nav() { + + undo_redo->create_action("Create Navigation Polygon"); + undo_redo->add_do_method(node,"set_navigation_polygon",Ref<NavigationPolygon>(memnew( NavigationPolygon))); + undo_redo->add_undo_method(node,"set_navigation_polygon",Variant(REF())); + undo_redo->commit_action(); +} + +Vector2 NavigationPolygonEditor::snap_point(const Vector2& p_point) const { + + if (canvas_item_editor->is_snap_active()) { + + return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap()); + + } else { + return p_point; + } +} + +void NavigationPolygonEditor::_menu_option(int p_option) { + + switch(p_option) { + + case MODE_CREATE: { + + mode=MODE_CREATE; + button_create->set_pressed(true); + button_edit->set_pressed(false); + } break; + case MODE_EDIT: { + + mode=MODE_EDIT; + button_create->set_pressed(false); + button_edit->set_pressed(true); + } break; + + } +} + +void NavigationPolygonEditor::_wip_close() { + + + if (wip.size()>=3) { + + undo_redo->create_action("Create Poly"); + undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"remove_outline",node->get_navigation_polygon()->get_outline_count()); + undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"add_outline",wip); + undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines"); + undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines"); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + mode=MODE_EDIT; + button_edit->set_pressed(true); + button_create->set_pressed(false); + } + + wip.clear(); + wip_active=false; + edited_point=-1; +} + +bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) { + + + if (!node) + return false; + + if (node->get_navigation_polygon().is_null()) { + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) { + create_nav->set_text("No NavigationPolygon resource on this node.\nCreate and assign one?"); + create_nav->popup_centered_minsize(); + } + return false; + } + + + switch(p_event.type) { + + case InputEvent::MOUSE_BUTTON: { + + const InputEventMouseButton &mb=p_event.mouse_button; + + Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + + + Vector2 gpoint = Point2(mb.x,mb.y); + Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint=snap_point(cpoint); + cpoint = node->get_global_transform().affine_inverse().xform(cpoint); + + + + //first check if a point is to be added (segment split) + real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8); + + switch(mode) { + + + case MODE_CREATE: { + + if (mb.button_index==BUTTON_LEFT && mb.pressed) { + + + if (!wip_active) { + + wip.clear(); + wip.push_back( cpoint ); + wip_active=true; + edited_point_pos=cpoint; + edited_outline=-1; + canvas_item_editor->get_viewport_control()->update(); + edited_point=1; + return true; + } else { + + + if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) { + //wip closed + _wip_close(); + + return true; + } else { + + wip.push_back( cpoint ); + edited_point=wip.size(); + canvas_item_editor->get_viewport_control()->update(); + return true; + + //add wip point + } + } + } else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) { + _wip_close(); + } + + + + } break; + + case MODE_EDIT: { + + if (mb.button_index==BUTTON_LEFT) { + if (mb.pressed) { + + if (mb.mod.control) { + + + //search edges + int closest_outline=-1; + int closest_idx=-1; + Vector2 closest_pos; + real_t closest_dist=1e10; + + for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) { + + + DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j); + + int pc=points.size(); + DVector<Vector2>::Read poly=points.read(); + + for(int i=0;i<pc;i++) { + + Vector2 points[2] ={ xform.xform(poly[i]), + xform.xform(poly[(i+1)%pc]) }; + + Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points); + if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2) + continue; //not valid to reuse point + + real_t d = cp.distance_to(gpoint); + if (d<closest_dist && d<grab_treshold) { + closest_dist=d; + closest_outline=j; + closest_pos=cp; + closest_idx=i; + } + + + } + } + + if (closest_idx>=0) { + + pre_move_edit=node->get_navigation_polygon()->get_outline(closest_outline); + DVector<Point2> poly = pre_move_edit; + poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos)); + edited_point=closest_idx+1; + edited_outline=closest_outline; + edited_point_pos=xform.affine_inverse().xform(closest_pos); + node->get_navigation_polygon()->set_outline(closest_outline,poly); + canvas_item_editor->get_viewport_control()->update(); + return true; + } + } else { + + //look for points to move + int closest_outline=-1; + int closest_idx=-1; + Vector2 closest_pos; + real_t closest_dist=1e10; + + for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) { + + + DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j); + + int pc=points.size(); + DVector<Vector2>::Read poly=points.read(); + + for(int i=0;i<pc;i++) { + + + Vector2 cp =xform.xform(poly[i]); + + real_t d = cp.distance_to(gpoint); + if (d<closest_dist && d<grab_treshold) { + closest_dist=d; + closest_pos=cp; + closest_outline=j; + closest_idx=i; + } + } + } + + if (closest_idx>=0) { + + pre_move_edit=node->get_navigation_polygon()->get_outline(closest_outline); + edited_point=closest_idx; + edited_outline=closest_outline; + edited_point_pos=xform.affine_inverse().xform(closest_pos); + canvas_item_editor->get_viewport_control()->update(); + return true; + } + } + } else { + + if (edited_point!=-1) { + + //apply + + DVector<Vector2> poly = node->get_navigation_polygon()->get_outline(edited_outline); + ERR_FAIL_INDEX_V(edited_point,poly.size(),false); + poly.set(edited_point,edited_point_pos); + undo_redo->create_action("Edit Poly"); + undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"set_outline",edited_outline,poly); + undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"set_outline",edited_outline,pre_move_edit); + undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines"); + undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines"); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + + edited_point=-1; + return true; + } + } + } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) { + + int closest_outline=-1; + int closest_idx=-1; + Vector2 closest_pos; + real_t closest_dist=1e10; + + for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) { + + + DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j); + + int pc=points.size(); + DVector<Vector2>::Read poly=points.read(); + + for(int i=0;i<pc;i++) { + + + Vector2 cp =xform.xform(poly[i]); + + real_t d = cp.distance_to(gpoint); + if (d<closest_dist && d<grab_treshold) { + closest_dist=d; + closest_pos=cp; + closest_outline=j; + closest_idx=i; + } + } + } + + if (closest_idx>=0) { + + + DVector<Vector2> poly = node->get_navigation_polygon()->get_outline(closest_outline); + + if (poly.size()>3) { + undo_redo->create_action("Edit Poly (Remove Point)"); + undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"set_outline",closest_outline,poly); + poly.remove(closest_idx); + undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"set_outline",closest_outline,poly); + undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines"); + undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines"); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + } else { + + undo_redo->create_action("Remove Poly And Point"); + undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"add_outline_at_index",poly,closest_outline); + poly.remove(closest_idx); + undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"remove_outline",closest_outline); + undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines"); + undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines"); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + + } + return true; + } + } + + + + } break; + } + + + + } break; + case InputEvent::MOUSE_MOTION: { + + const InputEventMouseMotion &mm=p_event.mouse_motion; + + if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) { + + Vector2 gpoint = Point2(mm.x,mm.y); + Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint=snap_point(cpoint); + edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint); + + canvas_item_editor->get_viewport_control()->update(); + + } + + } break; + } + + return false; +} +void NavigationPolygonEditor::_canvas_draw() { + + if (!node) + return; + + Control *vpc = canvas_item_editor->get_viewport_control(); + if (node->get_navigation_polygon().is_null()) + return; + + Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + Ref<Texture> handle= get_icon("EditorHandle","EditorIcons"); + + + + for(int j=-1;j<node->get_navigation_polygon()->get_outline_count();j++) { + Vector<Vector2> poly; + + if (wip_active && j==edited_outline) { + poly=wip; + } else { + if (j==-1) + continue; + poly = Variant(node->get_navigation_polygon()->get_outline(j)); + } + + int len = poly.size(); + + for(int i=0;i<poly.size();i++) { + + + Vector2 p,p2; + p = (j==edited_outline && i==edited_point) ? edited_point_pos : poly[i]; + if (j==edited_outline && ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))) + p2=edited_point_pos; + else + p2 = poly[(i+1)%poly.size()]; + + Vector2 point = xform.xform(p); + Vector2 next_point = xform.xform(p2); + + Color col=Color(1,0.3,0.1,0.8); + vpc->draw_line(point,next_point,col,2); + vpc->draw_texture(handle,point-handle->get_size()*0.5); + } + } +} + + + +void NavigationPolygonEditor::edit(Node *p_collision_polygon) { + + if (!canvas_item_editor) { + canvas_item_editor=CanvasItemEditor::get_singleton(); + } + + if (p_collision_polygon) { + + node=p_collision_polygon->cast_to<NavigationPolygonInstance>(); + if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw"); + wip.clear(); + wip_active=false; + edited_point=-1; + + } else { + node=NULL; + + if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw"); + + } + +} + +void NavigationPolygonEditor::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("_menu_option"),&NavigationPolygonEditor::_menu_option); + ObjectTypeDB::bind_method(_MD("_canvas_draw"),&NavigationPolygonEditor::_canvas_draw); + ObjectTypeDB::bind_method(_MD("_node_removed"),&NavigationPolygonEditor::_node_removed); + ObjectTypeDB::bind_method(_MD("_create_nav"),&NavigationPolygonEditor::_create_nav); + +} + +NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) { + + canvas_item_editor=NULL; + editor=p_editor; + undo_redo = editor->get_undo_redo(); + + add_child( memnew( VSeparator )); + button_create = memnew( ToolButton ); + add_child(button_create); + button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE)); + button_create->set_toggle_mode(true); + button_create->set_tooltip("Create a new polygon from scratch"); + + button_edit = memnew( ToolButton ); + add_child(button_edit); + button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT)); + button_edit->set_toggle_mode(true); + button_edit->set_tooltip("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point."); + create_nav = memnew( ConfirmationDialog ); + add_child(create_nav); + create_nav->get_ok()->set_text("Create"); + + + //add_constant_override("separation",0); + +#if 0 + options = memnew( MenuButton ); + add_child(options); + options->set_area_as_parent_rect(); + options->set_text("Polygon"); + //options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE); + options->get_popup()->connect("item_pressed", this,"_menu_option"); +#endif + + mode = MODE_EDIT; + wip_active=false; + edited_outline=-1; + +} + + +void NavigationPolygonEditorPlugin::edit(Object *p_object) { + + collision_polygon_editor->edit(p_object->cast_to<Node>()); +} + +bool NavigationPolygonEditorPlugin::handles(Object *p_object) const { + + return p_object->is_type("NavigationPolygonInstance"); +} + +void NavigationPolygonEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + collision_polygon_editor->show(); + } else { + + collision_polygon_editor->hide(); + collision_polygon_editor->edit(NULL); + } + +} + +NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) { + + editor=p_node; + collision_polygon_editor = memnew( NavigationPolygonEditor(p_node) ); + CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor); + + collision_polygon_editor->hide(); + + + +} + + +NavigationPolygonEditorPlugin::~NavigationPolygonEditorPlugin() +{ +} + diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.h b/tools/editor/plugins/navigation_polygon_editor_plugin.h new file mode 100644 index 0000000000..a86d28c8a8 --- /dev/null +++ b/tools/editor/plugins/navigation_polygon_editor_plugin.h @@ -0,0 +1,91 @@ +#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H +#define NAVIGATIONPOLYGONEDITORPLUGIN_H + + + +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +#include "scene/2d/navigation_polygon.h" +#include "scene/gui/tool_button.h" +#include "scene/gui/button_group.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class CanvasItemEditor; + +class NavigationPolygonEditor : public HBoxContainer { + + OBJ_TYPE(NavigationPolygonEditor, HBoxContainer ); + + UndoRedo *undo_redo; + enum Mode { + + MODE_CREATE, + MODE_EDIT, + + }; + + Mode mode; + + ToolButton *button_create; + ToolButton *button_edit; + + ConfirmationDialog *create_nav; + + CanvasItemEditor *canvas_item_editor; + EditorNode *editor; + Panel *panel; + NavigationPolygonInstance *node; + MenuButton *options; + + int edited_outline; + int edited_point; + Vector2 edited_point_pos; + DVector<Vector2> pre_move_edit; + Vector<Vector2> wip; + bool wip_active; + + + void _wip_close(); + void _canvas_draw(); + void _create_nav(); + + void _menu_option(int p_option); + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + static void _bind_methods(); +public: + + Vector2 snap_point(const Vector2& p_point) const; + bool forward_input_event(const InputEvent& p_event); + void edit(Node *p_collision_polygon); + NavigationPolygonEditor(EditorNode *p_editor); +}; + +class NavigationPolygonEditorPlugin : public EditorPlugin { + + OBJ_TYPE( NavigationPolygonEditorPlugin, EditorPlugin ); + + NavigationPolygonEditor *collision_polygon_editor; + EditorNode *editor; + +public: + + virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } + + virtual String get_name() const { return "NavigationPolygonInstance"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + NavigationPolygonEditorPlugin(EditorNode *p_node); + ~NavigationPolygonEditorPlugin(); + +}; + + +#endif // NAVIGATIONPOLYGONEDITORPLUGIN_H |