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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-03 07:36:58 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-03 07:36:58 +0200 |
commit | 1956c7ad3367cba3ced34a6b933724cdb2adcaa7 (patch) | |
tree | 2d88d66f299437749b7afcfb73758c708a7d96c5 | |
parent | 4a5138bb99f5a063035c1d34de26af050bef5dc3 (diff) | |
parent | 4e2d6997455cf9741108fbf32e59b012793e7aff (diff) |
Merge pull request #41533 from Chaosus/vs_fix_specular
Fix specular render_mode for visual shaders
-rw-r--r-- | scene/resources/visual_shader.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e4851ad9f7..6841ecb61f 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1367,10 +1367,19 @@ void VisualShader::_update_shader() const { { //fill render mode enums int idx = 0; + bool specular = false; while (render_mode_enums[idx].string) { if (shader_mode == render_mode_enums[idx].mode) { - if (modes.has(render_mode_enums[idx].string)) { - int which = modes[render_mode_enums[idx].string]; + if (shader_mode == Shader::MODE_SPATIAL) { + if (String(render_mode_enums[idx].string) == "specular") { + specular = true; + } + } + if (modes.has(render_mode_enums[idx].string) || specular) { + int which = 0; + if (modes.has(render_mode_enums[idx].string)) { + which = modes[render_mode_enums[idx].string]; + } int count = 0; for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) { String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i]; |