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authorRaul Santos <raulsntos@gmail.com>2021-08-07 12:39:34 +0200
committerRaul Santos <raulsntos@gmail.com>2021-08-07 12:39:34 +0200
commit18f7acf611a4a2adccac36fa8a611b5b630ddd36 (patch)
treea728d57cc523da75249e6414f0fad03563b9af11
parentcd68ef9ed08579ba0a73a57264f16611ceb7a2a4 (diff)
Fix Path3D initial forward calculation
-rw-r--r--scene/3d/path_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 490cf5fe67..589135710f 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -120,7 +120,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 forward = c->interpolate_baked(o_next, cubic);
+ Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
// Try with the previous position
if (forward.length_squared() < CMP_EPSILON2) {