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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-12-22 12:34:34 +0100
committerGitHub <noreply@github.com>2019-12-22 12:34:34 +0100
commit18e4fb35484d63a116eccb75237ee3d168c806a6 (patch)
treeb565847c5428cffda19278415a9ebcefb8ed8ca0
parentf7d8dd79e969c684c44e3737fd26fd90c523ca07 (diff)
parent13b77c9acde7515271f3ff2fe6201f69783ce187 (diff)
Merge pull request #34413 from Zacxalot/vehiclewheel-tooltip
Update VehicleWheel.xml
-rw-r--r--doc/classes/VehicleWheel.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml
index ff6004bcba..ba33f66e77 100644
--- a/doc/classes/VehicleWheel.xml
+++ b/doc/classes/VehicleWheel.xml
@@ -75,7 +75,7 @@
This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest.
</member>
<member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence" default="0.1">
- This value affects the roll of your vehicle. If set to 0.0 for all wheels, your vehicle will be prone to rolling over, while a value of 1.0 will resist body roll.
+ This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will be prone to rolling over, while a value of 0.0 will resist body roll.
</member>
</members>
<constants>