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| author | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-28 17:45:25 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-01-28 17:45:25 +0100 |
| commit | 188a711c4f08f96bccd72ecea0d7445f0c7846ca (patch) | |
| tree | 9fb548d7037d399301895b4db19db90d7c7fba1f | |
| parent | ac01aef9e3e9839809306efc915f6e4fa4ac303f (diff) | |
| parent | 5876c3f089da4f69a1279f69eb9229bced13cde2 (diff) | |
Merge pull request #25420 from akien-mga/godotphysics-is-back
Revert " Deprecated Godot 3D physics engine"
| -rw-r--r-- | servers/register_server_types.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 0c43000186..4e167be300 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -81,7 +81,6 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag ShaderTypes *shader_types = NULL; PhysicsServer *_createGodotPhysicsCallback() { - WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings)."); return memnew(PhysicsServerSW); } @@ -167,8 +166,8 @@ void register_server_types() { GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback); - PhysicsServerManager::set_default_server("GodotPhysics - deprecated"); + PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); + PhysicsServerManager::set_default_server("GodotPhysics"); } void unregister_server_types() { |