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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-12 18:26:28 +0100
committerGitHub <noreply@github.com>2018-01-12 18:26:28 +0100
commit187e3d103944de8713ebec93f90c333d4750710a (patch)
treea616096c8b981f4e78603e854a508d1c05cf2932
parent0041efec1dc6e9fc806721196de54bd7dadd97a8 (diff)
parentb517fc11af4142d69e475de19bcd31b25f904713 (diff)
Merge pull request #15629 from endragor/fix-shader-property
Fix Material's shader property binding
-rw-r--r--scene/resources/material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index e7329f5183..8a1978cf85 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -178,7 +178,7 @@ void ShaderMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param);
ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"), "set_shader", "get_shader");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader");
}
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {