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authorkobewi <kobewi4e@gmail.com>2022-09-21 23:43:52 +0200
committerkobewi <kobewi4e@gmail.com>2022-09-21 23:43:52 +0200
commit185be4a788d7671d7c0fbac8c1074cd231d59230 (patch)
tree7c4bfe74ec66ba0eabe692952c3e6fa0381aa62a
parent0b06f8b0bda45fcea3e4b6ba9e7168d6b680c769 (diff)
Fix wrong DirAccess example
-rw-r--r--doc/classes/DirAccess.xml5
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/DirAccess.xml b/doc/classes/DirAccess.xml
index cb7bf56f11..af498a6519 100644
--- a/doc/classes/DirAccess.xml
+++ b/doc/classes/DirAccess.xml
@@ -9,11 +9,10 @@
Most of the methods have a static alternative that can be used without creating a [DirAccess]. Static methods only support absolute paths (including [code]res://[/code] and [code]user://[/code]).
[codeblock]
# Standard
- var dir = Directory.new()
- dir.open("user://levels")
+ var dir = DirAccess.open("user://levels")
dir.make_dir("world1")
# Static
- Directory.make_dir_absolute("user://levels/world1")
+ DirAccess.make_dir_absolute("user://levels/world1")
[/codeblock]
[b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources.
Here is an example on how to iterate through the files of a directory: