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author | kobewi <kobewi4e@gmail.com> | 2022-09-21 23:43:52 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2022-09-21 23:43:52 +0200 |
commit | 185be4a788d7671d7c0fbac8c1074cd231d59230 (patch) | |
tree | 7c4bfe74ec66ba0eabe692952c3e6fa0381aa62a | |
parent | 0b06f8b0bda45fcea3e4b6ba9e7168d6b680c769 (diff) |
Fix wrong DirAccess example
-rw-r--r-- | doc/classes/DirAccess.xml | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/DirAccess.xml b/doc/classes/DirAccess.xml index cb7bf56f11..af498a6519 100644 --- a/doc/classes/DirAccess.xml +++ b/doc/classes/DirAccess.xml @@ -9,11 +9,10 @@ Most of the methods have a static alternative that can be used without creating a [DirAccess]. Static methods only support absolute paths (including [code]res://[/code] and [code]user://[/code]). [codeblock] # Standard - var dir = Directory.new() - dir.open("user://levels") + var dir = DirAccess.open("user://levels") dir.make_dir("world1") # Static - Directory.make_dir_absolute("user://levels/world1") + DirAccess.make_dir_absolute("user://levels/world1") [/codeblock] [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources. Here is an example on how to iterate through the files of a directory: |