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author | Nathan Warden <nathan@nathanwarden.com> | 2017-12-15 00:12:24 -0500 |
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committer | Nathan Warden <nathan@nathanwarden.com> | 2017-12-15 00:12:24 -0500 |
commit | 17ed071e165df7c6c36867147b21683cd97a7db6 (patch) | |
tree | 45de7096e15549caf9ddb27d43cd53bff1b02849 | |
parent | e3fd61b63860cd82dee12bf77550c1a5cf1373f5 (diff) |
[DOCS] Completed the docs for the Navigation node.
-rw-r--r-- | doc/classes/Navigation.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml index 4bfe964a4d..995cb5b179 100644 --- a/doc/classes/Navigation.xml +++ b/doc/classes/Navigation.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Navigation" inherits="Spatial" category="Core" version="3.0-beta"> <brief_description> + A collection of [code]NavigationMesh[/code] resources and methods used for pathfinding. </brief_description> <description> + The Navigation node is used for basic or advanced navigation. By default it will automatically collect all child [code]NavigationMesh[/code] resources, but they can also be added on the fly through scripting. It can be used for generating a simple path between two points or it can be used to ensure that a navigation agent is angled perfectly to the terrain it is navigating. </description> <tutorials> </tutorials> @@ -15,6 +17,7 @@ <argument index="0" name="to_point" type="Vector3"> </argument> <description> + Returns the closest navigation point to the point passed. </description> </method> <method name="get_closest_point_normal"> @@ -23,6 +26,7 @@ <argument index="0" name="to_point" type="Vector3"> </argument> <description> + Returns the surface normal of the navigation mesh at the point passed. For instance, if the point passed was at a 45 degree slope it would return something like (0.5,0.5,0). This is useful for rotating a navigation agent in accordance with the [code]NavigationMesh[/code]. </description> </method> <method name="get_closest_point_owner"> @@ -31,6 +35,7 @@ <argument index="0" name="to_point" type="Vector3"> </argument> <description> + Returns the nearest [code]NavigationMeshInstance[/code] to the point passed. </description> </method> <method name="get_closest_point_to_segment"> @@ -43,6 +48,7 @@ <argument index="2" name="use_collision" type="bool" default="false"> </argument> <description> + Returns the nearest point to the line segment passed. The third optional parameter takes collisions into account. </description> </method> <method name="get_simple_path"> @@ -55,6 +61,7 @@ <argument index="2" name="optimize" type="bool" default="true"> </argument> <description> + Returns a path of points as a [code]PoolVector3Array[/code]. If [code]optimize[/code] is false the [code]NavigationMesh[/code] agent properties will be taken into account, otherwise it will return the nearest path and ignore agent radius, height, etc. </description> </method> <method name="navmesh_create"> @@ -67,6 +74,7 @@ <argument index="2" name="owner" type="Object" default="null"> </argument> <description> + Adds a [code]NavigationMesh[/code] to the list of NavigationMesh's in this node. Returns an id. Its position, rotation and scale are associated with the [code]Transform[/code] passed. The [code]Node[/code] (or [code]Object[/code]) that owns this node is an optional parameter. </description> </method> <method name="navmesh_remove"> @@ -75,6 +83,7 @@ <argument index="0" name="id" type="int"> </argument> <description> + Removes a [code]NavigationMesh[/code] from the list of NavigationMesh's in this node. </description> </method> <method name="navmesh_set_transform"> @@ -85,11 +94,13 @@ <argument index="1" name="xform" type="Transform"> </argument> <description> + Associates a [code]NavigationMesh[/code]'s id with a [code]Transform[/code]. Its position, rotation and scale are based on the [code]Transform[/code] passed. </description> </method> </methods> <members> <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector"> + Defines which direction is up. The default defines 0,1,0 as up which is the world up direction. To make this a ceiling use 0,-1,0 to define down as up. </member> </members> <constants> |