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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-18 23:41:44 +0100 | 
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-18 23:41:44 +0100 | 
| commit | 17da86eb7bf112682102cba66d68af00bb94f05d (patch) | |
| tree | 0f667db49cb91e2b5050f54a662d80d54fae999f | |
| parent | 37589edf17320312ed7531261bd633ed7c5563a1 (diff) | |
CI: Disable debug_symbols for Linux + all sanitizers build
We're running out of disk space so builds are failing...
| -rw-r--r-- | .github/workflows/linux_builds.yml | 3 | 
1 files changed, 2 insertions, 1 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 0000a061d7..2c2ab9b6fb 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -36,7 +36,8 @@ jobs:              cache-name: linux-editor-double-sanitizers              target: editor              tests: true -            sconsflags: dev_build=yes precision=double use_asan=yes use_ubsan=yes linker=gold +            # Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners. +            sconsflags: dev_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold              proj-test: true              # Can be turned off for PRs that intentionally break compat with godot-cpp,              # until both the upstream PR and the matching godot-cpp changes are merged.  |