diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2016-09-07 11:10:00 +0200 |
---|---|---|
committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2016-09-07 11:10:28 +0200 |
commit | 17c5fc59559eec0524948a1e060206efee4c4ca7 (patch) | |
tree | ee6baa127a0147b5b4da94616b0fde42b2844cb3 | |
parent | 6f7b2d277fc068264b72b0a39d464da03807c628 (diff) |
Add show bones checkable menu item
-rw-r--r-- | tools/editor/plugins/canvas_item_editor_plugin.cpp | 141 | ||||
-rw-r--r-- | tools/editor/plugins/canvas_item_editor_plugin.h | 3 |
2 files changed, 87 insertions, 57 deletions
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 57707ffa72..3468f42a6c 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -290,6 +290,7 @@ Dictionary CanvasItemEditor::get_state() const { state["snap_rotation"]=snap_rotation; state["snap_relative"]=snap_relative; state["snap_pixel"]=snap_pixel; + state["skeleton_show_bones"]=skeleton_show_bones; return state; } void CanvasItemEditor::set_state(const Dictionary& p_state){ @@ -351,6 +352,12 @@ void CanvasItemEditor::set_state(const Dictionary& p_state){ int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL); edit_menu->get_popup()->set_item_checked(idx,snap_pixel); } + + if (state.has("skeleton_show_bones")) { + skeleton_show_bones=state["skeleton_show_bones"]; + int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES); + skeleton_menu->set_item_checked(idx,skeleton_show_bones); + } } @@ -2083,76 +2090,78 @@ void CanvasItemEditor::_viewport_draw() { } - int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width"); - Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1"); - Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2"); - Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color"); - Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color"); + if (skeleton_show_bones) { + int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width"); + Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1"); + Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2"); + Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color"); + Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color"); - for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) { + for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) { - E->get().from=Vector2(); - E->get().to=Vector2(); + E->get().from=Vector2(); + E->get().to=Vector2(); - Object *obj = ObjectDB::get_instance(E->get().bone); - if (!obj) - continue; + Object *obj = ObjectDB::get_instance(E->get().bone); + if (!obj) + continue; - Node2D* n2d = obj->cast_to<Node2D>(); - if (!n2d) - continue; + Node2D* n2d = obj->cast_to<Node2D>(); + if (!n2d) + continue; - if (!n2d->get_parent()) - continue; + if (!n2d->get_parent()) + continue; - CanvasItem *pi = n2d->get_parent_item(); + CanvasItem *pi = n2d->get_parent_item(); - Node2D* pn2d=n2d->get_parent()->cast_to<Node2D>(); + Node2D* pn2d=n2d->get_parent()->cast_to<Node2D>(); - if (!pn2d) - continue; + if (!pn2d) + continue; - Vector2 from = transform.xform(pn2d->get_global_pos()); - Vector2 to = transform.xform(n2d->get_global_pos()); + Vector2 from = transform.xform(pn2d->get_global_pos()); + Vector2 to = transform.xform(n2d->get_global_pos()); - E->get().from=from; - E->get().to=to; + E->get().from=from; + E->get().to=to; - Vector2 rel = to-from; - Vector2 relt = rel.tangent().normalized()*bone_width; + Vector2 rel = to-from; + Vector2 relt = rel.tangent().normalized()*bone_width; - Vector<Vector2> bone_shape; - bone_shape.push_back(from); - bone_shape.push_back(from+rel*0.2+relt); - bone_shape.push_back(to); - bone_shape.push_back(from+rel*0.2-relt); - Vector<Color> colors; - if (pi->has_meta("_edit_ik_")) { + Vector<Vector2> bone_shape; + bone_shape.push_back(from); + bone_shape.push_back(from+rel*0.2+relt); + bone_shape.push_back(to); + bone_shape.push_back(from+rel*0.2-relt); + Vector<Color> colors; + if (pi->has_meta("_edit_ik_")) { - colors.push_back(bone_ik_color); - colors.push_back(bone_ik_color); - colors.push_back(bone_ik_color); - colors.push_back(bone_ik_color); - } else { - colors.push_back(bone_color1); - colors.push_back(bone_color2); - colors.push_back(bone_color1); - colors.push_back(bone_color2); - } + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + } else { + colors.push_back(bone_color1); + colors.push_back(bone_color2); + colors.push_back(bone_color1); + colors.push_back(bone_color2); + } - VisualServer::get_singleton()->canvas_item_add_primitive(ci,bone_shape,colors,Vector<Vector2>(),RID()); + VisualServer::get_singleton()->canvas_item_add_primitive(ci,bone_shape,colors,Vector<Vector2>(),RID()); - if (editor_selection->is_selected(pi)) { - for(int i=0;i<bone_shape.size();i++) { + if (editor_selection->is_selected(pi)) { + for(int i=0;i<bone_shape.size();i++) { - VisualServer::get_singleton()->canvas_item_add_line(ci,bone_shape[i],bone_shape[(i+1)%bone_shape.size()],bone_selected_color,2); + VisualServer::get_singleton()->canvas_item_add_line(ci,bone_shape[i],bone_shape[(i+1)%bone_shape.size()],bone_selected_color,2); + } } - } + } } } @@ -2536,6 +2545,12 @@ void CanvasItemEditor::_popup_callback(int p_op) { ((SnapDialog *)snap_dialog)->set_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotation_step); snap_dialog->popup_centered(Size2(220,160)); } break; + case SKELETON_SHOW_BONES: { + skeleton_show_bones = !skeleton_show_bones; + int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES); + skeleton_menu->set_item_checked(idx,skeleton_show_bones); + viewport->update(); + } break; case ZOOM_IN: { if (zoom>MAX_ZOOM) return; @@ -2999,6 +3014,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; n2d->set_meta("_edit_bone_",true); + if (!skeleton_show_bones) + skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); @@ -3017,6 +3034,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; n2d->set_meta("_edit_bone_",Variant()); + if (!skeleton_show_bones) + skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); @@ -3036,6 +3055,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; canvas_item->set_meta("_edit_ik_",true); + if (!skeleton_show_bones) + skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } @@ -3055,6 +3076,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; n2d->set_meta("_edit_ik_",Variant()); + if (!skeleton_show_bones) + skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); @@ -3401,15 +3424,17 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_shortcut(ED_SHORTCUT("canvas_item_editor/expand_to_parent", TTR("Expand to Parent"), KEY_MASK_CMD | KEY_P), EXPAND_TO_PARENT); p->add_separator(); p->add_submenu_item(TTR("Skeleton.."),"skeleton"); - PopupMenu *p2 = memnew(PopupMenu); - p->add_child(p2); - p2->set_name("skeleton"); - p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bones"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B ),SKELETON_MAKE_BONES); - p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Bones")), SKELETON_CLEAR_BONES); - p2->add_separator(); - p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN); - p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN); - p2->connect("item_pressed", this,"_popup_callback"); + skeleton_menu = memnew(PopupMenu); + p->add_child(skeleton_menu); + skeleton_menu->set_name("skeleton"); + skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bones"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B ),SKELETON_MAKE_BONES); + skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Bones")), SKELETON_CLEAR_BONES); + skeleton_menu->add_separator(); + skeleton_menu->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES); + skeleton_menu->add_separator(); + skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN); + skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN); + skeleton_menu->connect("item_pressed", this,"_popup_callback"); /* @@ -3535,6 +3560,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { snap_show_grid=false; snap_rotation=false; snap_pixel=false; + skeleton_show_bones=true; + skeleton_menu->set_item_checked(skeleton_menu->get_item_index(SKELETON_SHOW_BONES),true); updating_value_dialog=false; box_selecting=false; //zoom=0.5; diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h index ea582f6fa7..9f4bc46eb4 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.h +++ b/tools/editor/plugins/canvas_item_editor_plugin.h @@ -124,6 +124,7 @@ class CanvasItemEditor : public VBoxContainer { VIEW_FRAME_TO_SELECTION, SKELETON_MAKE_BONES, SKELETON_CLEAR_BONES, + SKELETON_SHOW_BONES, SKELETON_SET_IK_CHAIN, SKELETON_CLEAR_IK_CHAIN @@ -175,6 +176,7 @@ class CanvasItemEditor : public VBoxContainer { bool snap_rotation; bool snap_relative; bool snap_pixel; + bool skeleton_show_bones; bool box_selecting; Point2 box_selecting_to; bool key_pos; @@ -256,6 +258,7 @@ class CanvasItemEditor : public VBoxContainer { ToolButton *ungroup_button; MenuButton *edit_menu; + PopupMenu *skeleton_menu; MenuButton *view_menu; HBoxContainer *animation_hb; MenuButton *animation_menu; |