diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-07-23 07:21:38 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-23 07:21:38 -0300 |
commit | 172f652dc0c31a9a70ad24e233e6d7abc3ee9c6d (patch) | |
tree | 0a47f5f6f93673d0a2752cf17d61d2bb51f9cdfc | |
parent | 17b44e44b9a34e540cf48ee0a7335ecefcd0c3b7 (diff) | |
parent | 51dfa10ac7047258761d73a4f474183bdaf7d282 (diff) |
Merge pull request #19888 from AndreaCatania/pry
Implemented proceses priority
-rw-r--r-- | scene/main/node.cpp | 23 | ||||
-rw-r--r-- | scene/main/node.h | 9 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 19 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 3 |
4 files changed, 49 insertions, 5 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index e1333bcae2..b7b26d1c55 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -809,6 +809,22 @@ bool Node::is_processing_internal() const { return data.idle_process_internal; } +void Node::set_process_priority(int p_priority) { + data.process_priority = p_priority; + + if (is_processing()) + data.tree->make_group_changed("idle_process"); + + if (is_processing_internal()) + data.tree->make_group_changed("idle_process_internal"); + + if (is_physics_processing()) + data.tree->make_group_changed("physics_process"); + + if (is_physics_processing_internal()) + data.tree->make_group_changed("physics_process_internal"); +} + void Node::set_process_input(bool p_enable) { if (p_enable == data.input) @@ -1388,6 +1404,11 @@ bool Node::is_greater_than(const Node *p_node) const { return res; } +bool Node::has_priority_higher_than(const Node *p_node) const { + ERR_FAIL_NULL_V(p_node, false); + return data.process_priority > p_node->data.process_priority; +} + void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) { if (data.owner == p_by) @@ -2608,6 +2629,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing); ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time); ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process); + ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority); ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing); ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input); ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input); @@ -2759,6 +2781,7 @@ Node::Node() { data.tree = NULL; data.physics_process = false; data.idle_process = false; + data.process_priority = 0; data.physics_process_internal = false; data.idle_process_internal = false; data.inside_tree = false; diff --git a/scene/main/node.h b/scene/main/node.h index 341349de79..4b8f584ba7 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -70,6 +70,11 @@ public: bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } }; + struct ComparatorWithPriority { + + bool operator()(const Node *p_a, const Node *p_b) const { return p_b->has_priority_higher_than(p_a) || p_b->is_greater_than(p_a); } + }; + private: struct GroupData { @@ -118,6 +123,7 @@ private: //should move all the stuff below to bits bool physics_process; bool idle_process; + int process_priority; bool physics_process_internal; bool idle_process_internal; @@ -259,6 +265,7 @@ public: bool is_a_parent_of(const Node *p_node) const; bool is_greater_than(const Node *p_node) const; + bool has_priority_higher_than(const Node *p_node) const; NodePath get_path() const; NodePath get_path_to(const Node *p_node) const; @@ -319,6 +326,8 @@ public: void set_process_internal(bool p_idle_process_internal); bool is_processing_internal() const; + void set_process_priority(int p_priority); + void set_process_input(bool p_enable); bool is_processing_input() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 6438616cf2..3424c4edac 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -132,6 +132,12 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { group_map.erase(E); } +void SceneTree::make_group_changed(const StringName &p_group) { + Map<StringName, Group>::Element *E = group_map.find(p_group); + if (E) + E->get().changed = true; +} + void SceneTree::flush_transform_notifications() { SelfList<Node> *n = xform_change_list.first(); @@ -165,7 +171,7 @@ void SceneTree::_flush_ugc() { ugc_locked = false; } -void SceneTree::_update_group_order(Group &g) { +void SceneTree::_update_group_order(Group &g, bool p_use_priority) { if (!g.changed) return; @@ -175,8 +181,13 @@ void SceneTree::_update_group_order(Group &g) { Node **nodes = &g.nodes[0]; int node_count = g.nodes.size(); - SortArray<Node *, Node::Comparator> node_sort; - node_sort.sort(nodes, node_count); + if (p_use_priority) { + SortArray<Node *, Node::ComparatorWithPriority> node_sort; + node_sort.sort(nodes, node_count); + } else { + SortArray<Node *, Node::Comparator> node_sort; + node_sort.sort(nodes, node_count); + } g.changed = false; } @@ -921,7 +932,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio if (g.nodes.empty()) return; - _update_group_order(g); + _update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index aa8d78b1e1..11201097d4 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -161,7 +161,7 @@ private: bool ugc_locked; void _flush_ugc(); - _FORCE_INLINE_ void _update_group_order(Group &g); + _FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false); void _update_listener(); Array _get_nodes_in_group(const StringName &p_group); @@ -204,6 +204,7 @@ private: Group *add_to_group(const StringName &p_group, Node *p_node); void remove_from_group(const StringName &p_group, Node *p_node); + void make_group_changed(const StringName &p_group); void _notify_group_pause(const StringName &p_group, int p_notification); void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input); |