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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-27 10:22:36 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-31 14:02:13 +0200
commit1704be0a4490d04e6c086b8d026a64ee725827d1 (patch)
tree687c4e27629105cf7cec003404bfc99226331b88
parent364ea7f280a3f074795e542b16b1d0ec76cf6ce2 (diff)
Rename the bundled text editor themes for consistency with themes
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast.
-rw-r--r--editor/editor_settings.cpp21
-rw-r--r--editor/editor_settings.h2
-rw-r--r--editor/editor_themes.cpp4
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp4
4 files changed, 15 insertions, 16 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index eb8ad9bac4..73830d5d27 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -503,12 +503,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Text editor */
// Theme
- _initial_set("text_editor/theme/color_theme", "Adaptive");
- hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default,Custom");
+ _initial_set("text_editor/theme/color_theme", "Default");
+ hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default,Godot 2,Custom");
_initial_set("text_editor/theme/line_spacing", 6);
hints["text_editor/theme/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/theme/line_spacing", PROPERTY_HINT_RANGE, "0,50,1");
- _load_default_text_editor_theme();
+ _load_godot2_text_editor_theme();
// Highlighting
_initial_set("text_editor/highlighting/highlight_all_occurrences", true);
@@ -786,9 +786,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
};
}
-void EditorSettings::_load_default_text_editor_theme() {
- bool dark_theme = is_dark_theme();
-
+void EditorSettings::_load_godot2_text_editor_theme() {
+ // Godot 2 is only a dark theme; it doesn't have a light theme counterpart.
_initial_set("text_editor/highlighting/symbol_color", Color(0.73, 0.87, 1.0));
_initial_set("text_editor/highlighting/keyword_color", Color(1.0, 1.0, 0.7));
_initial_set("text_editor/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7));
@@ -797,7 +796,7 @@ void EditorSettings::_load_default_text_editor_theme() {
_initial_set("text_editor/highlighting/user_type_color", Color(0.42, 0.67, 0.93));
_initial_set("text_editor/highlighting/comment_color", Color(0.4, 0.4, 0.4));
_initial_set("text_editor/highlighting/string_color", Color(0.94, 0.43, 0.75));
- _initial_set("text_editor/highlighting/background_color", dark_theme ? Color(0.0, 0.0, 0.0, 0.23) : Color(0.2, 0.23, 0.31));
+ _initial_set("text_editor/highlighting/background_color", Color(0.13, 0.12, 0.15));
_initial_set("text_editor/highlighting/completion_background_color", Color(0.17, 0.16, 0.2));
_initial_set("text_editor/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27));
_initial_set("text_editor/highlighting/completion_existing_color", Color(0.13, 0.87, 0.87, 0.87));
@@ -847,7 +846,7 @@ bool EditorSettings::_save_text_editor_theme(String p_file) {
}
bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) {
- return p_theme_name == "default" || p_theme_name == "adaptive" || p_theme_name == "custom";
+ return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
}
static Dictionary _get_builtin_script_templates() {
@@ -1436,7 +1435,7 @@ bool EditorSettings::is_dark_theme() {
}
void EditorSettings::list_text_editor_themes() {
- String themes = "Adaptive,Default,Custom";
+ String themes = "Default,Godot 2,Custom";
DirAccess *d = DirAccess::open(get_text_editor_themes_dir());
if (d) {
@@ -1464,8 +1463,8 @@ void EditorSettings::load_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
- if (p_file == "Default") {
- _load_default_text_editor_theme();
+ if (p_file == "Godot 2") {
+ _load_godot2_text_editor_theme();
}
return; // sorry for "Settings changed" console spam
}
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index e5f8527faf..458d8ba0b7 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -108,7 +108,7 @@ private:
void _add_property_info_bind(const Dictionary &p_info);
void _load_defaults(Ref<ConfigFile> p_extra_config = Ref<ConfigFile>());
- void _load_default_text_editor_theme();
+ void _load_godot2_text_editor_theme();
bool _save_text_editor_theme(String p_file);
bool _is_default_text_editor_theme(String p_theme_name);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 978714f719..3f033219a7 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1384,7 +1384,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
EditorSettings *setting = EditorSettings::get_singleton();
String text_editor_color_theme = setting->get("text_editor/theme/color_theme");
- if (text_editor_color_theme == "Adaptive") {
+ if (text_editor_color_theme == "Default") {
setting->set_initial_value("text_editor/highlighting/symbol_color", symbol_color, true);
setting->set_initial_value("text_editor/highlighting/keyword_color", keyword_color, true);
setting->set_initial_value("text_editor/highlighting/control_flow_keyword_color", control_flow_keyword_color, true);
@@ -1420,7 +1420,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
setting->set_initial_value("text_editor/highlighting/code_folding_color", code_folding_color, true);
setting->set_initial_value("text_editor/highlighting/search_result_color", search_result_color, true);
setting->set_initial_value("text_editor/highlighting/search_result_border_color", search_result_border_color, true);
- } else if (text_editor_color_theme == "Default") {
+ } else if (text_editor_color_theme == "Godot 2") {
setting->load_text_editor_theme();
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index ca646dff15..d34cccb3af 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -546,7 +546,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
- const bool default_theme = text_edit_color_theme == "Default";
+ const bool default_theme = text_edit_color_theme == "Godot 2";
if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) {
function_definition_color = Color(0.4, 0.9, 1.0);
@@ -558,7 +558,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);
- if (text_edit_color_theme == "Adaptive" || default_theme) {
+ if (text_edit_color_theme == "Default" || default_theme) {
EditorSettings::get_singleton()->set_initial_value(
"text_editor/highlighting/gdscript/function_definition_color",
function_definition_color,