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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2018-04-19 01:25:25 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2018-04-19 01:25:25 +0200 |
commit | 16a3f664207b4d195ac1880bb004b9955d565dde (patch) | |
tree | 81b2b43d6019dd921ebe4d235df9762fb34ee531 | |
parent | 9ce8d8ddda35cda781364e9b648325a2953d3f63 (diff) |
Enable DynamicFont oversampling by default
This results in a better DynamicFont appearance when scaled, which
is especially noticeable when using the `2d` scaling mode.
-rw-r--r-- | main/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp index a59ca3da3b..29da47fe8f 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1512,7 +1512,7 @@ bool Main::start() { bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); sml->get_root()->set_snap_controls_to_pixels(snap_controls); - bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false); + bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); sml->set_use_font_oversampling(font_oversampling); } else { @@ -1525,7 +1525,7 @@ bool Main::start() { sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); - GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false); + GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); } String local_game_path; |